For example: Objective:Get [Secret Weapon] to [Arctic Base A]! Target Names: Secret Weapon and Arctic Base A Completion Value: 440/600 HP and 400/1200 mi. Player Status: PlA(dead), OpC (unconcious 3 turns) Target Status: SW: Ignited (-10HP/turn) Opposition: OpA, OpB, OpC
PlA: Strapping a Nuke to the weapon kills you and deals 100 damage to the Weapon! At least you got 100 miles...
PlC: Your Concussive grenade KOs OpC for three turns!
OpB: Your Tactical Napalm Strike does 50 damage to the Weapon and Ignites it, but propels it 400 miles to the base! ------------------------------------------------------------------
Lets start simple:
Objective: Destroy the Tank! Target Name: E-60 Mass-Produced Tank Completion Value: 100/100 HP Player Status: N/A Target Status: Unwary (Extra Damage) Opposition: N/A
See, you're using the modified Elite model. They're using the Mass-Produces Mook model. The one you fought earlier was the Portotype Ace model.
I'm also trying something different: I'm trying to do things by statistics instead of by whatever.
Objective: Weapons test Aphla suit M! Current target: 3 Aphla suits! Current Completion value: Aphla MP: 276/200, 83/200, 200/200 Sonic's HP: 600/600 WolfMan's HP: 600/600 Darkfire's HP: 600/600
@sonicheroes95: You try to start for All's End: but the suit lowers your dexterity to where you'll have to do less It's-Over-9000-Super-Move and more Tactical. You do use some random assembly devices for cover and land a shot into an Aphla for 24 damage.
@WolfMan121: You fire a 5-beam clip into an Aphla. Results... Three hit for 117 damage!
@Darkfire45: Aphla suits are not built for Chi blasts, not even the Aces. You do, however fire a Beamzooka blast. It...completely misses!
High speed moves work with thrusters. However, you can't use them unless you're in an open area.
Generally speaking, think like you're playing a first-person shooter.
Objective: Weapons test Aphla suit M! Current target: 3 Aphla suits! Current Completion value: Aphla MP: 200/200, 200/200 Sonic's HP: 600/600 WolfMan's HP: 325/600, Well damaged Darkfire's HP: 600/600
@sonicheroes95: You check the Aphlas. You see that there's a shelf over one with some especially heavy gears on it. You see a couple of supports you can shoot to beak the shelf. You also see them reloading.
@WolfMan121: You successfully bum rush an Aphla down, but they take out a 275 chunk of health out of you. This huge damage forces you to move back behind Sonic.
The damaged Aphla demonstrates a Suit ability: Salvage! It allows you to recover some HP by taking a destroyed suit's parts.
Objective: Weapons test Aphla suit M! Current target: 3 Aphla suits! Current Completion value: Aphla MP: 200/200, 200/200 Sonic's HP: 600/600 WolfMan's HP: 325/600, Well damaged Darkfire's HP: 600/600
@sonicheroes95: No, you don't have Way to the Dawn. But, you do have 5 Plasma Chakrams. Also, there's the weak supports somehow holding up heavy gears over the Aphlas.
Objective: Weapons test Aphla suit M! Current target: 3 Aphla suits! Current Completion value: Aphla MP: 200/200, 19/200 Sonic's HP: 600/600 WolfMan's HP: 325/600, Well damaged Darkfire's HP: 600/600 TheAKGuy's HP: 600/600, 9/10 grenades
@sonicheroes95: Well, the chakrams were built for boomeranging. The supports are hit, and the gears fall! The first one dodges, but the second gets hit for 181 damage!
@TheAKGuy: Instead of a Beam Rifle and 10 Throwing Plasma Knives, you have a Beam Pistol and 10 Plasma Grenades. You still have the 5 plasma chakrams and the Plasma Saber. The grenade does 58 direct damage, and you hit the second one with one round, destroying it! Then you get cover behind the conveyor line.
TheAKGuy notices that the Mock-Up MP Aphlas have live Terragoron cores! Highly powerful, but these lack the usual impact shielding. A well placed shot, and...