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| 4 | 1945 |
Ok... The 1st sonny class since the sonny forum was murdered (and yes I insist on that wording). I think it's a good one.
The electrical class is based on electrical attacks (I know psychos use the electric element too), focus use, and double use moves- ex. crystallize, shock coma, animalism- that can be used for benefit on enemies or allies. The main multiplier/stat is speed (why not?).
Start Moves:
Charge
Attack the enemy for 250% of your speed and restores 25 focus to you.
Discharge
Cost: 100 focus, CD: 2
Attack the enemy for 500% of your speed but cause it to regenerate 30 focus over 3 turns.
Active Moves:
Circuit
Cost: 20 focus, CD: 2, Use: 2
Attack the enemy for 180/220/260/300% of your speed and cause it to deal and receive 25% more damage for 3 turns.
EMP
Cost: 15/0 focus, CD: 2, Use: 3
Dispels 3/all buffs and debuffs from the target at random/ .
Breaking Point
Cost: 20 focus, CD: 8, Use: 2
Shields the target from damage equal to 100/200/300/400% of your speed but causes it to receive 50/100/150/200% extra damage once the shield is broken (multiplier doesn't apply to breaking attack). When dispelled, it doesn't count as breaking the shield.
Recharge
CD: 5, Use: 1
Stuns the target into a 3-turn coma causing it to regenerate 40 focus per turn.
Overcharge
CD: 4, Use: 3
Restores a unit's focus fully but causes them to take damage equal to the focus restored times 10% of your speed.
Daze
Cost: 10 focus, CD: 1, Use: 1
Attacks an enemy for 150/200/250/300% of your speed and causes them to deal 15/25/35/45% less damage for 2 turns.
Tempest Form
Cost: 100 focus, CD: 16, Use: 1
Turn into a destructive storm for 6 turns, increasing speed by 40% and all defenses by 25%. Also regenerates 20 focus per turn.
Electrocution Form
Cost: 10% of max life, CD: 14, Use: 1
Turn into a deadly lightning warrior for 5 turns, increasing max focus by 100, damage by 10%, and lightning piercing by 100%.
Static Charge
Cost: 20 focus, CD: 7, Use: 1
Casts the debuff "Static buildup" on an enemy, lowering its lightning defense by 10/15/20/25% and causing it to receive damage equal to 20/25/30/35% of your speed every turn for 12 turns. Does not stack.
Mechanic
Cost: 30 focus, CD: 3, Use: 2
Heals a friendly unit for 100/125/150/175% of your speed plus 5/10/15/20% of your health and adds buff "Maintenance" which increases physical defense by 10/20/30/40%.
Passive Moves:
Generator
Regains 5/10/15/20 focus per turn.
Battery
Increases max focus by 20/40/60/80/100.
Focus Shield
Decreases all incoming damage by your remaining focus.
Thats it so far, I might add more but for now I want to see some responses. Thanks for reading!
I think this could become the next class in sonny. *wink * wink*
Zap
+50000 watts of damage to your opponent. Yes, it's usually a 1 hit KO.
which one is this for 1 or 2 ?
I think this could become the next class in sonny. *wink * wink*
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