Highfire I definitely agree with your point. Without any personal knowledge of it, I do believe that these days, for a flash game designer, simplicity no longer works. People want more and what may start as a good story-line is suddenly lost in the sweep of better graphics and bigger development. No doubt, I, just like the next person, do like to see good graphics and even some sort of micro-management, although keeping it minor and simple is best, but I think that I enjoy an 8-bit game with an amazing storyline and good simple game-play more than a high-end graphics flash game with complicated game-play and a small, unreadable storyline.
Hehe I prefer it in between:
Graphics - shows off the concept of the game better.
Gameplay - More things for the Graphics to show off.
Works both ways really, as there are some people who only like graphics (MW2 lol! jk, it sux tho
) and there are others who prefer gameplay, I need both though, because graphics gives you the "grasp" of the game, of what it's intended to be, of course, like my earlier point. But I do not agree with everything high graphics does (MW2 Again here
), it makes a large marker for publicity but it has a terrible effect on gameplay because you think it looks so awesome and have to show it
("everyone's doing it" which actually makes it even worse.
And story, I think you make it look sound terrible mwn3d, I prefer know what's going on and why I'm doing something, because again - it lets you know the intentions of the creator. I don't always like looking at a game for what it is, I prefer look at it for what it's supposed to be, and compare it to what it is. Because it lets you see what the creator is like, in a way, such as:
In Mardek 2, poor graphics but still really good,
*SPOILERS* the pink haired guard kills another to prevent him from pretty much murdering the bandit leader, kills him on accident that is. The other 3 guards (including you and your friend) act as if he died in action to prevent her punishment. The next day - a discussion about whether it was right to kill him.
Now I don't know about you but it spoke alot to me, I rarely see a game or people talk about right or wrong anymore and if they get one glimpse of it they would feel more guilt than anything because of their loss of sight (again, like the development) and unintentionally becomes bad.
I really appreciate the creator taking in that consideration, as well as building on characters and showing some actual moral in a game which has reflected on me greatly, which was also the same with Fable 1, I played it and saw how what I done reflected future actions (I now think
"How couldn't it?!" now). Whilst sounding sad, I don't care - it actually taught me a valuble lesson which was key in making me the person I am today, which I am very grateful for, also like Mass Effect, how you "
ut" things, whilst years later of course but I never fully realised (which I hate myself for..) I didn't really try making it sound good or tried making people see the better side. Albeit probably because I would expect them to see why I would say it and be grateful, but still - doesn't help.
No mwn3d, I can see your point entirely, I can see why you would prefer just play the game and miss out on stories, because in the end it doesn't give any entertainment (to some people, I actually like it though) and sometimes a bit too in depth (Orcs are bad, bad = dead, you = hero, hero = have to do everything, everything > killing bads, no depth and requires little explaination, and gameplay can be explained per level in a sentence really). But in the end I would like to see why they do it in a more indepth story with hopefully no mary sues (Mary Sue = perfect character all over, no flaws. Epic War 2 didn't have a Mary Sue either, becaused you was quite disrespectful to orcs first meeting them, which I am glad they shown it properly, however some characters were not properly explained as they were consumed by shadows.
Sonny 2 was a completely awesome storyline, much more indepth than what meets the eye.
Back in the day when there was actually a separate sonny forum location, there were discussions about multiple things, one being the proper story of everything that happened. Now the creator was indeed smart and must've taken a long while creating a story arc this well, I don't know where those forums went however because I stopped posting for a while when they were gone. But he gave hints and little bits of info that helped uncover "the mystery", this was also before Zones 6 and 7 were out on Sonny 2, so it was indeed quite hard
Point was, that was entertaining hypothosizing and thinking about what the storyline actually was, why it happened and if it was even a good one that considered realistic factors (although zombies aren't necessarily realistic, but you know... )
Anyway, wall of text has no ended, beat down on it as you please.
- H