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R4000
offline
R4000
1,245 posts
Nomad

This, time, the wall does the attacking and you do the defending! Just do everything to DEFEND yourself against the wall's attacks for long enough.

Rules:

No counter-attacks are allowed.
Enemy is not damage-able.
If you survive enough the enemy gives up and leaves, so you win the level.
I AM the host, nobody else.
The sheet is for the host only and should not be copied by users.
No spam and stuff, follow all the normal forum rules. Or else I will send Ganon to make you DIE! (*cough*LoZ:FoE reference*cough*)

MY sheet:

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Enemy's Statistics
--------------------------------------------

Enemy: Internet Wall (Just the enemy name)
E. Desc: Worst thing that will ever happen to you. Has no weaknesses and everything you can think of is one of his strengths. Can do all attacks, including Amargeddon.
E. Level: 1337 (The enemy level is just the number of the enemy. Every beaten enemy increases it)
E. SP: 7071337/7071337 (The amount of attacks an enemy can do. Weak attacks cost 1 SP, medium ones cost the enemy 2 SP, strong ones 3 SP, special attacks 5 SP, and the special Amargeddon attack that only very few enemys can do costs 20SP. [Amargeddon will reduce the forum's HP to one. When it's already one, the forum is dead. More on that later.)
E. Abil.: All possible attacks can be used for only 1 SP each! (The attacks that your enemy can do. The SP cost is next to them normally.)
E. Weaknesses: None. (The kind of defence that your enemy will do only 0.5x damage on)
E. Strengths: Everything you can think of. (The kind of defence that your enemy will do 2x damage on.)
E. XP: 0.00000000001 (Amount of Xp enemy will give when it leaves. More on XP later.)
E. Money: 99999999999999999999999999999999999--[MORE OVERLOAD!!] (Amount of money the enemy is carrying. It will drop it when leaving. More on money later.)
E. Items: Every item possible x99999999999999999999999999999--[TOO MUCH OVERLOAD!!!] (Items the enemy is carrying. Description is often next to them.)

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Defenders' Statistics
--------------------------------------------

D. HP: -365347653/100 (Amount of damage you can take. Maximum will increase when you level up. You can't lose any HP unless you run out of AP. Lose much HP and you'll be weakened. More on AP, XP, status effects and LV next. If you lose all HP you will also lose ALL money gathered, ALL eventual leftover AP is lost, you lose ALL of your items and the enemy gets ALL of his SP and items back and you have to restart the battle.)
D. AP: 0 (Amount of EXTRA damage you can take. No matter how much AP you lose, you cannot be weakened. There are few Armor Piercing attacks for your enemy though. You can buy more in the shop and will earn more after every battle. AP is short for Armor Points and is completely irrelevant to the site's Armor Points. More on shop later)
D. Level: N00B (Gather enough XP to level up. Your HP will be refilled and upgraded and you gain some AP.)
D. XP: -7895754776747647457/100 (Get enough of this to level up. Your defence power will be increased when you level up, too.)
D. Status: Beyond Dead
D. Money: 0 (Money can be spent in the shop. More on shop later.)
D. Items: None (Items you are carrying. You can use them to boost defence, get invincibility, double XP, etc. but they are temporary, so use them well! When an enemy doesn't use all his items he may drop some of his left-over's as loot. All other items are bought in the shop. More on shop next.)

-----------------------------------------
The Shop
-----------------------------------------

<Items and stuff> (In the real shop, items will appear here along with their description and money cost. If you have less money than the cost of an item, you cannot buy it. If you wish to buy an item say it, take the cost of the item off the money total you have. Then I will add the item to the inventory in your next round.)

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Enemy Attack and Miscelleanous Statistics
--------------------------------------------
E. Attack: Double Amargeddon (The attack the enemy is about to do on you. Defend yourself against it within the time limit!)
A. Desc.: The enemy does two Amargeddon attacks in one round. The first Amargeddon will drain your HP to one, and the other one will kill you. Amargeddon attacks are generally unblockable. This will give you no chance to defend and therefore the time limit is zero. However, for every Amargeddon Blocker item you have you can block ONE of the two Amargeddon attacks. That item will be used automatically.
A. Time: 0 (The amount of posts you can use to defend. When this is zero, another sheet will be posted below. Everyone can defend, everyone makes their very own defense method and I will not describe what every defense did to the attack, but ALL counter-attacks and other attacks that don't follow the thread and forum rules will not be counted, but are still counted as a 'turn'! So watch it! Giving feedback or asking questions is not counted as a 'turn'.
Money Gained Total: 0 (This and everything below is exactly what it says and will not be explained in parantheses)
Money Spent Total: 0
Enemies Killed Total: 1336
Items Looted Total: 0
Items Bought Total: 0
Rounds Taken This Enemy: 9999999999999999999999999 [TOO MUCH OVERLOAD!!!!] {One round is all posts defending from one single attack}
Rounds Taken Total: Same as above

