Smite the enemy with brightest light, or crush them with darkest night... Whatever path you choose, the Paladin class dominates with pure damage dealing potential.
This class focuses on 2 elements: Light (Made up, I KNOW), amd Shadow. Light can do massive damage, but it takes a while to set attacks up, a la Withdrawl Combo. Shadow is fast and deals high damage per turn, but has little stunning or healing power.
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General Overall Stats: Light -
Speed - Low Vitality - Medium Instinct - Very High Strength - Low
Shadow -
Speed - High Vitality - Low Instinct - Low Strength - Above Average
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Example Moves:
Full Power (CD:5, Costs 100 Focus, Use:1)
Attack the enemy for 500% of your Instinct. Slows focus recovery by 50% for 2 turns. Level: Starter
Rapid Slash (CD:0, Costs Nothing, Use:1)
Attack the enemy for 150% of your Speed, and gain 70 focus back over 3 turns. Level: Starter
You regain 10% of your health and 20 focus each turn. Doubles cosmic and light piercing. Remove all shadow buffs and debuffs from yourself. Lasts 4 turns.
Emit an incredible burst of light from your shield and blast your foe with it for 150%/175%/200% of your Instinct as damage, it also has a chance to inflict the "I'M BLIND" status on your enemy making they're attacks less accurate and hit less.
Sword of Pestilence (CD: 4, Use: 2, Costs 50 Focus)
Emit an incredible burst of shadow from your sword and blast your foe with it for 150%/175%/200% of your Speed as damage, it also has a chance to inflict the "I'M DYING" status on your target, reducing their Life by 20% and causing them to take the total health lost as damage over five turns.
Damnation (CD: 7, Use 1, Costs 20% of total health)
Condemns the entire enemy party to divine punishment, reducing healing and healing-over-time by 50%/65%/80% for 5 turns, and dealing damage-over-time for 3%/6%/9% of respective enemy's remaining health for 4 turns.
Da*mnation (CD: 7, Use 1, Costs 20% of total health)
Condemns the entire enemy party to divine punishment, reducing healing and healing-over-time by 50%/65%/80% for 5 turns, and dealing damage-over-time for 3%/6%/9% of respective enemy's remaining health for 4 turns.
(CD: 5, Use: n/a, Costs 99% of maximum health) Attack all enemies for 300%/350%/400%/450% of all stats and roll a virtual dice 3 times. If all the times, the dice rolls a different number, you instantly recover full health while all enemies are reduced to half. However, if it fails you lose 9/10 â" 8/10 â" 7/10 â" 6.5/10 of your health and you are stunned for 5/4/3/2 turns.
ill show you my true power! (CD: N/A, Use: 1, Costs all focus)
attack the enemy for 250% str and 100% int, and has a 10% chance to give the enemy the debuff "chain reaction", which causes all sources of damange to deal double for 3 turns. puts the debuff "i'm tired" on your self which puts you in a focus comma.(10 turn stun, recover 10 focus per turn)