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TheAKGuy
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TheAKGuy
995 posts
Nomad

Welcome to Kill the... exe. game. You kill each enemy with your imagination. Our motto is: Strap a mine onto it, Shoot it, just kill it one way!

Here's each layout.

Enemy(s)/Enemy(s) HP:
Effects (enemy):
Effects: (you):
You/Your HP:
Strengths (enemy):
Weaknesses (enemy):

Let's start with a simple enemy:

Enemy(s)/Enemy(s) HP: Special Ops: Pvt. Jones
Effects (enemy): Good Aim: 100% damage increase: (5 turns) Boom! Headshot: 500% damage increase: (1 turn)
Effects: (you): Beginner's Luck: 50% Health, 70% damage, 70% less damage taken: (2 turns)
You/Your HP: Sgt. Joe 150/150 (AKGuy)
Strengths (enemy): Being cut
Weaknesses (enemy): Being shot, being punched

Now go kill...

  • 6 Replies
TheAKGuy
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TheAKGuy
995 posts
Nomad

I take my sniper and shoot him.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy(s)/Enemy(s) HP: Special Ops: Pvt. Jones 150/125
Effects (enemy): Good Aim: 100% damage increase: (4 turns)
Effects: (you): Beginner's Luck: 50% Health, 70% damage, 70% less damage taken: (1 turns)
You/Your HP: Sgt. Joe 150/75 (AKGuy)
Strengths (enemy): Being cut
Weaknesses (enemy): Being shot, being punched

@AKGuy You shot him for 25 damage, but he shot you for 75 damage.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

I shove bad songs into his head.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy(s)/Enemy(s) HP: Special Ops: Pvt. Jones 150/50
Effects (enemy): Good Aim: 100% damage increase: (3 turns)
Crazy: 15- damage per turn: (infinite)
Effects: (you):
You/Your HP: Sgt. Joe 75/45 (AKGuy)
Strengths (enemy): Being cut
Weaknesses (enemy): Being shot, being punched

@AKguy You make him catch a bad song, giving him the "Crazy" debuff, and dealing 75 damage.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

I use a MedPak on myself.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

5 posts in a row.... thats just sad.....

i use chaos blast on everyone in this fourm game to nuke it.

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