it's not suppose to be ridiculously huge as most players wont be able to play it at work/school etc
Allow me to rephrase that to point out the flaw:
"It's
not supposed to be rediculously huge as most players won't be able to play it at work or school etc, even though they're
not supposed to in the first place."
Sorry but that's a big flaw :P
highfire i like how you jump to assumptions. It downloaded for me in 2 minutes, thats what caught my attention to its file size, but as the game getting much exposure, its a big negative due to its file size
I'm not sure what you mean by "i like how you jump to assumptions." but I think it's negative by how you followed it, but 2 minutes isn't alot of time and really don't see how a minute and a half for other games (sometimes 10 seconds at max) can be such a big deal. If it's big then it seems like they're adding more use to it - which they did:
2 Panels, 1 boss interface, 5 different weapons, multiple different units with their attacks needing to scale properly (via flat damage and multiplyers), graphics design and cutscenes. I am actually surprised other games aren't this large, but then again they don't have such an organic feel like Echoes: Operation Stranglehold because the cutscenes have them actually talking and movement.
Meanwhile if you look at Epic War 2, it's roughly 12MB (the best 12MB I've ever seen, too!), and it is fairly basic.
Epic War 2 has:
3 titans for 3 civilizations.
3 other titans that are unlocked via achievements for all of them.
3 Off-units, again unlocked by achievements that are available to all of them.
Roughly 7 unique units for each one, all with different kinds of attacks, health and graphics.
Different backrounds and castle graphics for each upgrade you do.
3 Unique boss fights, each with their own graphics, attacks and health
Now for 12MB that seems small, but considering the same interface for everything (bosses etc) and the only real thing that changed in the end was the bosses with their unique castle graphics and bosses. The graphics are also poor for Epic War 2, and I wouldn't be surprised if that's what a decent amount of it was made from. But there is a lack of units on Echoes but many different mechanics.
COD is completely different, thats a client based game, this is a flash game, it's not suppose to be ridiculously huge as most players wont be able to play it at work/school etc
I really can't answer to that yet again, that really isn't a valid reason for why people make it short - I doubt they do it so people can play it in school and work lol :P
- H