I like RPG and TD, what about combine RPG and TD, wow! How about you?
Stole the words from my face.
I would like to create a dual RPGTD, where, you make towers and things, but add an RPG element to it, and maybe add some on ground scenes, where you have to battle things out yourself
I would like to create a dual RPGTD, where, you make towers and things, but add an RPG element to it, and maybe add some on ground scenes, where you have to battle things out yourself
or you could place the towers and fight with them. that would be awesome
I would like to create a game about domination where you control armies and dictate where they fight. Each army would be divided into smaller groups. The year is A.D. 150 and you are a Roman General. With each victory, you can buy new units, and you automatically gain more troops. You can pay a small amount of money to gain even more troops.
You get money for each group of enemy you kill. There will be cavalry units with different weapons, foot soldiers with different weapons, and archers with different arrows. You can upgrade each to get the most. You build your army before you attack. You can make an army of 2 groups of archers, 3 groups of foot soldiers, and 1 cavalry group. Each group can consist of either 10, 20, 30, 40, 50, et cetera.
The game will be turn by turn, and you will click on a group, tell it where to move. You can move only one group at a time. It will be like a checkerboard, only you can only move certain areas because of the terrain.
How groups will fight; it will be when you click on an enemy group, and a dice rolls. The gameplay will be sort of like this. You win each battle after all the enemy groups are defeated. At most, there will be fifteen or twenty enemy groups. You beat the game after 15 battles.
I would like to create a game about domination where you control armies and dictate where they fight. Each army would be divided into smaller groups. The year is A.D. 150 and you are a Roman General. With each victory, you can buy new units, and you automatically gain more troops. You can pay a small amount of money to gain even more troops.
You get money for each group of enemy you kill. There will be cavalry units with different weapons, foot soldiers with different weapons, and archers with different arrows. You can upgrade each to get the most. You build your army before you attack. You can make an army of 2 groups of archers, 3 groups of foot soldiers, and 1 cavalry group. Each group can consist of either 10, 20, 30, 40, 50, et cetera.
The game will be turn by turn, and you will click on a group, tell it where to move. You can move only one group at a time. It will be like a checkerboard, only you can only move certain areas because of the terrain.
How groups will fight; it will be when you click on an enemy group, and a dice rolls. The gameplay will be sort of like this. You win each battle after all the enemy groups are defeated. At most, there will be fifteen or twenty enemy groups. You beat the game after 15 battles.
The game you just described is called Risk.
For me I wouldn't mind being able to create a MMOFPRPS(Massively-Multiplayer First Person Role Playing Shooter) or something of the likes, though a sandbox RPG where you can shoot zombies in a city would be nice(Left 4 Dead is too linear, and Fallout 3 lacks some aspects that make a good shooting game making both lacking in this department)
i would create a game where there is a 7 x 6 suspended grid and two players take turn dropping colored disks from the top and the disks fall all the way down and you win when you get 4 disks in a row. i'd call it megalomaniac's diaphragm.