this is a game where i give you senarios and you have to command your troops. there are 9 ranks: recruit, private, private 1st class, 1st lutenant, specialist, sargent, 1st officer, general, and commatadore
1st senario: you and your squad of 4 marines are travaling down a road surounded by cliffs, a marine alerts you of a zerg squad consistind of 10 zerglings and 5 hidralisks 5 miles down the road. you see a bunker 3 miles off, if you go for it, there is a chance you will be spotted and killed. each marine is armed with a battle rifle.as a maurauder(armed with concusion missiles) you must lead your squad to victory or at least survive. (you take up more space in the bunker that the marines do, so choose which units go in the bunker carefully, the marines take up one of the four slots in the bunker, you take up 2 slots.)
zerglings are half the size of a normal person with sythes instead of hands, and hidralisks are the same size as a normal person that shoot spines at you and i put the amount of slots in a bunker (incase you didnt get it, its four max slots)
My strategy: I'll go with two of my men to the bunker at all speed but with stealth (since I have cuncussion missiles), and send my two marines to get reinforcements from where ever we came. And at the bunker defend it as greatly as possible, if they spot me I'll shoot cuncussion missiles when there in range and tell my men to open fire ONLY if they spot us.
its ok, as soon as the zerg take heavy losses they turn and run for their lives. your reenforcements have arrived, there is now 1 medic, 2 marauders(including you), 7 marines, 1 seige tank, and 1 scv
look here to find most of your units and their abilities [url=http://www.sc2armory.com/game/terran]
Btw your link is not valid or that's what my computer says...
I would make a retreat back to base and put the vehicles around my men as I'm walking back to base so they have protection, from an ambush if there will be one.
ok... then so to this link http://www.sc2armory.com/game/terran
the zerg follow you back to base and create an outpost just outside of visual range. you must make the first move! you have 2 medics, 3 scvs, 4 marauders(including you), 10 marines, and 3 seige tanks. what do you do? (there are also multiple bunkers around your base)
Problem is tanks are sorta fragile, zerglings completely destroy them. They're better as support...so send marauders+marines at the same time with medics and stimming is better, witht he tanks sieged in range of the base.