And that's it! Seems complicated? It's only complicated for me! All you do is listen to me and defend yourself folowwing all of the rules! I just explained everything! Well, extra information below:

The sheet is the HOST'S sheet. Not the sheet of the players.
Follow all of the above rules.
You may only DEFEND. Attacking and even Counter-attacking (using an attack as defence) is prohibited.

The real sheet is below:


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Enemy's Statistics
--------------------------------------------

Enemy: Small Sand Wall
E. Desc: You're on the beach, relaxing, when suddenly you hear a child scream: 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! I BUILT THE EVIL SAND WALL! DON'T HURT ME! D--' *Splat* *Crunch* Just when you look that way, you see the child lying on the ground... Or half of him at least, his arms and legs are all the way there, in the sea. There's a large puddle of blood below the child and the child is not moving... Would he be dead? You approach him. Yes, he seems to be, he's not breathing. You start looking for the 'Evil Sand Wall' the child mentioned. Here's nothing, just a pile of sand and-- AH! It moved! So that story WAS real! AH! It ambushed us! What to do, it's way too fast to attack it! We just gotta survive and scare him away...
E. Level: 1
E. SP: 7/7
E. Abil.: Sand Throw (1 SP) (Does very slight danage and may blind you for 1 round, lowering your accuarcy.)
Quicksand (2 SP) (This will such you right into the beach. Does a little bit more damage and may get you stuck, stunning you for 1 round.)
Ripping Legs Off (3 SP) (This will make you unable to move or do anything that includes use of legs. Will do much damage and will make you bleed, giving you 2 damage every round for the entire battle.)
Ripping Arms Off (3 SP) (This will make you unable to build walls or do anything that includes use of arms. Will do much damage and will make you bleed, giving you 2 damage every round for the entire battle. Combined with Ripping Legs Off this attack will inflict 5 damage every round for the entire battle.)
E. Weaknesses: Water
E. Strengths: None
E. XP: 20
E. Money: 70
E. Items: None

--------------------------------------------
Defenders' Statistics
--------------------------------------------

D. HP: 20/20
D. AP: 0
D. Level: 1
D. XP: 0/50
D. Status: Normal
D. Money: 0

-----------------------------------------
The Shop
-----------------------------------------

<Beat enemy level 2 to unlock next item>

--------------------------------------------
Enemy Attack and Miscelleanous Statistics
--------------------------------------------
E. Attack: Quicksand (2 SP)
A. Desc.: Normal Earth attack, inflicts moderate damage and can possibly stun for 1 turn.
A. Time: 2
Money Gained Total: 0
Money Spent Total: 0
Enemies Killed Total: 0
Items Looted Total: 0
Items Bought Total: 0
Rounds Taken This Enemy: 0
Rounds Taken Total: 0

Now, have fun!

  • 13 Replies
bacobit
offline
bacobit
1,671 posts
Nomad

Its a shame with such a long op that no ones posted yet.....

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

D. HP: 20/20
D. AP: 0
D. Level: 1
D. XP: 0/50
D. Status: Normal
D. Money: 0

am i allowed to use my own stuff. if so, i get on blackshot.
if not, i just get out of the quicksand. (it's not a real threat in real life)

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

ohh... i hate blocks of text because i can't see whats going on. i get on black shot and fly away from the wall.

R4000
offline
R4000
1,245 posts
Nomad

The defenders sheet is not individual. It's all part of the sheet I use. In other words, the whole forum is the Defender.

Time limit is the amount of users that can help set up a defense for that round. So one more user has got to save his @$$ for me to update the sheet.

Koochman21
offline
Koochman21
894 posts
Nomad

D. HP: 20/20
D. AP: 0
D. Level: 1
D. XP: 0/50
D. Status: Normal
D. Money: 0

Can i join?

