ForumsForum GamesForum game Poll

34 6701
ArmorHero
offline
ArmorHero
332 posts
Nomad

I wasn't to sure in where to put this (feel free to move if necessary), but I was planning on making a new Forum Game. And rather than having it sink through the cracks I was hoping all of you would help me. There's many repeats and Forum Games out there so this is what I want to ask:

What Forum Game do you want next?

This way I can find out what to make AND we can keep this going for future threads.

Vote away.

  • 34 Replies
OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

I suggest you make it into a RPG/RTS. I would happily join it.

On the other hand:

What does your Civilization eat?

Healmeal
offline
Healmeal
1,940 posts
Nomad

What does your Civilization eat?


Food


Yeah well, different diets work well, but doesnt it make it too complex?
OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

If it would stay like that, your Civilization will survive without food, making it kind of irrealistic. What about:

Food Diets

Fruit:
Meat:
Fish:
Bread:


Like that?

Healmeal
offline
Healmeal
1,940 posts
Nomad

You will need recources for that aswell then hehe

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Yeah... How about:

Stone: (Used in buildings, some weapons)
Wood: (Used in buildings, some weapons)
Grass: (can be used in roofs, to tie stone and wood together)

Later in the Game:

Steel/Iron:
Energy:
Plastic:

ArmorHero
offline
ArmorHero
332 posts
Nomad

So I'm gonna make this a little more simple:
Resources:
- Food: Amount of Food for your Civilization
- Water Amount of Water
- Materials:
Stone:
Wood:
Fur:

Better?

ArmorHero
offline
ArmorHero
332 posts
Nomad

So all I have is an RTS at the moment, are you still looking for an RPG incorporated into this?

rick073
offline
rick073
2,754 posts
Peasant

what about alliances with other players?

is it like a pvp game?

ArmorHero
offline
ArmorHero
332 posts
Nomad

I was thinking about that I mean I don't want to make it too complicated, we'll see based on what help I get.

As a pointer, most of that info is for my use only. I'm going to make an example sheet for all of you soon. You're only going to need to post about half of that information, if that. so yea, it's pretty d*mn simple for all of you.

rick073
offline
rick073
2,754 posts
Peasant

ooohh

ArmorHero
offline
ArmorHero
332 posts
Nomad

New Sheet:
Name: Name your Civilization!
Age: Tribal
Health: 100/100
Evolution: 0%


Abilities(s)- PICK ONE:
- Attack Increases Attack by 100 to start.
or
- Defense Increases Defense by 100 to start.
or
- Evolution Increases the rate of Evolution.
or
- Fortress Increases Max Population by 250 and Health by 400 to start.
or
- Gatherer Increases all resources by 200 and Gatherer effectiveness to start.
or
- Money Increases Money and Income by 500G to start.
Level: 0 Current Ability level. -- 0/1 Points spent over Points needed to upgrade your Ability level.
Ability Points: 0 Spend to increase the effects of your Abilities and get more Abilities!

Attack / Defense- How will your Civilization get what it wants AND keep it?
Attack: One per Attacker to start.
- Weapons: Level: 0 -- 0/100G, 0/10S, 0/20W Current Level -- Resources spent over resources needed.
Defense: One per Defender to start.
- Fortifications: Level: 0 -- 0/100

