So I know there's was already a thread about this but I stopped looking for it after 5 pages...
But anyways, this will hopefully be the official Black Ops thread. Talk about it, discuss it, etc. Obviously, the game isn't out yet, but w/e. (That was a ****load of commas)
Videos available @: http://media.xbox360.ign.com/media/143/14349501/vids_1.html
1) You only get two perks in mutliplayer, and this combination of perks determines your third perk. 2) There is a new armour system, e.g. Cold-Blooded and juggernaut are armours you can wear (not much detail given on this). 3) The FAMAS returns, but is no longer a 3-round burst weapon. Instead it is full-auto. 4) There is no M4. Instead another new gun mentioned seems like it will take its place, the SIG Commando. 5) Other new weapons confirmed include the RPK, Skorpion and MAC11. 6) There is no commando perk. (:]) 7) The scavenger perk is included, but no longer replenishes equipment. 8) The One man army perk is also not included. 9) The highest killstreak reward (at this time in devlelopment) is 15. 10) There is no emergency airdrop, but there is a care package. 11) As confirmed before, killstreaks will not stack. For instance, if you get a 5 kills without dying and receive your killstreak reward, the kills you get with that killstreak reward will not count towards your next killsreak (e.g. 7 kill killsteak). You will have to get two more kills, in that instance, by other means to receive your next killstreak. 12) You can sprint to prone in the current build of the game. Basically this means you can dive straight on your belly after sprinting, instead of having to stop, crouch and than go prone. 13) The tactical knife is gone, while a new knife is being introduced: the ballistic knife. This is a knife that has a spring that can shoot a blade (in real life, not necessarily in the game). 14) The claymore is a piece of equipment, and you only get 1 per life. 15) Grenades are not considered equipment, and replenished by scavenger. 16) The M16 is in the game, and still a powerful weapon. (Or as Woody puts it, still the ****!) 17) The PSG1 sniper rifle is in the game. 18) UAV, airstrike and 3 types of helicopters are back as killstreaks. The Pave Low is confirmed as well, and has a feature unique to the game. 19) The SR-71 plane is also one of the killstreak rewards.
I think that Combat Training is more fun than the actual online, which, on PS3, is practically unplayable because of how glitchy/laggy it is. Highfire and other PC players that play Black Ops online: is it the same for the PC? Because I heard it runs really smoothly on Xbox.
I think that Combat Training is more fun than the actual
online, which, on PS3, is practically unplayable because of how glitchy/laggy it is. Highfire and other PC players that play Black Ops online: is it the same for the PC? Because I heard it runs really smoothly on Xbox.
I hate Xbox and PS3. :/
Not the ideas of them themselves (though they are inferior to PC), but that people respect it much more than PC gaming which by far is much more flexible and skill-requiring. Even developers (lacking Dedicated Servers MW2, and FPS-mess in Black Ops) seem to treat us less (which considering the Dedicated Servers is actually an add-on, makes us sound ungrateful - but hey, CoD4 had it, CoD6 should've had it obviously) and always limits interviews etc to the Xbox. Why? Well I can think of this mostly: If they're appealing to a new guy and they have video footage, with someone playing it live, they can give them a headset. Then, all abuse will be directed to the person playing and would not be heard by others. If it were, say, PC, they would see the typing of peoples true nature (rampaging pussies) and that could quite easily chase alot of people away.
combat training is easy and gets boring to me i aint tryed veteran yet and can anyone think of a name for a youtube video series where i get some amazing kills heres the link
Not the ideas of them themselves (though they are inferior to PC), but that people respect it much more than PC gaming which by far is much more flexible and skill-requiring.
I agree with you very much so. Devs and gamers basically swept PC gamers and such under the table since the launch of the Xbox 360.
Explain what? Black Ops doesn't appeal to me like Call of Duty 4 did. MW2 sucked and Black Ops follow its tracks. Halo for the win. But the Dead Ops Arcade that you can access through Black Ops is really fun!
It was maded by the Treyarch.. i dont like treyarchs games.. Infinity Ward is the best. If u accurately watch there are many bugs in CoD 7 and lag all the time!
[quote]I AGREE about quickscoping it makes snipers decent at mid range and i also agree about the over powered guns i like the sound of black ops but it doesnt look that good[/quote
If u accurately watch there are many bugs in CoD 7 and lag all the time!
If you accurately watch that's the same problem with CoD4 & CoD6. And Infinity Ward is dire, at best. They didn't have Dedicated Servers. They didn't have Balanced Weapons. Perks and etc showed their stupidity for QS'ing and etc. They didn't have the slightest idea of map balance. They significantly weakened PC's capabilities for their retarded sales. They spend much of their money showing off the **** thing than polishing it.
