Present View Mankind had fallen from glory. They continued to steal from the might of God, building around His chapels, and sapping the power. As God became more and more furious with the actions of man, he let loose his holy wrath, and cleared away all life around his cathedrals, destroying those who would intrude upon his rule. Those around the cathedrals who werenât killed were horribly mutated, and turned on the members of their former species. All who were far enough away from the divine waves were spared, but lived their lives in fear of those who were changed. At first they tried only to survive, but as the history hadnât been passed on for so long, they soon began to wonder what life was like before. In time, they learned to harness the power in the air, and trained priests, mages, and all who would strive to learn. You are a seventeenth-generation survivor, and many have banded together to go out and kill the mutants. You, with all of your skills, have been seen, and have been taken in warmly. You, with all of your might, will be recorded in the annals of history as a savior.
Name: Age: Appearance: Background: ______________________________________________________ Status: Class: Health: (40+ Strength) Power: (40+ Endurance) ______________________________________________________ (Start with 10 in all skills, and use 150 points; If you take away skill levels, you gain the same amount that you would have spent raising the level; max at 15 points, min at 5) Strength: (10 points per level) Dexterity: (20 points per level) Intelligence: (20 points per level) Endurance: (10 points per level) Perception: (5 points per level; add intelligence) Will: (5 points per level; add intelligence)
Statuses- Clean: These are entirely devoted to God, and strive to make the world a better place, and to cleanse it of mutants. Mundane: These are un-devoted to either power, and live their lives free from worship. Unclean: These are imbued with demonic power, and slaughter and sacrifice to their evil lord.
Stats- Strength: Carrying capacity, attack strength, and defensive boost. Dexterity: Speed, ability to dodge, accuracy. Intelligence: How smart you are. Allows you to solve more complex problems. Endurance: How long you can sprint, hold your breath, etc. Perception: How well your senses operate. Will: Your mental capabilities.
Instead of starting at 10 for perception and will, start with your intelligence stat. Also, 15 in a stat is AMAZING. It's pretty much the equivelant of jumping 15 feet into the air for the dexterity stat.
Name: Bob Age: 67 Appearance: 5 feet 8 inches Background: Ancestors were preachers who used to try to convince the people not to anger God. Didn't really work out. Is now trying to find a way to purify the mutants and turn them into normal people agains. Being old, is sorta frail and weak... ______________________________________________________ Status: Clean Class: Priest Health: (40+ Strength) Power: (40+ Endurance) ______________________________________________________ (Start with 10 in all skills, and use 150 points; If you take away skill levels, you gain the same amount that you would have spent raising the level; max at 15 points, min at 5) Strength: 5 Dexterity: 10 Intelligence: 15 Endurance: 15 Perception: 15 Will: 15
Is this it? That leaves me with 100 points spent, with 50 left over...since will/perception is 5 points each...is it done only by intelligence? Or can I add extra poitns into this?
Name: Ransing Bluyd Age: 22 Appearance: A tough looking man with spikey black hair. Just imagine goku hair from dragonball z. Background: A man who was a kid genius, but nobody noticed. He made many attempts to get noticed, but failed. He finally decided to devote himself to evil. Now, he creates poisons and gases to kill. ______________________________________________________ Status: Unclean Class: Alchemist Health: (40+ Strength) Power: (40+ Endurance)
Name: Arzhol Tweram Age: 25 Appearance: sun tanned skin, brown eyes, 2 meter big and wearing black clothes and a red cape. Background: i lived as a nomad, going eveywhere, never having a real home. i was born in a tent and i live in a tent. with nine i was affected by the power and with ten i learned by a mage. ______________________________________________________ Status: Mundane Class: Mage Health:53 Power:53 ______________________________________________________ Strength:13 Dexterity:12 Intelligence:12 Endurance:13 Perception:14 Will:14
Name:Izul Ach'Kelash Age:45 Appearance: Pale skin and green eyes, with long fingernails. I am dressed in black robes with green runes embroided in them and wear a hood. My head is bald and scarred. Background:I grew up in the citadel of mankind in the wastelands. My parents gave me into an orphanage, for they could not care for me. I was adopted by a noble mage because he saw that I harnessed powers unlike others. I started learning magic under him, but soon saw the powers of necromancy. My master cast me out and I started a cult for my Lord, Kul Arachnad, Lord of Pestilence, of which I am the leader now. ______________________________________________________ Status: Unclean Class: Necromancer Health:50 Power:51 ______________________________________________________ Strength:11(10 points per level) Dexterity:12 (20 points per level) Intelligence:15 (20 points per level) Endurance:12 (10 points per level) Perception:15 (5 points per level) Will:15 (5 points per level)
What should I change about my background, cant do it if you dont tell me whats wrong^^
Okay, say that you started out being raised by a mundane family, who thought that you could be shown good, but you were turned away from their home after they realized the threat you posed. After this affront to your dignity, you went to a necromancer, and learned of your true nature, and capabilities... and so on.