Mind-Moat: 1. every 12 hours 2. you must find them yourself 3. it is different depending where you are in the building 4. there are two alarm buttons on every floor, i will tell you when there is one nearby 5. you must go to the security area to find a map (mischevious laugh) 6. yes. you can always shoot lights as well. as long as there are no guards
Shadow: You are back to where you where first. A guard sees something and begins coming your way.
A) Make a choice
by the way you aren't on a team anymore Alpha: The is an air vent on the second floor. There is a tree next to it.
Name: Mind-Moat Type:Mercenary Spy Inventory: USP .45 pistol with suppressor, 4.5" Army Knife, Lock Pick, Wire Camera(Military Grade) Allies:None Enemies:None
Right then. I'll climb to the top of the building stealthily, keeping an eye on things as I go. That should enable me to see the entrances and exits, as well as watching the guards.
NOTE: From now on you will make your own choices. I will give you situations.
Shadow: You see 2 cameras in the back. One is pointing to a window. The other to a door. The only illumination is a light.
Tip: You can shoot lights.
Mind-Moat: There is a fire escape ladder on the other side of the building. If you climb down you will have an open window within reach. If you go to the bottom you can take out the camera and enter in a side entrance.
Alpha: You go in the vent and you start going through. You see a light. It is the security room. Your ticket to a map of the building and your objective. There are 3 guards.
Mind-Moat: You appear to be in a service hall of some sort. There is an elevator witch can take you straight to the security room, but there could be a camera in the elevator. There are also stairs.
Alpha: One goes to the shot guard and the other starts shooting at the vent. You get a flesh wound on your arm. Nothing serious, but you better make a move or you are dead. >>>>>>>>IMPORTANT NOTICE-NO MORE PLAYERS, PLEASE.<<<<<<<<<