ForumsGamesPaladin Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Smite the enemy with brightest light, or crush them with darkest night... Whatever path you choose, the Paladin class dominates with pure damage dealing potential.

This class focuses on 2 elements: Light (Made up, I KNOW), amd Shadow. Light can do massive damage, but it takes a while to set attacks up, a la Withdrawl Combo. Shadow is fast and deals high damage per turn, but has little stunning or healing power.

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General Overall Stats:
Light -

Speed - Low
Vitality - Medium
Instinct - Very High
Strength - Low

Shadow -

Speed - High
Vitality - Low
Instinct - Low
Strength - Above Average

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Example Moves:

Full Power
(CD:5, Costs 100 Focus, Use:1)

Attack the enemy for 500% of your Instinct. Slows focus recovery by 50% for 2 turns.
Level: Starter

Rapid Slash
(CD:0, Costs Nothing, Use:1)

Attack the enemy for 150% of your Speed, and gain 70 focus back over 3 turns.
Level: Starter

Have fun!

  • 24 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Negative Form
(CD: 7, Use:1, Costs 100 Focus)

Doubles Speed and Shadow piercing, and removes all Light buffs.

Anyone care to make a counterpart?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Holy Form
(CD: 8, Use:1, Costs 100 Focus)

You regain 10% of your health and 20 focus each turn. Doubles cosmic and light piercing. Remove all shadow buffs and debuffs from yourself. Lasts 4 turns.

Riou1231
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Riou1231
4,825 posts
Peasant

Shield of Light
[CD: 4, Use:2, Costs 50 Focus]

Emit an incredible burst of light from your shield and blast your foe with it for 150%/175%/200% of your Instinct as damage, it also has a chance to inflict the "I'M BLIND" status on your enemy making they're attacks less accurate and hit less.

You must have a SHIELD equipped to use this skill

obscuredemon
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obscuredemon
1,426 posts
Nomad

"I'M BLIND"


ROFL!! XD

Sword of Pestilence
(CD: 4, Use: 2, Costs 50 Focus)

Emit an incredible burst of shadow from your sword and blast your foe with it for 150%/175%/200% of your Speed as damage, it also has a chance to inflict the "I'M DYING" status on your target, reducing their Life by 20% and causing them to take the total health lost as damage over five turns.
BenSkysong
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BenSkysong
5 posts
Nomad

Damnation
(CD: 7, Use 1, Costs 20% of total health)

Condemns the entire enemy party to divine punishment, reducing healing and healing-over-time by 50%/65%/80% for 5 turns, and dealing damage-over-time for 3%/6%/9% of respective enemy's remaining health for 4 turns.

BenSkysong
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BenSkysong
5 posts
Nomad

Previous post censored... =="

Da*mnation
(CD: 7, Use 1, Costs 20% of total health)

Condemns the entire enemy party to divine punishment, reducing healing and healing-over-time by 50%/65%/80% for 5 turns, and dealing damage-over-time for 3%/6%/9% of respective enemy's remaining health for 4 turns.

Doombreed
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Doombreed
7,024 posts
Templar

End of the world

(CD: 5, Use: n/a, Costs 99% of maximum health)

Attack all enemies for 300%/350%/400%/450% of all stats and roll a virtual dice 3 times. If all the times, the dice rolls a different number, you instantly recover full health while all enemies are reduced to half. However, if it fails you lose 9/10 â" 8/10 â" 7/10 â" 6.5/10 of your health and you are stunned for 5/4/3/2 turns.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

gambler of fate.....


anyway...


ill show you my true power!
(CD: N/A, Use: 1, Costs all focus)

attack the enemy for 250% str and 100% int, and has a 10% chance to give the enemy the debuff "chain reaction", which causes all sources of damange to deal double for 3 turns. puts the debuff "i'm tired" on your self which puts you in a focus comma.(10 turn stun, recover 10 focus per turn)

DSM
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DSM
1,302 posts
Nomad

Light absorb

attack the enemy with normal damage, but heal himself the same amount he did the damage to the enemy.

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