ForumsForum GamesHold the Lines

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TheAKGuy
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TheAKGuy
995 posts
Nomad

Just bacically hold the line. By whatever means neccessary. I will post the line, how long you have to hold it, and what enemies you are facing. Kill the Enemy, or hold the line to win.


Hold the Line!
Hold the Line, (10 updates).
Enemies: ECU Marine, 100/100, ECU Marine, 100/100, ECU Medic, 50/50, ECU Captain, 150/150, ECU Sgt. 125/125.
Incoming: 5 turns. (This is when the Enemy will reach the line. Stop them!)
Effects: N/A

  • 46 Replies
Renjineon
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Renjineon
3,912 posts
Nomad

Calls in a artilliary barage on there location

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

build acid pits, dig a deep trench along the line, with the dirt added to the top, field of spikes to slow down 50ft in front of the Line, MG nests, get some MG's, mercenaries, and an orbital cannon.

Renjineon
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Renjineon
3,912 posts
Nomad

holy crap sirnoob the only thing u need now is a nuke to go off

locoace3
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locoace3
15,053 posts
Nomad

call in tactical nuke >.>

TheAKGuy
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TheAKGuy
995 posts
Nomad

Hold the Line!
Hold the Line, (9 updates).
Enemies: ECU Marine, 0/100, ECU Marine, 75/100, ECU Medic, 25/50, ECU Captain, 125/150, ECU Sgt. 100/125.
Incoming: 7 turns. (This is when the Enemy will reach the line. Stop them!)
Effects: N/A


@Rejineon: Your Artillery Stike did 25 damage to each person, and blew them back one turn.

@Sir Noobalot: Over did it, but you stalled them for 2 turns and one of the Marines fell into a pit of acid!

Renjineon
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Renjineon
3,912 posts
Nomad

Calls in a broken arrow assault (makes every u.s air craft take to the skys and unloads there ammo and bombs onto the ppl)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i unleash a horde of noobs as far as the eye can see, from a different dimmension, to question them all to death and/or spam/flame.

locoace3
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locoace3
15,053 posts
Nomad

grab an mg position and attempt to hold them back

Renjineon
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Renjineon
3,912 posts
Nomad

calls in the military and a tank devision to fire apone them

TheAKGuy
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TheAKGuy
995 posts
Nomad

Hold the Line!
Hold the Line, (12 updates).
Enemies: ECU Marine, 0/100, ECU Marine, 75/100, ECU Medic, 25/50, ECU Captain, 125/150, ECU Sgt. 100/125.
Incoming: 7 turns. (This is when the Enemy will reach the line. Stop them!)
Effects: BOOM! Nothing like a bit of BOOM!, 2 turns.

To: Rejineon: Sorry the US doesn't like that. But oh well, it'll come in later, like 2 turns.

@lolace: Nice. You hold em' of for 4 turns!

@Sir Noobalot: The Noobs get confused and their heads explode.

locoace3
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locoace3
15,053 posts
Nomad

send i'n teh haxors and give them moneyz to hax0r them to oblivion

tomertheking
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tomertheking
1,751 posts
Jester

I build a wall, climb on it, throw a lot of mines in front of me, and begin to snipe the guys.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

attach a noob beacon to them and try again

TheAKGuy
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TheAKGuy
995 posts
Nomad

Flag
Hold the Line!
Hold the Line, (7 updates).
Enemies: ECU Marine, 0/100, ECU Marine, 0/100, ECU Medic, 0/50, ECU Captain, 75/150, ECU Sgt. 0/125.
Incoming: 15 turns. (This is when the Enemy will reach the line. Stop them!)
Effects: BOOM! Nothing like a bit of BOOM!, 1 turn.

@Sir Noobalot: The Sgt. gets caught up in the wave. 6 more turns until they arrive

@Tomertheking: The mine kills a Marine, and you snipe the medic. But, they have guns... You got shot and respawned...


@lolace3: The Haxors make nothing happen...

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

squad of ninja pigs. nuff said.

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