ForumsForum GamesInvade the location!

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daleksparta
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daleksparta
1,648 posts
Nomad

Yes, another one of these. There is no option to defend, because there are a preset amount of defenders. The locations will vary, from minor IRl locations, to crazy things, to SPARTAAAAAAAAAA! (or something from 300, if you didn't get the reference.)


Rules;
1.thing overly ridiculous.

2. Chuck Norris is allowed, but he is only human so all he has is his natural combat skill. nothing made up from the meme - no immortality, no fist-beard, nothing like that.

3. Powerful memetic moves are only to be used if you're at critical HP. By powerful memetic moves, I mean lazors, Flacon Punch, etc. Certain locations might have access to certain memes, so be warned

4. obey the rules of AG.

5. No hijacking the thread, though you may update according to these ruels if I don't update for a few days or so.

6. No nukes... well, they are allowed but they'll not do realistic damage (as in, they won't deal immense damage. by realistic, in this case I mean the damage one would do IRL.)

The first location to invade;

Name: Random cave 20 centuries ago.
HP: 1,000/1,000
Defenders: infinite spply of first age units from Age of War 1 & 2. this includes turrets.
You are restricted to weapons that existed no later than 0 AD. (as in, the weapons have to be in use before that year.)

The weapon restrictions will change depending on the location, OFC.

  • 22 Replies
daleksparta
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daleksparta
1,648 posts
Nomad

Throwing rocks at the guards is pointless, there's an infinite number of them... HOWEVER...


oh, and yes, you do have fire. Although it wasn't really used as a weapon until more modern times, it's existed for millenia.

@whimsyboy
You set up an intricate trap to prevent guards from leaving the cave, and temporarily disable the turrets (no damage, but no counter attacks until the next round is over)

@xAyjAy
You carve rocks from the cave roof and try to throw them at the guards from the rope whimsyboy set up. 75 damage to cave.

Name: Random cave 20 centuries ago.
HP: 875/1,000
Defenders: *DISABLED - 1 ROUND LEFT*
Restrictions: no armies - you cannot bring them through time yet. weapons from no later than 0 AD.

whimsyboy
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whimsyboy
938 posts
Nomad

I carve thick logs into balls with a diameter of aprx. 3 feet. I cut notches in and cover tree sap on the balls. I have made 8. I roll 4 deep inside the cave, and I put 2 on each side of the entrance. I light them all with a flaming bow.

Kipdon
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Kipdon
2,169 posts
Peasant

I spread spread tar and some flammable remnants of resources near the cave. The tar will stop the troops, and I can at any time set fire to the cave.

whimsyboy
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whimsyboy
938 posts
Nomad

Kipdon, where'd you get the tar?

daleksparta
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daleksparta
1,648 posts
Nomad

@kipdon
You set some tar and prepare flammable resources. The ytar stops some guards, but they evnetually cover it completely.

@whimsyboy
You fill the entrance with wooden balls, and light them with an arrow on fire. The fire spreads to kipdon's flammable rseources, dealing 150! damage to the cave.

(I can't wait until we do 2101, xD.)

Name: Random cave 20 centuries ago.
HP: 725/1,000
Defenders: Infinite supply of age 1 units from Age of War 1 & 2. This includes turrets.
Restrictions: no armies - you cannot bring them through time yet. weapons from no later than 0 AD.

sinopoli32
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sinopoli32
181 posts
Nomad

Can i have a trebuchet? If so, I will shoot a rock a the turrets, then i will shoot another through the cave.

daleksparta
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daleksparta
1,648 posts
Nomad

no, you may not have a trebuchet, since they did not exist at that time. AND YOU DO NOT ATTACK THE TURRETS. it's a waste of time, and just gets you counterattacked quickly.

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