ForumsForum Games[GUIDE] How to create an RPG in this forum

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obould
offline
obould
712 posts
Nomad

Hey guys, me again. If you remember the last thread on how to PLAY an RPG, this will be fairly similar, only focusing on the creation/narrating aspects of the game.

PART 1: All rules about being a player still apply!

PART 2: BASICS OF CREATION

a) Every RPG has the same basics. They all have storylines and player's. If your RPG is missing it's storyline, it will not get many players. If your player's have no storyline, more are less likely to join.

b) When click the 'New Topic' button and are planning on creating a new RPG, first ask yourself a few questions
I) What is this RPG about?
II) What sets your RPG apart from other current RPGs?
III) Why will the community stick with my RPG?
IV) How many players are welcome to join my RPG?
V) What will I do if people ask for change in my RPG?
VI) Will my players interact with each other or be on their own?

All of these questions are important, and must be known BEFORE creating your RPG. If you do not know the answers to these questions, DO NOT MAKE YOUR RPG!!!

PART 3: THE CHARACTER SHEET

When you create your RPG, you generally have the players of your RPG make characters. This is generally done through the use of a character sheet. Of course, there are other ways, but that will not be covered. You will need to find those for yourself.

A basic charactersheet has the character's age and several attributes. You can also add a description of the character and different types to the character to make the game more interesting. A general character sheet may look like this.

EX --> Name:
Level: 1
Hit Points: (Your Vitality)
Strength: (Your ability to deal damage)
Defense: (Your ability to resist damage)
Agility: (Your speed in battle)

Above, you can see a VERY simple character sheet. You, as the creator, may ask the players to use a certain number of points, say 10-15 for this one, where every point used in Hit Points = 5 hit points. The player would copy your character sheet, and make one similar to this, using 13 points:

EX --> Name: Zedugai
Level: 1
Hit Points: 20
Strength: 5
Defense: 2
Agility: 2

This would be posted, with slight differences by the player, on EVERY POST that they make in character, and EVERY POST that YOU make responding to their actions. ONLY YOU can change their sheet once the RPG is started, unless you say otherwise.

PART 4: CONTROL

a) You are in control of the RPG at all times. Never back down to the players if you do not want to. That doesn't mean ignore thier suggestions, but if they declare an outcome of an action, you don't have to go with it. YOU decide outcomes, THEY decide thier actions.

b) If a player asks you a question about the game, or why something happened, answer them. When you do this, you start to become much more popular with the RPG community, making newer RPGs much more popular, with more characters and richer storylines.

PART 5: CONTINUING YOUR STORY

If your adventure takes off, you need to keep changing and adding to your storyline. If at any time you get stuck, ask your players, for they are likely to know how they want to play in your adventure. Don't be araid to ask your players! They don't bit! Most players are looking to be interacted with more than just through the story of the game.

PART 6: MOVING ON

If you ever want to move on from your adventure, first consult your audience. If most of the players would like to continue, you have a few choices. You can find a player that verymuch enjoys the RPG to run it for the rest of it's existance, or you can ask me. I enjoy running RPGs of any kind, unless they are based off of Twilight :P. Aside from that, you can also ask your friends if they would like to help you out and run it.

PART 7: VACATION

Always alert your player's when you will be absent from the RPG for some time. If you are going for more than a week or so, you should probably have one of the better players run it for a while while you are gone.

Well, that's my tutorial. I hope you learned something from reading it! Please comment if you have any questions about creating an RPG. You can also contact me through my 'about' page.

Thanks again,
--> OBOULD <--

  • 178 Replies
deathknights
offline
deathknights
2 posts
Nomad

i need a person to make my arpg games

coldzone
offline
coldzone
1 posts
Nomad

hmm alot of work ahha

Trokun
offline
Trokun
2 posts
Nomad

I dont understand anything...

aj12345
offline
aj12345
1 posts
Nomad

That was alotof help

sasukeuchiha572
offline
sasukeuchiha572
5 posts
Nomad

Nice bro

Natarian
offline
Natarian
12 posts
Jester

Do you have a strong guide in Mystic Guardians?

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Some things a good RPG needs:
A Level system. Gain X experience, gain a level, become slightly better. Repeat endlessly.
Equipment. Randomly find a +4 Vorpal sword and USE IT!
Monsters: Kinda needed for Leveling and Equipment drops.
Stats: STR, DEX, INT, SPD, MGC, OMG, LOL, ETC.
Narration: Get descriptive! Explode that moment when the hero raises his sword, staring into the weakened and frightened eyes of his enemy. A blur, followed by a "ssshk" sound, followed then by the head of his enemy falling away from its body.
DO MORE LIKE THAT.

goldenarrow21
offline
goldenarrow21
1 posts
Nomad

nice guide

MagicTree
offline
MagicTree
749 posts
Nomad

A really helpful guide!I will use this a lot when making and hosting RPGs. It's great that this was made!

MiniMeatwad
offline
MiniMeatwad
80 posts
Nomad

Who ever made this has just got a giant cookie 5000 times.

xXxDAPRO89xXx
offline
xXxDAPRO89xXx
6,763 posts
Baron

Who ever made this has just got a giant cookie 5000 times.


Obould made this?
R1a2z3e4
offline
R1a2z3e4
116 posts
Shepherd

You mean this...
http://images4.fanpop.com/image/photos/15200000/RPG-7-guns-15298834-500-215.jpg

spikeabc
offline
spikeabc
1,666 posts
Jester

Some things a good RPG needs:
A Level system. Gain X experience, gain a level, become slightly better. Repeat endlessly.

Equipment. Randomly find a +4 Vorpal sword and USE IT!
Monsters: Kinda needed for Leveling and Equipment drops.
Stats: STR, DEX, INT, SPD, MGC, OMG, LOL, ETC.
Narration: Get descriptive! Explode that moment when the hero raises his sword, staring into the weakened and frightened eyes of his enemy. A blur, followed by a "ssshk" sound, followed then by the head of his enemy falling away from its body.
DO MORE LIKE THAT.


well i couldnt agree more, but considering thats plainly to obvious we need to be more in-depth.

A really helpful guide!I will use this a lot when making and hosting RPGs. It's great that this was made!


creating a guid for an RPG is the most pointless thing ever. if you create an RPG there is no holding hands and walking you through things. the host crafts the game, the players do what they want. guides do just this. if you want to craft the experience for yourself, no guides.

Who ever made this has just got a giant cookie 5000 times.


this should be locked, if thats what your saying.
Nerdsoft
offline
Nerdsoft
1,266 posts
Peasant

A Level system. Gain X experience, gain a level, become slightly better. Repeat endlessly.

A level system is a redundant metric in many circumstances. It just makes things too... simple. It also doesn't fit in in quite a few modern/sci-fi settings. How would you suggest implementing a level in my game?
SportShark
offline
SportShark
2,983 posts
Scribe

It's kind of hard to get players to always stick to the storyline you intended.

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