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No.1: Outpost.
On tier 1 we could have something like a Defence tank which dosent shoot but its very defencive. 10 manpower 5 money. {500hp 0 dmg}
On tier 2 a Machine shell that is a marine with a powerful shell bomb mixed with a shock rifle and a chronite shell to make a bomb. When it touches a unit, it suicides itself killing huge damage and the radius twice of a missile. 30 manpower 15 money. {100hp 300dmg}
On tier 3 a Pierce sniper will quite powerful unit with missile resitant armor and 75% the range of a far sniper. It can pierce through enemies and if lucky, causes chain reactions.It also kills air units twice a powerful (250dmg). 100 money 50 manpower 10 energy. {400hp 125dmg pierce+chain move and missile resistant reload 0.8 sec}
No.2: Forge
Tier 1: a-36 Spartan. The remake of a-27 pride but in forge mode. Very powerful with its high pulse rifle that kills and its rate of fire is twice as much. Good for killing light armor types and missile resistant types. 40 influence. {350 hp 1.5 dmg per shot hit rate of fire 10 per sec.
Tier 2: Airplasma. The fist air unit to resist air killing units by 85%. It also uses air sakata technology but modified to it has a small radiation and kill ground unitss but only 50% the damage. The radiation is like a poison and kill the enemy 0.45% hp per second until it dies. 10 energy and 20 manpower. {200hp 55dmg rate of fire 3 per sec.}
Tier 3: Beam. A mega shot with maximum power is used by a beam which also youy can control where the beam will go. Can cause an chain reaction and can wipe out the mass units thats been created. 70 energy 30 money 5 manpower.
Treasury: Most people say they want a mod. groditz but i think it should have a unit known as estruction: which cost 500 money that is like a groditz, only the light armored version with a plasma machine.
Armory: Armory should have a self healing device for all the units that are created in the area self regenerate and the rescouces should be a bit more like 10 money per 10 sec. Self repairing technology 1 money per 5 sec. {Heals 4 hp per sec}
Hospital+War sanctum: Hospital should have a air healing medic that has a medic styled airplane and heal 1-20 hp per heal, War sanctum should have a Transfusion Leecher which ha 20000hp and uses machine type weapons, the damage caused the the weopon will the that damage into hp and can heal air+ground units 40hp per shot. Air medic: 15 manpower. Tranfusion Leecher: 55 manpower 10 energy 5 money.
Spec ops: So theres a missile that kills a massive damage but some are missile resitant so there should be a Refined missile which no matter what the defence it still kill powerful damage 100 money 30 eneegy or 100 energy 30 money {400 dmg 20m radius 1/20 of the the battle field}. Also Death missile that although only has a small radius, it guaranteed to kill the enemies 1 shot. 150 money 100 energy {2000dmg 10m 1/40 of the battle field}. Monarchy units: Black scout, Insanity, spec forces, a-27 pride, far sniper. Black scout is a camuflaged unit that can reduce to be hit by 80% and 3x times the fire rate. 40 influence {180hp 20dmg rate of fire 7 per sec}
Thats all I got for now .