Buildings- Build your town! Only state built buildings here, please include Levels!
City: Increases Max Population, Income and Health.
- Level 0 -- 0/2500 Current Level -- Money spent over Money needed for Upgrade
Armory: Not Built! Cost: 500G, 5S, 10W Increases Defender effectiveness by one per level -- Allows building of Fortifications.
- Level: 0 -- 0/1000
Barracks: Not Built! Cost: 100G, 2S, 5W Allows the hiring of Attackers and Defenders.
Blacksmith: Not Built! Cost: 500G, 5S, 10W Increases Attacker effectiveness by one per level -- Allows making of Weapons.
- Level: 0 -- 0/1000
Carpenter's: Not Built! Cost: 150G, 10W Allows the hiring of Builders.
Church: Not Built! Cost: 1000G, 20S, 5W Increases Worker effectiveness by intervals of 50 per level.
- Level: 0 -- 0/2000
Farm(s): Not Built! Cost 100G, 5S, 2W ea. Increase amount of Food gained over time.
- Level: 0 -- 0/500
Forge: Not Built! Cost: 1000G, 20S, 5W Increases Builder effectiveness by 12 minutes per level.
- Level: 0 -- 0/2000
Hospital: Not Built! Cost: 750G, 5S, 10W Takes care of sick/diseased/injured Population -- holds 10 Pop.
- Level: 0 -- 0/1500 The Hospital holds more people and heals them faster with each upgrade.
House(s): Not Built! Cost: 50G, 2S, 2W ea. One needed for every 5 Population -- Allows the hiring of Workers.
- Level: 0 -- 0/500 Houses hold 5 more people with each upgrade.
Theatre: Not Built! Cost: 500G, 15S, 10W Increases Population Happiness.
- Level 0 -- 0/1000
Well: Not Built! Cost: 50G, 10S Gives Water to your thirsty Civilization
- Level: 0 -- 0/250

Condition-
Happiness: Content The effects of all other conditions on the Population -- keep them happy!
Health: Healthy The condition of your Civilization's health.
Hunger: Hungry! The condition of your Civilization's bellies.
Thirst: Thirsty! The hydration of your Civilization.

Money- 2500G Spend Money to build and upgrade Buildings.
Income: 50G per Worker. Do the math!

Population- 20 -- Max(100) Use to assign people roles -- increases every 24 hours.
Attackers: Attack for your Civilization! Cost: 50G ea.
Builders: Build buildings -- buildings are built faster with more builders! Cost: 20G ea.
Gatherers: Obtain Food and Resources for your hungry and needy Civilization. Cost: 20G ea.
Defenders: Defend your Civilization! Cost 50G ea.
Workers: Gain money for your Civilization! Cost 10G ea.

Resources- An index of the things your Civilization needs and has.
Food (f): 100 The number represents how many meals your Civilization has.
- Rations: PICK ONE: One or Two or [/b]Three[/b] meals a day. . .
Fur (F): 50 The number represents how many outfits and/or objects made of Fur your Civilization has.
- Clothes: PICK ONE: None or Half or Full outfits. . .
Stone (S): 50 How many boulders your Civilization has -- used to build buildings and weapons.
Water (w): 50 The number represents how many gallons of water your Civilization has.
- Rations: PICK ONE: Quarter or Half or Whole gallons a day. . .
Wood (W): 75 How many logs your Civilization has -- use to build buildings and weapons.


Example Sheet:

Name: The Forerunners
Age: Tribal

Ability- Gatherer: Level: 0

Buildings-
Armory:
- Level: 0
Barracks:
- Level: 0
Blacksmith:
- Level: 0
Carpenter's:
- Level: 0
House(s): 5
- Level: 0
Well:
- Level: 0

Condition-
Happiness: Content
Health: Healthy
Hunger: Hungry
Thirst: Thirsty

Money- 950
Income: 200

Population- 20 -- (100)
Attackers: 4
Builders: 4
Gatherers: 4
Defenders: 4
Workers: 4

Resources-
Food: 100
- Rations: 2
Stone: 18
Water: 50
- Rations: Half
Wood: 30

That is what a completed sheet will look like simple enough?
ArmorHero
offline
ArmorHero
332 posts
Nomad

Any more ideas?

ArmorHero
offline
ArmorHero
332 posts
Nomad

Any last minute suggestions before I put this into running later today?

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

It would be better if you add something that would make the player think, be creative, since people tend to play forum games because of the open mindedness it has. Your forum games seems nothing to me but the normal MMORPG.

ArmorHero
offline
ArmorHero
332 posts
Nomad

That's just the basic player information layout. Each player is going to encounter different situations which they'd have to change they're tactics. Mind you, we are only on a forum though... is there much room for complexity?

Showing 16-30 of 34