If you accurately watch that's the same problem with CoD4 & CoD6. And Infinity Ward is dire, at best. They didn't have Dedicated Servers. They didn't have Balanced Weapons. Perks and etc showed their stupidity for QS'ing and etc. They didn't have the slightest idea of map balance. They significantly weakened PC's capabilities for their retarded sales. They spend much of their money showing off the **** thing than polishing it.
i agree, i personaly don't play PC my self but that's just because i don't have a good gaming PC, but i have a friend that's a major PC gamer and he also agrees they RELLY screwed up with 4 and 6.
but i have a friend that's a major PC gamer and he also agrees they RELLY screwed up with 4 and 6.
I don't entirely agree that CoD4 is screwed up, it's still a great game. Not all the things I had noted applied to CoD4 by any stretch of the imagination, and the only reason I would return to playing it is mods. Mods are from Dedicated Servers by the way, CoD6 lacked all those things I had noted and even worse it didn't have Dedicated Servers which seriously dented it's longevity for PC gamers.
The main reason I responded the way I did was to note how CoD6 (and 4) was worse than CoD7 in how many ways, the guy who said Infinity Ward was better must've been drunk, a fanboy, incredibly stupid, a troll, peer pressured, or simply incredibly stupid.
Wait, I just said that...
Black Ops needs to sort out it's Frames Per Second problem and then it would be THE BEST, simple as that
Except Battlefield Bad Company 2, that's still an amazing game, even without mods
yea i luv black ops and all but (i have it for wii...)and it kinda broke my wii xD when i started playing it,it started making a *chunking* sound and i thought it was nothing athen 3 weeks later my disc reader broke on my wii xD
In a series which has essentially become an annual celebration of war's Greatest Hits of the West, it was only a matter of time before a Call Of Duty title turned its iron sights towards the paranoia-gripped Cold War era of the late 1960s. By doing so, Treyarch manages to cover off many of America's ongoing obsessions in one fell swoop, embracing Vietnam, Cuba, crazy Russian megalomaniacs and even the Kennedy assassination. At the buffet of war, Black Ops demands an extra large plate.
With such a scattershot approach, its perhaps inevitable that Black Ops' seven-hour campaign struggles to focus on anything for long enough for any sense of coherence to emerge from the mire of screeching plot twists and the imminent threat of Soviet chemical warfare. Played out in particularly shouty flashback, Special Forces operative Alex Mason finds himself under interrogation, endlessly grilled about a mysterious series of numbers that only he can apparently decode. While the fate of the United States hangs in the balance, we get to run through some of Mason's and CIA Agent Jason Hudson's key engagements in the years leading up to this moment as a means of getting closer to the truth. Despite Treyarch's apparent determination to graft an immersive narrative onto its fourth Call Of Duty title, the basic run-and-gun gameplay template remains stubbornly rooted in familiar - and distressingly safe - territory. For the majority of the game's 15 chapters, you'll breeze through the usual linear procession of compact, well-signposted and highly-scripted levels. Taken at face value, though, Black Ops's single-player experience delivers exactly what most would expect from a COD title. It's a slick, highly polished blockbuster, and uncompromisingly relentless in its pursuit of giving players one highly charged action sequence after another. As usual, the basic shooting mechanics remain refined and near-flawless, aided enormously by the fluidity and responsiveness of its 60 frames-per-second technical prowess and the responsiveness of the controls.
But having built the game on rock-solid foundations, Treyarch's latest stab at a solo campaign remains frustratingly mired in old-school thinking for the majority of the game. Thinking for yourself is rarely an option in Black Ops as you move between one routine set-piece after another, dispatching obliging clusters of enemies that behave with the same depressing Whack-A-Mole predictability that has been an accepted part of the mainstream FPS formula for way too long. On the rare occasion when you feel like there's another option available to you, the game smacks you down like an errant child, sometimes spewing out endless respawning enemies until you eventually figure out the prescribed solution.
There are, of course, inevitable moments of variety that aim to add a much-needed degree of texture to the proceedings, but they feel like recycled props from other games. For the most part, Treyarch is content to simply retread the same well-worn path and repeat everything you've ever seen in a military shooter and vary the scenery. So, when you've had your fill of run and gun, the action invariably cranks up the explosive excitement with bursts of vehicular action, either putting you behind a mini-gun in a moving vehicle, be that a fleeing jeep, chopper or boat, or putting you in control of one of them. Of course, they're pulled off with that trademark Call Of Duty intensity - that's a given - but this far down the line it's also safe and horribly formulaic. There's rarely any sense of danger - the generosity of recharging health sees to that - and you're left with that grinding sense of inevitability as you mow down yet more brain-dead enemies that haven't worked out how to flank or remain in cover. It's only when the game dares to stray outside of its own engrained habits that Black Ops fleetingly threatens to live up to its lofty billing. Its occasional use of stealth, for example, helps ratchet up the tension no end, though most of these sections appear designed primarily as a vehicle for showing off needlessly grisly death sequences.