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Although I love the Bubble tanks series (really loved that tower defense game), Arenas is just not as fun to play as BT2. The main problem for me, is the pace. It is just so very slow, that I get very bored, and just have to stop playing. And thats not just how fast you get gun points (which is a rather slow rate also), but the speed of the tanks and refire rate is really too slow.
One of the reasons I loved Bubble Tanks 2, is since it was so fast, you could easily clear a bunch of bubble fields, try out a bunch of different tank types, and just having fun shooting stuff. While in Arenas, its so slow, it begins to feel more like a chore then fun.
game is definitely biased towards small tanks. there's little incentive to use the large ones, as you'll just take more hits. you can't even use the leech gun to mitigate some of the health loss, shield is still your best bet, but shield works the same for a class 1 tank or a class 6 and everything in between.
tanks in BT2 were designed to be popped fast and quick, I guess with a limit of 10 bubbles per arena, the tanks were granted a big health boost. Maybe if health of enemy tanks was cut down 50%, or your own guns could do more damage, the pacing wouldn't be so bad.
I like arenas, but I'll be waiting for bt3 like everyone else, where the game is more fast paced and fun. I do hope we can still design our own tanks in that one.
I wish you could get better rewards faster, because I don't feel like saving up gun points for like a half hour to get 2 MGs.
As is, small tanks are too survivable - they can zoom around the arena avoiding most bullets and they have no issues taking occasional hits. The only time a small tank is going to be in trouble is if it gets glued, and even then it'll be fine if it keeps its distance from enemies.
Conventionally built large tanks have issues surviving the DPS of harder missions because of their large signature radius - everything in the arena can hit them with minimal effort and they have issues dodging.
Also, there's no incentive to use all your bubble points, as a complex awesome-looking tank with lots of bubbles is just as survivable and combat-effective as a barebones tank with little more than weapons strapped to a single bubble (if any).
- A projectile crossing the invisible line between a detached bubble and the closest adjacent bubble counts as hitting your tank.
The rate of increase of gun points is simply too slow and makes going through the first 15 or so levels a tedium. There should really be a gun point awarded after every level.
They released a new update. They said that there was a cheat code! What is the cheat code? Where do u find it?
Okay, so there's apparently a secret arena named 'the surprise'; also a cheat code which would give you 50 gun points. Has anyone any information on these?
50 gp... That's... a lot of exploding pierce cannons.
armorgames becomes pessimistgames!!!!
not too bad,u can now design your own tanks,making you uber flexible,and giving youalmost infinite kinds of tanks to create.the new bubble tanks arena also allows you to create your own arenas too,isnt that good enough?
the game sure is slow..laggy too..too complex..maybe they should have made the more bells and whistles features to be unlocked at the end of the last level or sth like that,but dont you see the whole concept is trying to have a facelift?
and can you see the word "arena"?thats not bubble tanks anymore,more like a new game,though im sure herointeractive will do sth better for bubble tanks 3
i dont see whats THAT bad about it,though i do feel sad for hero interactive
This game should be buried alive for it's constant feedback and suggestions. Gah! There is nothing more annoying for me in game then begin constantly interrupted by stupid messages.
"Do you want to publish your tank"? NO, if I didn't want it first time, you can be god damn sure I dont want it 5 sec later either. Make it a menu option, not a question...
"You are out of bubbles" error message when building a tank.. which interrupts your building for 2 seconds and flashes over whole god damn screen.. Seriously? I happen to missclick rather often, and get this crap all over my screen atleast 10 times each building session..
Please game authors, please, think about what feedback is good and what not..
/rant off, decent game otherwise, rather fun to build your own tank.
This game should be buried alive for it's constant feedback and suggestions. Gah! There is nothing more annoying for me in game then begin constantly interrupted by stupid messages.
"Do you want to publish your tank"? NO, if I didn't want it first time, you can be god **** sure I dont want it 5 sec later either. Make it a menu option, not a question...
"You are out of bubbles" error message when building a tank.. which interrupts your building for 2 seconds and flashes over whole god **** screen.. Seriously? I happen to missclick rather often, and get this crap all over my screen atleast 10 times each building session..
Please game authors, please, think about what feedback is good and what not..
/rant off, decent game otherwise, rather fun to build your own tank.
You made a profile for that? ROFL! I'm not sure if I should explain your stupidity or let your temper go wild ROFL!
Seriously! How hard is it to just click off? And no wonder you bloody don't like the publishing option if you keep missclicking! Just grow up XD
That's a bunch of bull, there's also something called "adaption", seriously isn't hard to get used to it, alot of my family members played this and the only one with trouble (literally) is my 7 year-old nephewGood games should make sure they adapt to users and are easy to control, not other way around, plain and simple.
I don't make flash games, fool - check MY profile and see what games I submitted.
Oh and also they usually don't respond to nerd-raging idiots with stupid reasons and potentially horrible vocabulary, it's not ****ing necessary for ****'s sake, just ****ing chill. Like that.
Kay, I'll answer this, but from this post on it's inbetween mine and yours profile since I think we're disrupting a good forum topic.
Good games should make sure they adapt to users and are easy to control, not other way around, plain and simple.
That's a bunch of bull,in the case it isn't adaptated, as I said, only my 7 year-old nephew had problems with it.
Considering your failed attempt to flame me for registering to just make the comment, you are not the one to talk about checking profiles.
I was not talking about you, please don't think so high of your self. I meant game industry in general, that "grow up" is not a valid response to an obvious flaw in the game.
I find this an issue, I state my opinion, simple as. So much for invalid reasons. Games that try to force users to adapt to them, instead of accepting flaws and fixing them fail.
Not to mention that vocabulary bashing is primary sign of immaturity, since not everyone is a native English speaker or had same education.
But trying to apply common sense to you seems to be a waste of my time, so I bid you farewell
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