For example, to enable anti-aliasing with 2x multisampling: setaa 1 1 Comments: The multisampling setting does not seem consistent across video cards. In some cases 1 will result in highest quality anti-aliasing, rather than 4. You may need to experiment a bit to find the setting that improve rendering quality without impacting the framerate significantly.
b2_032 - 2009.09.07
Director 11.5 build, uses Shockwave 11.5.1.601 Cleaned up initialization Fixed font rendering for playback under SW11.5 (now uses BitStream Font Fusion engine, system rasterization is no longer available) baMoveCursor plugin (http://www.mods.com.au/xtras/default.htm), for mouselook in Mac OS X Default renderer is DirectX9 under Windows, OpenGL in OS X PhysX entity controller is disabled for this build (not yet fully functional)
Beta 1
b1_222 - 2006.03.16 first public beta
b1_224 - 2006.03.20, fixes: DirectX warning in Mac OS Skybox clipping in 16-bit Z Botmatch console command invalid (instead, go to Settings/Game, check Spectator, set Bots count) Skybox seam in GL Scaled overlay bilinear filtering added Initialization total progress added
b1_227 - 2006.03.20 Server not rejecting 9th connection - fixed Max Players network setting added, incoming clients receive rejection msg once exceeded
b1_228 - 2006.03.22 Player cheats cleared for multiplayer game Console cheats disabled for multiplayer game Autofps enabled for all multiplayer games (this should improve network performance in Firefox)
b1_230 - 2006.03.26 Default Bot count is now 3 (for those that don't like reading instructions)
Server console commands added: server showplayers - this lists the current players in the game server kick [player index] - disconnects player specified (use showplayers to get player index) server ban [player index] - disconnects player and prevents reconnection server showbanned - lists banned IPs server clearbanned - clears banned list These commands can be issued by the Server instance during a multiplayer game.
Additional changes will be made to address paused game problem during multiplayer later
b1_232 - 2006.03.29 fixed several holes in map DM Acheron Bluffs
b1_245 - 2006.05.01 In Multiplayer games, pressing ESC or P to pause game will release mouse cursor and display menu, but game will continue to run (to address problem where players are invulnerable when paused) Settings no longer accessible while Multiplayer game is in progress. Player no longer invulnverable when in Talk mode (typing a message)
b1_252 - 2006.05.16 small fix in FPS calculation, now matches FRAPS (in OpenGL) fixed bug at end of match where pausing/unpausing restarted bots (both sp & mp) begin network code optimization, max sync interval now 450 ms before forced drop in begin dedicated server test Editor locked out in multiplayer games
b1_258 - 2006.05.23 weapon balancing: accuracy of all weapons increased (on average by factor 2x) splash damage of rocket launcher increased (144->192u) fire rate of rocket launcher decreased (interval = 1.0s) bot AI: enemy entity sight/select tests rate increased enemy entity scan (los) tests now distributed across multple frames for better performance targetted aim attempt now affected by bot's selected weapon
b1_263 - 2006.07.09 player mouse smoothing re-written: now multi-sampling input over frames rather than time default mouse sensitivity changed (3.0 -> 2.5) bug fix: reset jump physics if needed on re-spawn (player and bots)
b1_265 - 2006.07.14 fixed browser lockup if Enhancer installation is cancelled (IE with Active Content Update only)
b1_270 - 2006.08.01 added halo effect for weapon pickup, to improve visibility players, bots now drop weapon when killed, these stay for duration of match, or until picked up network support for this (1st pass)
b1_280 - 2006.08.07 re-worked spectator camera and damping added health item in stream bed reduced frag to ready time (previous: 10 sec, now: 7.0 sec) shortened spawn sound (2.2 sec) bots and netplayers now match local player for above times reduced rocket splash radius (previous 16 feet, now 14 feet)
b1_281 - 2006.08.13 console key is now configurable through Settings this should be useful for non-English keyboard layouts (TAB key is a good alternative to default tilde key)
b1_286 -- 2006.11.22 Redo Texture quality settings so memory usage is better distributed. Now defaults to "4 - High "
b1_288 - 2007.02.25 3D renderer change no longer reports error on undetected devices Shockwave Diagnostic Tool (to help Vista users to force 3D renderer selection via context menu) Object/Embed Javascript write added (to sidestep Eolas patent enforcement in later versions of Internet Explorer)
b1_298 - 2007.04.01 Damage volumes implemented (should fix problem where entities survive canyon fall) Clean up projectile physics (includes entity centerline trace for network players)
b1_311 - 2007.04.18 Game window now scales with browser, full screen disabled for this mode Overlay overhaul to support scaling window Full-screen still available with fixed-size version (tbd, combine display modes in single build)
b1_319 - 2007.04.24 More fixes/improvements for scaling game window (Settings screen, effects: flares, coronas) Added sample background track files Texture loader added for animated map texture (should improve startup stutter problems) Lock FOV of all cameras during sniper zoom
b1_320 - 2007.04.25 Add sidebar masks for sniper scope display (required for aspect ratios > 2:1)
b1_321 - 2007.04.28 Rearranged overlay layers Added progress bar on F_Init
b1_322 - 2007.05.01 fixed progress bar for streaming files
b1_335 - 2007.05.09 Generalized map texturing to support multi-pass lightmapping (should be useful for future maps) Note that current demo map (Acheron Bluffs) was designed for shadow maps only fixed flare effect (sun) occlusion bug fixed scope overlay sticking on player death