ForumsGamesCOLONY: Forge - Outpost in 6.0

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Quicksmasher
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Quicksmasher
273 posts
Nomad

Hey guys again! This is, what you THINK how the outpost and the forge will be in 6.0.

Now, first look at my spreadsheet for the current balance ^^

And now, look at this:

Krin wrote in COLONY v6.0 PATCH NOTES:

Influence Cap raised to 200.
Prides: Now cost 40 Influence, up from 35.
Gladiator: Price reduced. Weapon range and damage increased slightly.
Sakata Spider: Price slightly reduced. Range, speed and HP slightly increased.
Meditec: Now takes slightly few seconds to deploy.


Well, my question is: What do you think where will be the forge, and where the outpost dominant then?

Forge is srsly better than outpost in tier 1, but not that good in tier 3. Now both Tier 3 units of forge became better - and this will have maybe bad results.

In CW and especially SS, both Tier 1 and Tier 3 of Forge will be better than the outpost - the atakatas and sakata spiders only cost energy, ud became unstoppable if you have 3 solar grids and tier 3 forge. Hovers and especially black queens wouldnt be that price efficient like your katas, so would be outpost also in tier 3 weaker than forge in tier 3.

Whats your opinion about it? What do you think?
  • 25 Replies
chessmaster102
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chessmaster102
656 posts
Peasant

glads die from hover, spider dies from queen problem solved

Quicksmasher
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Quicksmasher
273 posts
Nomad

glads die from hover, spider dies from queen problem solved


Not when your a good player, dude.

Atakatas cant get fucked by bqs kuz of the special armor, the sakata spiders and the glads are (i think so) more price efficient than hovs. And hey, forge can also use tier 2 (phants and atakatas are simply good units, phants only when you have at least 10 of them, kuz of splash), but outpost doesnt. So forge will be able to counter outpost better than outpost forge.
chessmaster102
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chessmaster102
656 posts
Peasant

maybe there will be a new antiair unit for post

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Outpost is fine as it is.
An outpost player can beat a forge player.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

It looks more like you copied and pasted because of the symbols.

Quicksmasher
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Quicksmasher
273 posts
Nomad

This is srsly not my opinion dude what you have written, but hey, finally im a pro! ^^ (only a average pro, but a pro :P)

So hey, what you wrote here is a bit wrong. You talked at first very generally, then more specific, that made me enjoy your text dude ^^

Now, you forgot the tier 1. Lets say it this way first:

Tier 1 is not very price efficient
You pay for tier 2 to enable better, more price efficient units
Now you pay for tier 3 for the same reason.

Forge produces 2/5 E, 24 per minute (outpost only 20 MP per minute; 1/3 MP), has more price efficient units in tier 1 than outpost, and has more strats to flower different combinations of the enemy outpost tier 1 (with meds you have already many not useless strats).

Tanks flower romans
romans flower marines
marines flower scouts
scouts flower tanks

Now, 1 marine doesnt flower 1 scout, but one scout costs 3 + 7 = 10, that means 5 marines flower 1 scout. Now, romans cost 5 energy, and the forge produces 20% quicklier energy, they flower marines even better than marines scouts, and one tank is also uneffective against 3 or 4 not microed (spammed) romans, the first attack hits only 1 (max 2), the splash of the first attack isnt used, lets say 24 romans (100 E +20% E = 120E) are much better than 50 marines (100 MP), scouts and tanks are not that easy to compare of both units ~33% of their price is money (tank: 5$ 10M - scout: 3$ 7E), but oh well, the same is here.

Forge is dominant in tier 1, and also tier 2 and tier 3. Im too tired to calculate now, its midnight in austria, ill test a bit around tomorrow and continue this. But hey, i know there are many strats, but all units can generally encounter all units - its all about how price efficient they are.

Good night XO

Quicksmasher
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Quicksmasher
273 posts
Nomad

I copied and pasted from a wrod doc cuz of the spell check, so I guess thats what happened


Dont use word! Microsoft is too unsocial. Download openOffice, u dont have to pay for it and the authors are social. Oh well, my opinion of this world: Capitalism is pure SHlT
Quicksmasher
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Quicksmasher
273 posts
Nomad

You are only looking at data not the simulation.


This is not my mistake, yos, seriously. Maybe you have a better balance between playing and trusting in datas than me, but this is just what i think.

Maybe... lets see what 6.0 will be really look like. Then i want to 1v1 you dude.

Me forge - u outpost
Me outpost - u forge

KK? In 6.0 i wont be able to hack, you can trust me.
AnbuHank
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AnbuHank
591 posts
Nomad

Now, 1 marine doesnt flower 1 scout, but one scout costs 3 + 7 = 10, that means 5 marines flower 1 scout.


Actually it takes 4 marines to kill 1 scout. It doesn't take 5 marines.
NatureReality
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NatureReality
12 posts
Nomad

Cant wait for 6.0!

lalala12
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lalala12
2,164 posts
Nomad

OutpostvsForge...

If forge spams air, forge should win, because outpost will then have to spam marines, get eaten by phantoms, and whatever ground unit forge sends out.

Outpost will still eat forge in ground though--mass chronites will annhilate any forge unit from splash.

Unmicroed romans on no rally point don't do enough to really make it worth it for tanks to shoot them, so they can just run through the romans to the yummier targets (though some tanks will still shoot the romans).

And of course...10 or so phantoms >>>>>>>>>>>>>>>a lot of marines.

BeastMode10
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BeastMode10
374 posts
Nomad

In CW and especially SS, both Tier 1 and Tier 3 of Forge will be better than the outpost - the atakatas and sakata spiders only cost energy, ud became unstoppable if you have 3 solar grids and tier 3 forge.


I'm pretty sure you need at least one armory to make 'atakatas', or something. Maybe if one dude focused on ground sakatas and used that build, and the other guy did AA, then it might work.
lalala12
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lalala12
2,164 posts
Nomad

@vincent:

Yeah, I meant general outpostvsforge, counting the upgrades.

Has anyone tested spiders vs hovers/snipers/whatever else yet?

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

Well i was just reading it i have nothing to input but i what AG Points

ForbiddenOne
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ForbiddenOne
145 posts
Nomad

YOS is not a noob..

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