ForumsGames|| Toxic Bio || Cold Hydro || Shadow Psyco ||

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Takeray
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Takeray
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This explanatio tries to be generalistic for all combats and no mentions special ones which requires special skills for any concrete purpouse from any spefific enemy.

Althought I like many buids and specs, I find more fun to play with these specs.

There is a special point of view on solo playing or playing with other selectable classes ( But it is not possible ATM)

Toxic Bio:

Damage: The Damage class is based mainly on d.o.t.s and one skill for direct damage.

Buffs/Debuffs: Mainly strongest point of this spec, your damage increases highly with proper debuffs and decreases the damage and focus from enemy.

Heal: He founds some skills to heal himself.

Integrity: 4/4. Passive combat effect. It is a basic skill for all bios. Focus problems are mainly solved by this skill (25 focus/turn). Besides it gives you a little portion of life (3% of Total life/turn) which can be increased by any skill which increase percentatge.

Sample Blood: 3/3. 10 focus CD:5
This skill is a direct attack 150% from str and speed ( Pure Direct damage is not the strongest issue of this spec).
In addition it includes an extra buff for you if it is capable to hit.
Mutant Glands: Next 6 turns, all d.o.t.s you cast will have his damage (Periodic damage only) increased by 30%. This effect can be allways active (if no miss). There are too similar skills available for the other 2 classes. Differences: This one is active, the other 2( Lasting Pain and Overdrive are active). This One hits the enemy but it fills an spot from the build. It only increases by 30%, while Lasting Pain increases by 60% and Overdrive by 100%, but it makes psycho to lose 10% of total life/turn but it doubles (100%) the H.o.T too.
This skill can be catalogued like direct damage and buff skill.

Toxicant Form: 1/1 25 focus CD 5.

You can be on this form by 4 turns. It increases you damage and your poison piercing by 40%. Besides this, there are some specials on this form. This form has the lowest CD compared to the oher forms, by other hand it costs focus instead of nothing or % of total life which makes it not always castable. It makes you to recover 20% of total life (23% with adrenaline) 92% in all 4 turns if not dispelled.
This skill can be catalogued like Buff and Heal Skill.

In edition.

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