Just bacically hold the line. By whatever means neccessary. I will post the line, how long you have to hold it, and what enemies you are facing. Kill the Enemy, or hold the line to win.
Hold the Line! Hold the Line, (10 updates). Enemies: ECU Marine, 100/100, ECU Marine, 100/100, ECU Medic, 50/50, ECU Captain, 150/150, ECU Sgt. 125/125. Incoming: 5 turns. (This is when the Enemy will reach the line. Stop them!) Effects: N/A
build acid pits, dig a deep trench along the line, with the dirt added to the top, field of spikes to slow down 50ft in front of the Line, MG nests, get some MG's, mercenaries, and an orbital cannon.
Hold the Line! Hold the Line, (9 updates). Enemies: ECU Marine, 0/100, ECU Marine, 75/100, ECU Medic, 25/50, ECU Captain, 125/150, ECU Sgt. 100/125. Incoming: 7 turns. (This is when the Enemy will reach the line. Stop them!) Effects: N/A
@Rejineon: Your Artillery Stike did 25 damage to each person, and blew them back one turn.
@Sir Noobalot: Over did it, but you stalled them for 2 turns and one of the Marines fell into a pit of acid!
Hold the Line! Hold the Line, (12 updates). Enemies: ECU Marine, 0/100, ECU Marine, 75/100, ECU Medic, 25/50, ECU Captain, 125/150, ECU Sgt. 100/125. Incoming: 7 turns. (This is when the Enemy will reach the line. Stop them!) Effects: BOOM! Nothing like a bit of BOOM!, 2 turns.
To: Rejineon: Sorry the US doesn't like that. But oh well, it'll come in later, like 2 turns.
@lolace: Nice. You hold em' of for 4 turns!
@Sir Noobalot: The Noobs get confused and their heads explode.
Flag Hold the Line! Hold the Line, (7 updates). Enemies: ECU Marine, 0/100, ECU Marine, 0/100, ECU Medic, 0/50, ECU Captain, 75/150, ECU Sgt. 0/125. Incoming: 15 turns. (This is when the Enemy will reach the line. Stop them!) Effects: BOOM! Nothing like a bit of BOOM!, 1 turn.
@Sir Noobalot: The Sgt. gets caught up in the wave. 6 more turns until they arrive
@Tomertheking: The mine kills a Marine, and you snipe the medic. But, they have guns... You got shot and respawned...