ForumsForum GamesRatchet:The engineer's mistake

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314d1
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314d1
3,817 posts
Nomad

I plan to make this game both a survival and war game, just as a heads up.

Diary of John Chatson, day September 27, year smudged.

Deer diary,

We have done it! The "Boogie Man" project was successful! We have made the first AI advanced enough to fight in the military, do domestic work, and pretty much all else! It was only luck that we got it down. Carl the Cluts spilt some coffee in the Monkey's cage. One of the monkeys licked some up and the caffeine allowed us to momentarily see its brain waves! A triumph of human history! We will put similar codding into the Dragon and Kodiak models and have them shipped threw the world and military! I will be rich!

October 14 year smudged.

Deer diary,

Remind me to never use the brain waves of a caffeine high monkey ever again. I am starting to think the brain waves were not amplified by the caffeine, some of the coffee probably got on the cord...In either case, the world is in deep danger. The product worked fine for a few days... But after that the combat scripts( Put even in the domestic robots for building convenience) are then activated and stuck on. They can no longer see friend from enemy. And whats worse? We put the AI in the factory machines, the minors, the refiners, everything! The ten factories will continue to build these...war machines and even attack anyone who gets near. Luckily one one builds Dragon models, the AI helicopter and plane, while the other build a mixture of Boogie Men, combat robots, Kodiak, heavy combat robots, and Luna, domestic robots gone violent. The numbers before the factories started pumping out were in the hundred thousands for the combat robots and in the MILLIONS for the domestic robot.

But there is good news. Katy, Smith, and I have made a base here in the Rockies... Carl is dead. We have a plan... A foolish one, but it is all we have. The other good news is the relative stupidity of the AI. They will continue firing about ten minutes after they run out of ammo, after witch if the enemy is still alive they will advance for close combat. They will attack anything vaguely humanoid, wasting there ammo. Barricades will be effective against them, they don't yet get the concept of barricades and will try to plow threw them if they see a human on the other side. The Kodiak model has a better ammo sensor, they will not waste time firing without ammo, and a small amount more intelligence that I tweeked into them. Luckily(?)they are to large to jump over barricades. My greatest worry is of the dragon models. I kind of...Pimped them out. They fly, so barricades outdoors won't help you, they have a great deal more intelligence than the Boogie Man, they are able to reload there ammo in factories in minutes to hours(as they fly at the speed of sound), they can breath fire for an hour straight, they have four HEAT missiles, and they have two machine guns. Luckily I didn't put a bomb in them. Well, here goes everything...

Character sheet:
Name:
Age:
Occupation:
Gender:
Weapon*:
Supplies*:
Status*:
Bio:

*I will decide and change these things.

As a side note, NO ASSASSINS, and keep in mind that if you are a soldier, police man, whatever that you are going to be around more and more powerful robots. Let the games begin!

  • 6 Replies
CommanderDude7
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CommanderDude7
4,689 posts
Nomad

Name:Joe Mama
Age:24
Occupation:Musician
Gender:Male
Weapon*:
Supplies*:
Status*:
Bio:A former SEAL that got tired of war and decided to pursue his dream of being a musician. With his handy guitar always with him he has been roaming the US finally living the life that he wants. With the advent of the robot attacks he now puts his old skills to use helping the weak against the machines.

314d1
offline
314d1
3,817 posts
Nomad

Name:Joe Mama
Age:24
Occupation:Musician
Gender:Male
Weapon*:
Supplies*:Guitar,$100, credit card
Status*:Full, healthy
Bio:A former SEAL that got tired of war and decided to pursue his dream of being a musician. With his handy guitar always with him he has been roaming the US finally living the life that he wants. With the advent of the robot attacks he now puts his old skills to use helping the weak against the machines.

You were just having diner at a decent diner when you heard the news. At first, you thought it was a joke or a radio show, like War of the Worlds a wile ago. You change the radio station, and here the same thing. On every station. That of course, got you worried. You payed the bill for the satisfying meal then return to your bus. On the way you think you hear a faint metallic clang in the distance...Its probably nothing. But you will need a weapon eventually. You don't keep one on the bus, though now you wish you had. In front if the diner is a gas station, as well as a propane pickup. You are about five miles from any large town, and are currently in a small town with only this diner, a small general store, a small school, and a few dozen homes. What do you do?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Name: Shadow
Age: 30
Occupation: Special Effects Specialist.
Gender:male
Weapon*:
Supplies*:
Status*:
Bioumm i can't think of one, you wanna make up one or leave it blank?)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name:'Crazy'
Age:25
Occupation: Gang Enforcer
Gender:Male
Weapon*:
Supplies*:
Status*:
Bio: after a very rough life, he joined a gang at 12 years old to try to support his ailing father and little sister. by 17 he had quickly risen in the ranks, and is now able to support his small family.

CommanderDude7
offline
CommanderDude7
4,689 posts
Nomad

Name:Joe Mama
Age:24
Occupation:Musician
Gender:Male
Weapon*:
Supplies*:Guitar,$100, credit card
Status*:Full, healthy
Bio:A former SEAL that got tired of war and decided to pursue his dream of being a musician. With his handy guitar always with him he has been roaming the US finally living the life that he wants. With the advent of the robot attacks he now puts his old skills to use helping the weak against the machines.
I go to the general store to see if they have any weapons.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name: Tim McFranklin
Age: 28
Occupation: Engineer
Gender: Male
Weapon:
Supplies:
Status:
Bio: Tim McFranklin was a farm boy who didn't liek his life as a farmer, and left for the city to become an engineer working in electronics. He did some research on the robots, and decided against buying anything developed from monkey brain waves and caffeine. He warned his dad about the robots, so good ol' dad gave him a spare shotgun and some shells in case the robots went on a rampage.

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