I really like it, I love all episodes, my favorite episode is Nes Accessories and Bible games ^^, I would like there are more episodes, I can't wait for next one
link takes you to cinemassacre, just go to google and tipe cinemassacre, go to first result, put your mouse-cursor on AVGN, chose season and then chose episode
I'm subscribed to his channel on YouTube for some time. His reviews of old console games are funny but he also has several videos about cinematography. His knowledge about old classical movies is amazing, guy knows so much he's like an encyclopedia. There's also that "You know what's BS" short series which is hilarious.
Print it out if you can make it large enough. Play it. Make flash games about it. Whatever. Have fun.
INSTRUCTIONS:
Youâre a hapless stick figure who had the bad luck of stepping into a hole. But this is no ordinary hole. It leads to Deadly Danger Dungeon. No one has EVER escaped!
DICE / GAME PIECES â" Use one die. Two Dice if you want it to be Deadly Danger Dungeon Turbo. I donât know if itâll make it any easier. 1 or more players. Be creative with your game pieces. You can use coins, mario toys, rabbit turds, whatever works.
HIT POINTS (HP) - Start with 3 Hit Points. You can raise the amount depending on how difficult you want it to be. If you land on a space with a trap (Examples: Falling a short distance, getting hit by boulders, arrows) you will lose one Hit Point. If you land on a space with a potion, add 2 hit points. NOTHING can save you from landing on a space which says âGame Overâ. (Examples: falling into spike pits, crocodile pits, volcanic fires, or high drops.)
GAMEPLAY - Begin at the START point. Start by by moving right. You can choose to be an asshole and not tell your friends. If they go left, they will eventually find out that they need the Key. (You canât pass the space near the top that says âNeed Keyâ without the key)
Get the KEY first, then get the MAGIC TALISMAN. Then go for the final climb, to the exit at the upper right corner. (You canât pass the space that says âNeed Talismanâ without the Magic Talisman.)
Door 1 leads to Door 2 and vise versa. Door 3 leads to Door 4.
At the bottom left, thereâs a pit. Fall in there and youâre screwed. You have to move to the right and touch the âBORDERâ before you can go left and climb your way back out. Trust me, it sucks.
And that should be all there is to it. Experiment with it and change the rules as you like. If anyone can actually beat it, then congratulations!