R4000
offline
R4000
1,245 posts
Nomad

This is not an RPG! Read the OP thouroughly, dang it! You're all one person. The sheet is for the HOST only! Read the OP thouroughly again before doing something else.

R4000
offline
R4000
1,245 posts
Nomad

I am reviving this to announce the following: THIS THREAD IS <<<<NOT>>>> COMPLICATED! You just defend yourself AS A GROUP from the attacks. So THERE IS <<<<<<<<<<<NO>>>>>>>>>>> JOINING! This whole thread is the defenders. But you have to read the whole OP before posting anyway.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

basicly, everyone can play. i make a healing potion for the fourms. plus use chaos control to give the defenders an extra round. (i hope)

R4000
offline
R4000
1,245 posts
Nomad

You can't use abilities to give extra time or advantages. Just build up defenses. Items can be used later to do such things. But what would be the point of sacrificing a turn to get a turn?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

fine.... i make a brick wall.

R4000
offline
R4000
1,245 posts
Nomad

--------------------------------------------
Enemy's Statistics
--------------------------------------------

Enemy: Small Sand Wall
E. Desc: You're on the beach, relaxing, when suddenly you hear a child scream: 'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! I BUILT THE EVIL SAND WALL! DON'T HURT ME! D--' *Splat* *Crunch* Just when you look that way, you see the child lying on the ground... Or half of him at least, his arms and legs are all the way there, in the sea. There's a large puddle of blood below the child and the child is not moving... Would he be dead? You approach him. Yes, he seems to be, he's not breathing. You start looking for the 'Evil Sand Wall' the child mentioned. Here's nothing, just a pile of sand and-- AH! It moved! So that story WAS real! AH! It ambushed us! What to do, it's way too fast to attack it! We just gotta survive and scare him away...
E. Level: 1
E. SP: 5/7
E. Abil.: Sand Throw (1 SP) (Does very slight danage and may blind you for 1 round, lowering your accuarcy.)
Quicksand (2 SP) (This will suck you right into the beach. Does a little bit more damage and may get you stuck, stunning you for 1 round.)
Ripping Legs Off (3 SP) (This will make you unable to move or do anything that includes use of legs. Will do much damage and will make you bleed, giving you 2 damage every round for the entire battle.)
Ripping Arms Off (3 SP) (This will make you unable to build walls or do anything that includes use of arms. Will do much damage and will make you bleed, giving you 2 damage every round for the entire battle. Combined with Ripping Legs Off this attack will inflict 5 damage every round for the entire battle.)
E. Weaknesses: Water
E. Strengths: None
E. XP: 20
E. Money: 70
E. Items: None

--------------------------------------------
Defenders' Statistics
--------------------------------------------

D. HP: 20/20
D. AP: 0
D. Level: 1
D. XP: 0/50
D. Status: Normal
D. Money: 0
D. Items: None

--------------------------------------------
The Shop
--------------------------------------------

<Beat enemy level 2 to unlock next item>

--------------------------------------------
Enemy Attack and Miscelleanous Statistics
--------------------------------------------

E. Attack: Ripping Legs Off (3SP)
A. Desc.: Melee attack, will make you unable to move for the entire battle and will make you bleed heavily. (3HP a round for entire battle)
A. Time: 2
Money Gained Total: 0
Money Spent Total: 0
Enemies Killed Total: 0
Items Looted Total: 0
Items Bought Total: 0
Rounds Taken This Enemy: 1
Rounds Taken Total: 1
Damage Taken Total: 0

--------------------------------------------
Defense Results
--------------------------------------------

Attack defended last time: Quicksand
(Sonic, you wanted to build a wall against the quicksand? Doing things like that has only effect on any melee and any range. That wall had no effect on the quicksand attack. But in post 1/2 you tried to get out of the quicksand. That did work. I can't think of a reason to give you damage.)
Damage inflicted: Resist!
Information: Actually, in a round of for example 2 turns, 2 DIFFERENT players have to help set up a clever defense. At rounds of three turns, 3 DIFFERENT players gotta defend, and so on. Sonicheroes did both turns. I didn't tell you, so I'll let it slide this time. But you can only respond once a round.

P.S. Sorry for the long wait, I got called for dinner right when I was almost done updating.

xAyjAy
offline
xAyjAy
4,710 posts
Blacksmith

i take out a umbrella, sit in a rubber boat and make a water grave around me. is that enough defence?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

i take out blue star and get on it then hover out of range of the sandwall. seems me pulling one off made it simple enough to understand now.

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