The world of Tialus is torn by war. The Collective of Demons has arisen from the Northern Wastes and threatens the kingdoms of Dwarves, Elves, and Men. The Collective has also been aided by the roving Orc Tribes of the West. The Redinian Empire of Men is preparing it's forces in it's captial of Harthane. Meanwhile, Elves and Dwarves are pitted against each other in a brutal war, despite being aware of the growing danger. In this game you will assume the roll of one of the five factions. You will start are a lowly soldier and hopefully through your actions rise through the ranks. Each of your decisions will affect the total out come of the game, regardless of rank, so choose wisely. Be warned if you die there is no coming back.
Factions
Dwarves: Hardy and fantastic smiths, a dwarven soldier starts with +2 health.
Elves: Intelligent and light footed they are the best with bows and daggers. Elves start with +1 Dexterity, +1 Intelligence
Men: The most adaptable of races. +1 strength +1 Health
Orcs: Bred for war and destruction they are the strongest. +2 strength
Demons: These fiends are fast and extremely intelligent. +1 dexterity +2 intelligence.
Character Sheet
Name: Rank: Soldier Class: (Mage, Warrior, Rogue) Equipment: Short sword (elves start with 2 daggers) Specialization:
Stats Health: 100 (+10 for each point in health) Strength: (How much damage you do) Dexterity: (Ability to hit and dodge) Intelligence: (Affect Mana for mages and your ability to anticipate traps, blows and find weaknesses) Mana: (Mages only 50 +5 for each point in Intelligence, spells will be accessed later)
You have 10 points to spread around for your stats
Specializations
Assassin: You are good with bows + daggers. +1 dexterity
Scholar: You are wise and well learned. +1 intelligence
Hardened: You have seen much difficulty. +1 health
Leader: You can rally men to your cause. Easier to gain promotions
Ambassador: You make peace through words. More likely to meet other players and easily ends disputes.
Brute: You destroy your foes through strength. +1 strength
Mystic: You are an unknown and have religious potential. You easily climb the ranks, +2 intelligence, but may cause bitter conflicts or solve them, high chance of dying.
Outcast: You know what it takes to survive. You will have a hard time climbing ranks but you gain +1 to all stats.
Name:Stalin Ironfist Rank: Soldier Class:Warrior Equipment: Short sword Faction: Orcs Specialization:Leader Stats Health: 90 (remember you lost health) Strength:6 Dexterity:3 Intelligence:2 Mana:None
He laughs at your threats. He is clearly unimpressed by brute force and requires a more subtle approach. This is uncommon for orcs. You, however lack the intelligence to convince him. You now have 3 choices:
1. Kill him 2. Torture 3. Single combat to gain his tribe
Your torture methods are extremely effective. He swears alliegence with your tribe and the Collective. However, keep in mind this is an unusually intelligent orc.