Ok, as you all know, you are here to play the game, here are the basics and the not-so-basics.
First, Choose a team and class. 1. Teams: Dragons,(Includes: Dragons, Obviosly.) Dragon Hunters,(Includes: Humans, so far.) possibly more to come.
2a. Dragon Classes: Fire Dragons,(Fire Elemental, very great flying ability) Ice Dragons,(Ice Elemental, very high health) Lightning Dragons,(Lightning Elemental, very powerful) Earth Dragons,(Ground Elemental, flightless, but very high power and health)
2b. Dragon Hunters Classes: Spearman(Uses Spear) Swordman(Uses Sword) Axeman (Uses Axe) Wizard (Chooses One Elemental(Any Dragon Elemental) to use as its power, gains an elemental every 10 levels)
Second, Choose Attributes Start with 30* points to use and gain 5 every level.
Strength(STR): Attack power of Warrior classes, Fire, and Earth Dragons. +5 to these classes.(Bonus does not subtract from the 30 points.) Smarts(INT): Attack power of Wizard class, Ice, and Lightning Dragons. +5 to these classes.(Bonus does not subtract from the 30 points.) And +10 to Lightning Dragons. Health(HP): This is kind of obvious. Every class gets +5 And Warriors, Ice Dragons, and Earth Dragons Gets +10.(Bonus does not subtract from the 30 points.) Mana(MP) Useful in casting spells. +5 to Wizards and all Dragons.(Bonus does not subtract from the 30 points.) Speed(Spd) How fast you move and how fast you attack. -5 to Earth Dragons.(Bonus does not subtract from the 30 points.) You start with 10 points in each skills.
*Lightning Dragons start with 25 points to use.
If i'm right all classes start with 95 stat points. If i'm wrong add/subtract 5-10(whatever would make it even.) stat points to anything.
3. Make your character. Name: Team: Class: Group: None Str: Int: HP: MP: Spd: Location: Dragon Lair or Local Tavern (Depending on which team you are on.) Elemental: (Only if you're a wizard or a dragon.) Items: Sword, Spear, Axe, Spellbook or none.
4. Combat Str or Int +Weapon/Spell damage - enemy armor = damage dealt Enemy Speed / Your Speed Equals = Attack(s) per turn Combat is turn based. I will decide when you level up.
5. Different Parts of the map Dragon Lair (Owned by: Dragons) Smallhill Town(Owned by: Humans) (local tavern) Aou Castle (Owned by: Humans) Aou Underground (Owned by: Dragons) Fields Hills Mountains Caves
Do Quests to level up and beat the other team. If you die, start over. If you cheat, you'll get kicked out.
Oh, and # point(s) of MP * INT equals spell damage and starting weapons have +4STR and if you're good with that weapon you get another +1STR. Spellbooks get +5INT if you have elemental abilities. Elements work like this: Fire>Ice>Ground>Lightning>Armor(What warriors have)>Fire A weak element(like Ice fighting fire) does 50% damage, A strong element(like Fire fighting Ice) Does 150% damage. Dragons all have magic attacks but for Fire and Ground Dragons, Its MP used * STR = Spell Damage
Ok, I guess its kind of easy to get killed, Starting HP is 250 and bonuses for HP are *10 of what they were before, And one point put in it is worth 10 points. Name:Gtfawjkjg Teamragons Class:Lightning Dragon Group:None Str:10 Int:30 HP:300 MP:15 Spd:10 Locationragon Lair Elemental:Lightning Items:Spellbook
oops. Name:Gtfawjkjg Teamragons Class:Lightning Dragon Group:None Str:10 Int:45 (It was at 30, but it should be at 45) HP:300 MP:15 Spd:10 Locationragon Lair Elemental:Lightning Items:Spellbook