you are a wizard/witch in magic school just learning your skills.you still have yet to pick your magic skill.
char.sheet 10 points name: age:13-18 wizard/witchbasically your gender) classpick below) skillpick according to your class) strengtheffects your damage with melee and what melee weapons you can use also effects certain actions) agilityevery point is 10 health, effects what ranged weapons you can use) intelligenceevery point is 10 mana, also effects what magical weapons you can use) speedevery point increases your stamina by 10) inventory:according to classes equipped armor:N/A equipped weapons:N/a
[b]CLASSES
conjurer:summons creatures to assist in battle or other things.main attribute is intelligence.starting equipment: book of conjuring:training, bones, and black robes. skills are(pick two)conjure warped rat, infected slash, conjure floating eye, and magical push.
water/air wizard: uses the elements to perform actions such as attack.main attribute is agility.starting equipment: basic bow, rusty arrows(24), blue robes, water-skin. skillspick three)air ball, water ball, water breathing, floating, water grab,magical push.
fire/earth: wizard who uses fire and earth to attack enemy's. primary attribute strength. starting equipment: small knife, red robe, brown gloves. skillspick 1) fire ball, earth ball, earth sense, start small fire,magical push.
summoner: summoners use elementals to attack enemy's.primary attribute is speed.starting equipment: red,blue,green,brown robe, book of summoning:trainee, summoners gloves.skillspick 3) summon water elemental, summon fire elemental, summon nature elemental, summon earth elemental, magical push, summon floating orb.