Not a real game, but I thought it would be cool. Here's some of my ideas:
Buildings Village = Central Base Magic School = Forge Sorcery School = Manufactory Arcane University = Mechanics Terminal Counting House = Bank Royal Mint = Treasury Furnace = Generator Dragon Vault = Solar Grid Apothecary = Hospital Alchemist's = War Sanctum Church = Special Ops Gatehouse = Outpost Barracks = Barracks Castle = Arsenal Inn = Armoury
Resources
£ = $ (Produced from Counting House/Royal Mint) Fire = Power (Produced from Furnace/Dragon Vault Manpower = Manpower (Produced from Apothecary/Alchemist's) Faith = Influence (Produced from Church)
Type: Ground Armor: Steel Health: 200 Builds From: Gatehouse Fire Type: Melee Damage: 40 Fire Rate: One per 2 seconds Range: Melee Speed: Very Fast Cost: 20M, 3$ Production Time: 13 seconds
Wyrven
Type: Air Armor: Iron Health: 100 Builds From: Magic School Fire Type: Flame Damage: 10 Fire Rate: Once per 1.5 seconds Range: Inbetween a third and a quarter of the screen Speed: Fast Cost: 12 Fire, $2 Production Time: 3 seconds.
The standard all purpose air unit. Good against heavily armoured targets, weak against villages and light targets.
Type: Arch Warlock Armor: Magic Health: 300 Builds From: Arcane University Fire Type: Magic Blasts Damage: 33 Fire Rate: Three times every two seconds Range: 1/3 of the screen Speed: Very Slow Cost: 12 Manpower, 80 Fire Production Time: 30 Seconds
A very powerful unit, but extremely expensive and slow.
Type: Demon Armor: Infantry Health: 10 Builds From: Magic School Fire Type: Melee Damage: 5000 Fire Rate: Infinite Range: Melee Speed: 1% of battlefield/second Cost: 120 Fire Production Time: 0.00001 Seconds
Ranged units will slaughter these, as will air.
@ Firetail - Bwaaaht? @ Spacetraveler - It would be awesomeif Krin made this, but he's already got Sinjid 3 and Sonny 3 to complete. Maybe someday...
Ok, colony medieval would fit the armorgames theme I mean, regular colony was futuristic, so having a medieval version of the game would make it unique
Type: Ground Armor: Stone (Decreases damage from melee attacks by 50%, but increases damage from magic attacks by 30%) Health: 35,000 Builds From: Resurrection Stadium Fire Type: Rocks Damage: Ranged - 15, Melee - 8, Can't hit air Fire Rate: Ranged - one per three seconds, Melee - one per second Range: Up to half of screen Speed: Horrendously slow Cost: 500 Faith Production Time: 24 seconds
Super slow, takes super long to produce and a lot of cost, but has a crapload of life and survives well as a tank.