I played the first time and I kept the people alive until I just dropped dead. Figuring I did something wrong, I played it again and let the people die and still managed to fall over dead in very same spot.
Ok I know, before you guys say anything, that ImmorTall has a deep message and all, but that still doesn't make it a game. It last all of 2 minutes and from what I can tell, and letting the people die doesn't matter.
Even though it's not very long, it was a very moving experience for me, more poetic then anything else. A game or not, it deserves some credit, for being so beautiful.
@justsomeone777- your body is the shield, there is no button for it.
It's a game alright. A very depressing one, and one that's very limited, but it's still a game with a deep message. Sadly, I can't make it to the end. I alwaysDie...
You live if you go back to your ship, which can only be done once the background turns gray again (i.e. walking across the battlefield.)
Is ImmorTall a game?
I would say that these interactive stories are games. If not that, it's entertainment. Describing it as a maze with walls probably won't help my point, but the pathways are restricted and there is a goal. Whether or not that goal is fulfilling or entirely anticlimactic is another point.
-Does it matter if it's a game? -Why or why not?
I don't mind interactive stories.
I am more irritated by the superficial depth presented in the story. With little interaction, it's like a short film that makes absolutely no sense whatsoever except as a glimpse into something that is supposedly deep and meaningful. The sense of innocence is fully erased by the fact that it makes no sense for combatants to so fitfully engorge themselves on a band of defenseless travelers who don't seem to know where they're going if they're following a giant alien into a battlefield. And the pathetic fallacy is uninspired.
I am more irritated by the superficial depth presented in the story. With little interaction, it's like a short film that makes absolutely no sense whatsoever except as a glimpse into something that is supposedly deep and meaningful. The sense of innocence is fully erased by the fact that it makes no sense for combatants to so fitfully engorge themselves on a band of defenseless travelers who don't seem to know where they're going if they're following a giant alien into a battlefield. And the pathetic fallacy is uninspired.
I totally agree. The plot is full of holes and pretty much senseless.
*spoilers*
Well now that I know you can go back into the ship and leave, I guess I wouldn't have given such a harsh rating (5/10).
You can either decide to help the family or leave which may be some sort of "in depth" "moral lesson".
I am more irritated by the superficial depth presented in the story.
Glad to move on from the 'game' labeling debate Let's pursue this angle more.
Questions: -What was the story?
-Do you believe that everyone who thinks it has a meaningful message is an idiot? That anyone who finds it beautiful is blind?
-Would you go up to a family that lost a loved one in war and tell them that a story about someone sacrificing themselves to protect others is superficial?
-What are you referring to by the 'athetic fallacy'? That he was not immortal? Are you sure he wasn't immortal? Would it change your opinion of the story if he was?