ForumsGamesCrush the Castle 2 - Custom Castles

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Trismegistus23
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Trismegistus23
271 posts
Nomad

Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.

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CourtJester
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CourtJester
6,158 posts
Peasant

i think if we trash these guys enuf, theyll stop trashing the PE
Guys like that thrive on being trashed because they know they are pi55ing you off!
Theoprastus
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Theoprastus
2,197 posts
Nomad

i have 2 replacements for my entry, but i cant decide which one to go with... and i cant think of a third one

Theoprastus
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Theoprastus
2,197 posts
Nomad

ok... now i have three..... 8/

Theoprastus
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Theoprastus
2,197 posts
Nomad
gh0sts
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gh0sts
865 posts
Shepherd

Football (Glass Case)

The prince is proud of his autographed football, so he keeps it encased in glass and for some reason in the sky (contest entry).

CourtJester
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CourtJester
6,158 posts
Peasant
Theoprastus
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Theoprastus
2,197 posts
Nomad

i finally have one - i made a 4th one and im going with it - i'll post it later

Theoprastus
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Theoprastus
2,197 posts
Nomad
Theoprastus
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Theoprastus
2,197 posts
Nomad
Theoprastus
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Theoprastus
2,197 posts
Nomad

FIERLJEPPEN (canal jump) - this is what i decided for the contest

CourtJester
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CourtJester
6,158 posts
Peasant

YES YOU CAN - WITH ALL!
Kill it with a chicken! Ah double dawg dare ya!

CourtJester
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CourtJester
6,158 posts
Peasant

FIERLJEPPEN (canal jump) - this is what i decided for the contest
But he died??? :-/
Theoprastus
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Theoprastus
2,197 posts
Nomad
CourtJester
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CourtJester
6,158 posts
Peasant

Though castles look good using horizontal members, because of the programming, they sometimes do this!

https://farm6.staticflickr.com/5523/12755421294_0b8881d1a5_z.jpg

CourtJester
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CourtJester
6,158 posts
Peasant

Okay, here is something cool. I will post this later on the modify thread.

If you place a [,1][","] after the angle of the component, you cannot touch it when you import it back on the screen. However, once you have done this, you can modify the terrain all you want and it won't move including burying the component. Cool eh? Normally, the component will jump around with the terrain but this procedure (while you are editing) locks it!

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