1. Sakata Mk IIs. So overpowered against air units. There's practically no point in making air units, as two or three Sakatas will destroy them all. 2. Colony has lost all of it's appeal due to the fact that new strategies are hard to make. The reasons for this is that all you have to do to win is to mass up Hover Tanks while your ally makes Sakata Mk IIs. The game is just a race to see who can amass resources faster, 4. Dogfight is useless becase there are only four air units, and all you do is spam scouts. No strategy. 5. Gladiators are hugely underpowered. They have a decent gun, but their health is just too low for the cost and build time. 6. Marines are pathetic. Enough said. 7. HAAAAAACKEEERS!!!! 8. The battlefield is too small to maneuver in. You move a little out of the flag point zone, and you get nailed by snipers. 9. There should have been a unit limit. That would encourage more attacking, and therefore more fun. 10. Resources become too plentiful in the late game, making the game feel monotonous as you churn out units, waiting for the opponents to attack.
1. Sakatas are INCREDIBLY easy to kill. A Sakata exists to stop Air dominance; without them, you could have fun building JUST BQs.
2. It's the early game that matters. In the end, it may boil down to "TANKS AND SAKATAS LULUL," but even then, the team who won the early game and were able to tech up will win. If you get Sniper Rushed, good like teching to Hovers.
3. Where's 3?
4. Dogfight is a gimmick. Play Normal, plz.
5. Only because people won't let you mass them up. What good player let's you mass Gladiators? Don't bash it because you can't fend off their attacks.
6. Early game, Marines are terrific. Oh, and you can also spam them to get out of a tough spot, even if they have a bunch of Phantoms. They're nice cannon fodder, being produced very quickly.
7. Not the game's fault.
8. Then use snipers yourself. You should only worry about snipers if you LET them get enough snipers. My sniper rushes get broken all the time, because a single tank will destroy them if you get it out before they get 10 or so snipers (which you should). Oh, and it's a strategy. Use it yourself. That's like keeping a contain with Siege Tanks on Starcraft.
9. How does it encourage more attacking? What you should do is get the correct units to kill the enemy's army, then BREAK IT before they mass up to large numbers. That's incentive enough for micro and attack.
10. Attack them first. The game shouldn't last this long anyway, unless you guys are equal players (or if you let them live, which would be your fault anyways). And it won't be monotonous if you keep the enemy on their toes, not giving them a chance to mass an army.
Don't complain about the game sucking if you can prevent the things you're complaining about in the first place. (READ: Take initiative. Don't just sit back in your base).
Colony is old and boring simply because about 99.9 of all strategies have been found and are used regularly (and also because Ernie doesn't play it anymore).
[quote=Bronze]Colony is old and boring simply because about 99.9 of all strategies have been found and are used regularly (and also because Ernie doesn't play it anymore).[/quote] My response is, Bronze is wrong because I make new strategies everytime I play. I am actally trying to improve three of my old ones. Also, I have a new strategy that might be the new age for Colony. Last, Krin said he was going to do an overhaul on Colony soon.
I like beating the new noobs that play these days. There are only eight pros that play online everyday. There used to be twice that amount.
10. Attack them first. The game shouldn't last this long anyway, unless you guys are equal players (or if you let them live, which would be your fault anyways). And it won't be monotonous if you keep the enemy on their toes, not giving them a chance to mass an army.
Holding units get 1.25x power and range. Attacking first equals death if the opponents are well dug in. Number three is gone because I wanted too see if anyone noticed. So, go to the top of the class.
Holding units get 1.25x power and range. Attacking first equals death if the opponents are well dug in. Number three is gone because I wanted too see if anyone noticed. So, go to the top of the class.
Don't let them get well dug in then.
Also, don't leave out numbers just for th heck of it