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DracoX
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DracoX
5 posts
Nomad

Alright, so after about 10 hours of colony I found out the most useless and ingenious strategy. It requires you to work with your teammate and plant before hand to make sure that your teammate doesn't do something wrong.

Heres The Basic Strategy
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What you have to do
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-Build a Bank
-Build a Spec Ops Center and take destroy your opponent's troops with a missile if allowed/available
-Build a Hospital
-Have your Spec Ops Center Create Influnce
-Turn on Rally Point and Spam Scramble Rescue Team whenever you have enough influence
-You can also create medics normally, one by one, by using man power

What Your Teammate Has To Do
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-Build a Bank
-Build an Outpost
-Start Creating Tanks with Rally Point for Roman Rush Defense
-Build an Armory
-Build a Hospital or Another Armory

Tactics
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Pretty simple. Have your medics hide behind the tanks and heal it. It takes about 5 Medics to keep one tank invincible.
9 Medics to keep 2 invincible
13 to keep 3 invincible
16 to keep 4 invincible
18 to keep 5 invincible
19 to keep 6 invincible
20 to keep 7 invincible
25+ to keep 15 invincible
30+ should be enough medics to create a nearly unstoppable army.

Remember, this is only when your teammates tanks aren't attacking/ getting shot at by snipers. Most of the time 20 medics should do a lot more than keep only 7 regular tanks, not Hover Tanks invincible.

And if you need to build up a big army, upgrade your Hospital and save up enough Influence for a Sphinx. The best idea is to move your Sphinx slightly ahead of your teammate's tanks and use it to soak up damage using its heavy armor. Your medics should be able to keep it at full health making it very useful when building up an army.

Lastly, never make Saints, and for this strategy to work at its best, turn on Safe Skies, or No Missles, or the game mode Earthquake

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Alright, questions and comments appreciated! Criticism, not appreciated!

Good luck being a medic noob!!!!

  • 6 Replies
DracoX
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DracoX
5 posts
Nomad

Oh and you need to use Monarchy and your teammate needs to use Anything other than Facist

PREDADERP
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PREDADERP
86 posts
Nomad

2 guys goin prides can beat that that or mod skats, also fast black queen and prides, or 1 missle. Those are the weaknesses.

DracoX
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DracoX
5 posts
Nomad

Thats why i suggest Earthquake gamemode

Kurohami
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Kurohami
91 posts
Peasant

Hi, Draco
This build up is as ingenious as it is risky, and I think a hover tank army half the size will defeat your army with some medics behind it. They will simply pulverize your tanks before they can be healed in time. With a good partner I'm sure it will be brilliant, but yeah it only works good if there are no queen nor missiles.

PREDADERP
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PREDADERP
86 posts
Nomad

Well then this build is beat by just chron rush in eq... cuz you dont have missle chron rush beats everything in eq...

lalala12
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lalala12
2,164 posts
Nomad

@kuro:

Ctanks in suffiecient numbers can easily own hovers. Medics don't matter.

This could be beat by mass ctanks (well it results in both armies being destroyed, evening thefield) and mass snipers. Snipers in sufficient numbers will oneshot tanks, not letting medics heal...sphinxes as fodder will eat the rest up.

Main thing this is weak to is burst damage--snipers and ctanks easily do the trick. As predaderp said, prides could also beat this...due to splash.

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