In this Role Playing Game Each person starts out with Name strength 1 Speed 1 Brain 1 Attack 1 Defense 1 Money 0 Inventory Nothing (max items be 30) Side (choose between order and chaos) your choice here will reflect your adventure (different campaign modes for each. Anyone can join at any time. once enough people join, (at least 5 or so) I shall present the story and three options for both sides. So join now! Its not so hard! There will be a Shop open
Today is a new day so there are new choices For both campaigns "You have learned well...Now it is time for you to go out into the real world," your teacher tells you one day. You have three options A)Go home to talk about this with your parents B)Go Now C)Stay here (don't go at all)
If you chose A then your parents have let you go on the quest. They have given you: for Mage: old dusty spell book for Archer: An old self bow (poor quality yew bow) and a quiver with 100 arrows (counts as 1 item in inventory) for Knight: your dad gives you his old carp's tongue sword (British Iron Age short sword If you chose B then you left to go on your quest right away without receiving items If you chose C then you are forced to go by your parents end result is that you get same items as in A.
So now you are on your quest to fight the evil/good and to show yourself to the world. You quickly get stuck at a forking of the road A) you go left B) you go forward C) you go right