ForumsGame WalkthroughsJolls

0 2734
IxPvPxI
offline
IxPvPxI
86 posts
Nomad

Ever wonder what it would be like to belong to a species of multicoloured, disembodied heads that got around by being dropped onto landscapes full of complex mechanisms to roll, flip, and float them around? Of course you have. That's why you're going to play Jolls, a physics puzzle apparently designed to satiate your strange curiosity. In fact, it's... yes, I'll say it... a Jolly good time! Bwahahahahaho cripes, even I thought that pun was bad.

Play by clicking to drop Jolls on the field. The goal is to collect all the little floating baby Jolls on the field with the matching coloured adult Jolls. You can see what colour Jolls you have left to drop in the lineup in the upper right corner. When a big Joll rolls into a little Joll, it's automatically collected. Standing in your way is terrain that looks like it sprang straight from the brain of Doctor Seuss, or perhaps Lewis Carroll; fans, moving platforms, ramps, and icons that change your gravity or size, all of them need to be accounted for in your plan to collect all the floating babies. Get stuck? Then just tap the [spacebar] to restart a level. I don't know about you guys, but this is exactly why I hated babysitting; darned floating babies, always makin' me need to roll down a wooden ramp and slingshot through a gravity-warping icon to get them ready for bed.

If the game looks familiar, it could be due to the fact that it was created by the same mind behind Civiballs. Like Civiballs, Jolls's gameplay is quick and simple and full of smiling balls with slightly disconcerting stares. (Or maybe that's just me? Anyone? Creepy?... no? Just me?) It's easy to get the hang of, and has just enough of a difficulty curve to provide a satisfying afternoon's gaming... or other time measurement of your choice. It's a tasty little popcorn snack of the game for fans of puzzles, physics, and the combination thereof.

  • 0 Replies
Showing 1-0 of 0