I wasn't to sure in where to put this (feel free to move if necessary), but I was planning on making a new Forum Game. And rather than having it sink through the cracks I was hoping all of you would help me. There's many repeats and Forum Games out there so this is what I want to ask:
What Forum Game do you want next?
This way I can find out what to make AND we can keep this going for future threads.
So I'm gonna make this a little more simple: Resources: - Food: Amount of Food for your Civilization - Water Amount of Water - Materials: Stone: Wood: Fur:
I was thinking about that I mean I don't want to make it too complicated, we'll see based on what help I get.
As a pointer, most of that info is for my use only. I'm going to make an example sheet for all of you soon. You're only going to need to post about half of that information, if that. so yea, it's pretty d*mn simple for all of you.
New Sheet: Name: Name your Civilization! Age: Tribal Health: 100/100 Evolution: 0%
Abilities(s)- PICK ONE: - AttackIncreases Attack by 100 to start. or - DefenseIncreases Defense by 100 to start. or - EvolutionIncreases the rate of Evolution. or - FortressIncreases Max Population by 250 and Health by 400 to start. or - GathererIncreases all resources by 200 and Gatherer effectiveness to start. or - MoneyIncreases Money and Income by 500G to start. Level: 0Current Ability level. -- 0/1Points spent over Points needed to upgrade your Ability level. Ability Points: 0Spend to increase the effects of your Abilities and get more Abilities!
Attack / Defense- How will your Civilization get what it wants AND keep it? Attack: One per Attacker to start. - Weapons: Level: 0 -- 0/100G, 0/10S, 0/20W Current Level -- Resources spent over resources needed. Defense: One per Defender to start. - Fortifications: Level: 0 -- 0/100
Buildings- Build your town! Only state built buildings here, please include Levels! City: Increases Max Population, Income and Health. - Level 0 -- 0/2500 Current Level -- Money spent over Money needed for Upgrade Armory: Not Built! Cost: 500G, 5S, 10W Increases Defender effectiveness by one per level -- Allows building of Fortifications. - Level: 0 -- 0/1000 Barracks: Not Built! Cost: 100G, 2S, 5W Allows the hiring of Attackers and Defenders. Blacksmith: Not Built! Cost: 500G, 5S, 10W Increases Attacker effectiveness by one per level -- Allows making of Weapons. - Level: 0 -- 0/1000 Carpenter's: Not Built! Cost: 150G, 10W Allows the hiring of Builders. Church: Not Built! Cost: 1000G, 20S, 5W Increases Worker effectiveness by intervals of 50 per level. - Level: 0 -- 0/2000 Farm(s): Not Built! Cost 100G, 5S, 2W ea. Increase amount of Food gained over time. - Level: 0 -- 0/500 Forge: Not Built! Cost: 1000G, 20S, 5W Increases Builder effectiveness by 12 minutes per level. - Level: 0 -- 0/2000 Hospital: Not Built! Cost: 750G, 5S, 10W Takes care of sick/diseased/injured Population -- holds 10 Pop. - Level: 0 -- 0/1500 The Hospital holds more people and heals them faster with each upgrade. House(s): Not Built! Cost: 50G, 2S, 2W ea. One needed for every 5 Population -- Allows the hiring of Workers. - Level: 0 -- 0/500 Houses hold 5 more people with each upgrade. Theatre: Not Built! Cost: 500G, 15S, 10W Increases Population Happiness. - Level 0 -- 0/1000 Well: Not Built! Cost: 50G, 10S Gives Water to your thirsty Civilization - Level: 0 -- 0/250
Condition- Happiness: ContentThe effects of all other conditions on the Population -- keep them happy! Health: HealthyThe condition of your Civilization's health. Hunger: Hungry!The condition of your Civilization's bellies. Thirst: Thirsty!The hydration of your Civilization.
Money- 2500GSpend Money to build and upgrade Buildings. Income: 50G per Worker. Do the math!
Population- 20 -- Max(100)Use to assign people roles -- increases every 24 hours. Attackers: Attack for your Civilization! Cost: 50G ea. Builders: Build buildings -- buildings are built faster with more builders! Cost: 20G ea. Gatherers: Obtain Food and Resources for your hungry and needy Civilization. Cost: 20G ea. Defenders: Defend your Civilization! Cost 50G ea. Workers: Gain money for your Civilization! Cost 10G ea.
Resources- An index of the things your Civilization needs and has. Food (f): 100The number represents how many meals your Civilization has. - Rations: PICK ONE: One or Two or [/b]Three[/b] meals a day. . . Fur (F): 50The number represents how many outfits and/or objects made of Fur your Civilization has. - Clothes: PICK ONE: None or Half or Full outfits. . . Stone (S): 50How many boulders your Civilization has -- used to build buildings and weapons. Water (w): 50The number represents how many gallons of water your Civilization has. - Rations: PICK ONE: Quarter or Half or Whole gallons a day. . . Wood (W): 75How many logs your Civilization has -- use to build buildings and weapons.
It would be better if you add something that would make the player think, be creative, since people tend to play forum games because of the open mindedness it has. Your forum games seems nothing to me but the normal MMORPG.
That's just the basic player information layout. Each player is going to encounter different situations which they'd have to change they're tactics. Mind you, we are only on a forum though... is there much room for complexity?