***Please note this RPG has no relation with Left 4 Dead, I do not own nor even play the game, I don't even have an X-box 360 to play it on***
The year is 2010 and and an advanced form of rabies has just spread across the world like wildfire. Anti-Zombie militias have formed all over the world. WILL YOU SURVIVE THE PLAUGE?
Law: Starts out with 3 ranged weapons, good usage of ranged weapons, and can make/disarm bombs.
Farming: Has good markmanship(aim), can farm, and is good at setting up traps.
Construction: Can build good barricades, forts, and EVEN GUNS.
Office: Can build and repair electronics such as radios, TVs, computers, ect.
Celebrity: Can stay calm under bad situations, and can perform acrobatic stunts.
Medical: Can heal others and mend broken bones. Can even stop someone from turning into a zombie(20% chance of succeeding though)
Crime: Starts out with 2 ranged and melee weapons, good usage of both types of weapons, and can evade sticky situations easily.
Mechanic: Can repair and build vehicles such as cars, boats, helicopter, ect.
Athlete: Fast, Strong, and tough. Can break locked doors easily.
Billionaire: Starts out with 2 ranged weapons and a vehicle.
You can form Zombie hunting Militias so you and everyone else in your group can share weapons and vehicles. You can also steal weapons and vehicles from other teams.
You can also buy weapons and vehicles from AMMO-MART. Just name a weapon and ill give you a price
I go by motivation, as 1 skill as 2 will as 3 make sense now? except gagetron i see 1st classers will want somin else as 2 so gagetron is 3 sorry i put 2
they should cuz they are harder workers and more motivated, get your head in the game. plus you the 2nd OP man so you can make set backs if there are to many 3rd classers, ahh ahh?
Background: you are on a tropical cruise in Oceania. suddenly pirates take over, but they accidentally set off a charge that destroyed the engine and put a giant hole thorugh it. standing on deck, the explosion sends you flying into the cold water and everything goes black.... name age class: (1st,2nd,3rd, or crew) job: ( crew only) stats: strength: ( dictaes weight of loads, work time, and endurance) intelligence: helps you out of bad situations, first to make technologies agility: also effects endurance, helps in situations, more??? equipment: ( is decided on and is affected by the class/job) bio: (optional)
classes: 1st: tends to start with more equipment ( like lighters, cell phones,etc.), strength -2, intelligence +4 2nd: in the middle, no pros or cons, +2 to any chosen skill 3rd: hard working +3 strength, -1 intelligence, much more willpower Crew Jobs: ( crew only) coxswain: steers the boat, experienced. +1 intelligence, easier to build stuff engineer: make sure engines are running properly, repairs it. extra tools, +3 intelligence,-2 agility. butler; services the passengers. +1 strength. lad: helps around where needed, inexperienced. +2 strength, -1 intelligence. captain: starts out with a map and compass. -1 agility. only 1
please, please add on the pros and cons for your class
PERKS SURVIVALIST: can make the bast of what he/she has, can make things easily(less scraps or bits to make stuff, and can tell good food from bad. perk one type MULTITASKER: Can have two different classes or backgrounds. Technically the class they are and what they can do.Can make/repair 3 things at once. perk one type SCIENCEWIZZ: Can make almost any thing of nothing. Can experiment to make stuff. also can tell good food from bad. perk two HUNTER:Can hunt game and other people with ease (others being non players of course) and what else they can do.perk two CONARTIST: Can team with non player players and con them of supplies leaving them to die. Can team with real world players and give them ability for same. perk 3 3rd class members can have 2 1 perks and a single 2nd and 3rd 2nd class can have 1 of each 1st no 1st perk 1 of each other one
handyman: knows how to do a lot of things that most dont know. +1 strength. I've seen some stuff man: you've seen it all. you arent easily as frightened/surprised by things, and you know your way around guns. boy/girl scout: you've been in the b/g scouts! you have basic knowledge of survival, can easily tie things like shelters, sails,weapons, or clothes together, and are slightly better at navigating than others. gadgetron: as a child you always made all kinds of stuff. +2 intelligence, better at designing shelters. brawler: you have been trained in the art of fighting... +2 strength, large advantage at melee attacks.
Background: you are on a tropical cruise in Oceania. suddenly pirates take over, but they accidentally set off a charge that destroyed the engine and put a giant hole thorugh it. standing on deck, the explosion sends you flying into the cold water and everything goes black....
name age class: (1st,2nd,3rd, or crew) job: ( crew only) stats:30 points strength: ( dictates weight of loads, work time, and endurance) intelligence: helps you out of bad situations, first to make technologies agility: also effects endurance, helps in situations, more??? equipment: ( is decided on and is affected by the class/job) bio: (optional) classes: 1st: tends to start with more equipment ( like lighters, cell phones,etc.), strength -2, intelligence +4 2nd: in the middle, no pros or cons, +2 to any chosen skill 3rd: hard working +3 strength, -1 intelligence, much more willpower Crew Jobs: ( crew only) coxswain: steers the boat, experienced. +1 intelligence, easier to build stuff engineer: make sure engines are running properly, repairs it. extra tools, +3 intelligence,-2 agility. butler; services the passengers. +1 strength. lad: helps around where needed, inexperienced. +2 strength, -1 intelligence. captain: starts out with a map and compass. -1 agility. only 1 please, please add on the pros and cons for your class
3rd class members can have 2 1 perks and a single 2nd and 2nd class can have 1 of each 1st no 1st perk 1 of each other one
PERK TYPE ONE:
SURVIVALIST: can make the bast of what he/she has, can make things easily(less scraps or bits to make stuff, and can tell good food from bad
MULTITASKER: Can have two different classes or backgrounds. Technically the class they are and what they can do.Can make/repair 3 things at once.
boy/girl scout: you've been in the b/g scouts! you have basic knowledge of survival, can easily tie things like shelters, sails,weapons, or clothes together, and are slightly better at navigating than others
PERK TWO TYPE:
handyman: knows how to do a lot of things that most dont know. +1 strength
gadgetron: as a child you always made all kinds of stuff. +2 intelligence, better at designing shelters
SCIENCEWIZZ: Can make almost any thing of nothing. Can experiment to make stuff. also can tell good food from bad.
HUNTER:Can hunt game and other people with ease (others being non players of course) and what else they can do.
PERK TWO TYPE:
brawler: you have been trained in the art of fighting... +2 strength, large advantage at melee attacks.
I've seen some stuff man: you've seen it all. you arent easily as frightened/surprised by things, and you know your way around guns.
CONARTIST: Can team with non player players and con them of supplies leaving them to die. Can team with real world players and give them ability for same.
K its good to go just finish the mistakes and spell check the otherwise un knowable words and we are good ( i mean spell check as just to make sure its right :P )
you make it to the truckstop, barely. you have no fuel left at all, and the car wont start anymore. you can see a faint light in the diner... its night btw.