@Metzington - you have to edit your designs in a word processor or text editor. Try loading the following into the game:
{"l":["tg","mg","bg","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["bws,425,529,1,3,0","bwd,425,374.1,0.5,3,90"],"n":"","t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"o":-1,"":""}
That is code for a simple tee on a flat plane. The code for your elements starts with "c":
Each element is defined as the following:
bwd - the type of material
425 is the X position in pixels
374.1 is the Y axis position
{Note that the above xy coordinates are taken at the midpoint of the element)
0.5 is the member thickness which translates to 5 pixels
3 is the member length x 100 = 300 pixels
90 is the angle which would make this element horizontal
So with a little editing I doubled the length and width of each element and change the "y" position of the horizontal piece and you get this:
{"l":["tg","mg","bg","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["bws,435,379,2,6,0","bwd,435,69.1,1,6,90"],"n":"","t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"o":-1,"":""}
As for the "t": part of the coding, that is the terrain and I believe the limits are 250 to -20
The left side of the board is something like 0 and the right is around 1100 so if I change the first and third 0 to 250 and the last and third last 0 to 250 you will get this shape.
{"l":["tg","mg","bg","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["bws,435,379,2,6,0","bwd,435,69.1,1,6,90"],"n":"","t":[250,0,250,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,250,0,250],"o":-1,"":""}
So that should give you a start. The rest of the coding can be easily changed on screen.
To get the code, use the Save/Export function, edit it and then use the Load/Import function.
Have fun and remember that the code will only allow you to use decimal points to 1/10th accuracy.