ForumsForum GamesGuild Wars- The Split

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BladeBreaker
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BladeBreaker
702 posts
Nomad

In the distant past, all guilds were at peace with one another. There was a council to regulate the actions of all, and no evil was present in the Empire. This all changed when a member of the council was killed. An Assassin would have been the obvious suspect, but the member killed was an Assassin himself. All guilds split from one another, except for four boys, enemies at birth, who saw the common cause. Take the place of the Assassin, the Mage, or the Warrior, in an attempt to find the murderer, and to bring him to justice.
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Two games will be available, with three members each.
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Character sheet:

Name-
Guild-
Skills:
Strength- (increases power, carrying capacity, and torque)
Intelligence- (assists planning, perception, and divination)
Dexterity- (improves dodge, aim, and speed)
Health- (current)/(max)
Energy- (current)/(max)
Inventory:
(ex.
Sword
Sticks x2)
Status-(poisoned, stunned, etc.)
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Also, with your character page, post a short one-time background story for your character. If this goes over well, I will add a "sequel" with more available spots.

  • 16 Replies
samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam
Guild:
Skills:
Strength:
Intelligence:
Dexterity:
Health:
Energy:
Inventory:
Status:

Do we just make up everything?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name- Moat
Guild- Warrior
Skills:
Strength- (increases power, carrying capacity, and torque)
Intelligence- (assists planning, perception, and divination)
Dexterity- (improves dodge, aim, and speed)
Health- (current)/(max)
Energy- (current)/(max)
Inventory:
(ex.
Sword
Sticks x2)
Status-(poisoned, stunned, etc.)


Do we make everything up, or do you need to tell us something else?
Also; wasn't that only three, not four?

BladeBreaker
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BladeBreaker
702 posts
Nomad

Pick a guild, and I'll tell you your stat possibilities, and your inventory. Your status is "Unafflicted"

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name- Moat
Guild- Warrior
Skills:
Strength- (increases power, carrying capacity, and torque)
Intelligence- (assists planning, perception, and divination)
Dexterity- (improves dodge, aim, and speed)
Health- (current)/(max)
Energy- (current)/(max)
Inventory:
(ex.
Sword
Sticks x2)
Status-Unafflicted

I did pick a guild, already.

BladeBreaker
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BladeBreaker
702 posts
Nomad

Sorry, there is also a Fighter.
Moat, you have 10 points to spend. Your stats start at:
Strength: 10
Intelligence: 5
Dexterity: 5

Your weapon choices are: Longsword, Mace, Hammer, and Axe

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam
Guild: Mage
Skills:
Strength:
Intelligence:
Dexterity:
Health:
Energy:
Inventory:
Status: Unafflicted

balerion07
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balerion07
2,837 posts
Nomad

Come on what of the other classes:

Dervish
Elementalist
Mesmer
Monk
Necromancer
Paragon
Ranger
Ritualist

And by Mage I trust you meant Elementalist.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name- Moat
Guild- Warrior
Skills:
Strength- 10
Intelligence- 10
Dexterity- 10
Health-
Energy-
Inventory: Longsword
Status-Unafflicted

And Balerion...this isn't D&D. Also; where is the paladin in that list? And the illusionist? And the barbarian? The cavalier? *shakes head sadly*.

BladeBreaker
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BladeBreaker
702 posts
Nomad

None of those are guilds in the alliance, balerion.
Sam, your stats start at:
Strength: 5
Intelligence: 10
Dexterity: 5

Spend the other 10 as you wish.
Your weapon choices are: Wand, Staff, Enchanted gloves, and Spellbook

BladeBreaker
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BladeBreaker
702 posts
Nomad

By the way, your health and energy both start at 100

balerion07
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balerion07
2,837 posts
Nomad

I was not referring to D&D, but to the real game Guild Wars. If one makes a game with the same name as a popular game in RL, one tends to make if follow the same order of things.

Name: The Raging Wind
Guild: Elementalist
Skills:
Strength:
Intelligence:
Dexterity:
Health: 100/100
Energy: 100/100
Inventory:
Status: Ready to kill

BladeBreaker
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BladeBreaker
702 posts
Nomad

OK, allow me to clarify. This not a game about "Guild Wars", but a game about wars between guilds. I don't believe that I am tied to a specific game for a non-specific name. And also, an elementalist falls under the class Mage. If you want your Mage to study the elements, go ahead and make him do so.
You have the same options as sam, but you have to play in different "worlds" because there is only one Mage allowed per group. However, if no one else decides to sign up, the hell with it. Otherwise, pick a different class.

balerion07
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balerion07
2,837 posts
Nomad

Bad choice for a game name. Nuff said.

BladeBreaker
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BladeBreaker
702 posts
Nomad

My apologies. Anyone else want to join?

balerion07
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balerion07
2,837 posts
Nomad

We certainly have enough to start.

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