Everyone is guilty of something...And they do not seek redemption! Punish the guilty with the crushing and blending power of the fire pit of hell or show them that you accept their atonement and try to make people redeem themselves. Strong and vital, the apocalypse line is a multi class where you can choose the path of light or darkness!
If you choose the path of light, you focus on electricity and angelic tree (i made up the last one). If you choose the path of darkness, you focus on fire, shadow and daemonic trees (i made up this one too).
Path of light treesYou know that. It is just like the electric tree in the psychological class.
Angelic: 5 trees and 2 mini-trees and 3 lone attacks. It has mostly cosmic effects.
Tree 1:Light's will - Mending - love of God:god loves everyone who seeks redemption.Attack the enemy for 25% of your strength and 25% of your instinct. Instinct attacks rise as the ability evolves.You also apply the effect saint's love on the target reducing his strength by 50% for 3 turns. - Revolve:Allmighty can revolve the procedure of life and death to those who understand that they are guilty of their actions!Attack the enemy for 150% of your instinct.You also apply revolve to yourself not allowing the enemies to hit you for 3 turns.
Lone attacks: 1)Cosmic power:Even though you look normal, your power comes from another world. Attack the enemy for 500% of your instinct but puts regret to you stunning you for 3 turns. 2)Emergency: You have to use extreme measures in order to achieve your purpose.Restore all allies to full health and destroy half of the health of every opponent and put greater purpose to both of your allies but you put seven hells to you for 3 turns which leaves you with 1 health and making healings cast on you 70% less effective. 3)bound: Even though you are trying to achieve His will you are bound to His service. you take periodic damage but you double your damage and healing-over-time abilities.
Tree 2: Mirage - Holy truth: The most extreme method.You instantly go to the path of darkness for this battle. - Grounded:He grounds you for one purpose.Don't fail Him.You have 3x all your stats but if you lose this battle one of your abilities falls 2 levels (your choice).Heavenassive combat effect.Increases your instinct by 10%.
Tree 3You attack for 100% of strength and 200% instinct. - Duty - Old ghosts:Attack for 25% of strength and 25% of instinct.You also apply past to the target reducing all his stats by 10% for 2 turns. - Abnormal: You attack for 100% of your instinct and you apply life to the target reducing his maximum health by 50% for 2 turns. - Crazyeople are driven crazy and take 20% more damage from all sources. However you put white light to yourself reducing the damage you deal by 15%.Insanerive people insane, even accidently! The enemy is stunned for 7 turns but you have reduced damage dealing by 30% for 7 turns.
Mini - Tree 1angels and daemons fight each other.You starT feeling corrupted too.You have reduced damage by 12%.This is a passive combat effect. - Redemption - You are redeemed for feeling corrupted. you are put the effect redemption for yourself making your stats 2x and healings cast on you to be 600% more effective.
I'll put the path of darkness and the trees left in other posts. So it won't be so much tiring to read them all together and i have to find ideas about more effects and attacks.
Ok you should make connective moves to those i made.Eg like epiphany and dark infusion is connected to implosion.I made many so that you can understand exactly what the path of light or dark is and do not make attacks with effects which have no connection to the effects i made either in name or what they are doing.I also let you thing what stats would be better for each path.
Mini - tree 2:Gratefulassive combat effect. Increases your health by 10/15/20/25% but reduces your focus by 5/10/15/20%. - Saint form: Morph into a saint, increasing your vitality and instinct by 30% and doubles your health and focus regeneration for 4 turns.
Don't wanna insult you but what am i doing wrong and you do not post abilities? For example, why do you post all the time to the paladin class or to other classes that exist?
I definitely think Celestial/Astral is a better word for "Angelic". Also, adding Passive abilities that boost Light/Dark and diminishes the power of the opposite element would be nice.
Ex.
Sanctity Passively increases Cosmic damage by 10/20/30/40/50%, but reduces Shadow damage by an equal amount.
Axiom (Passively Ability) Acknowledges the inexistence of a deity, causing Cosmic/Celestial damage to be reduced by 60%, but also reducing damage taken by 40%.
I haven't ever posted one yet exept this time but I know a cheat on sonny(1).first choose gunsliger, then skip all turns in the first battle,then all maps come out then click map and go to were you want (and warning:you can't fight enimmes expet the last battle and if you do it goes crazy after one move so warning).
Axiom should be in the path of darkness. This class has double the ability points any other class has because you are advancing the abilities of both paths. That's why holy truth is not impractical. As for you milleno, you can post your glitch in the master glitch list or in other threads made for this job but anyway, i'll try it.
Inexistence:Passive combat effect. You are not a being, you are just a spirit. An untouchable. Damage taken reduced by 30/35/40/45% but damage done is also reduced by 30/25/20%
Sinks the enemy into light. Attack with 25% of strength and 25/50/100/200% of instinct. You also apply blind to the target making all his attacks miss for 2/3/4/4 turns.