ame:Phillip
Age:21
Hut: shaggin' shack
Population:5
next level: 20,tiny village
Environment: Forest
Resources: simple club, stout branches, small pond, Berry Bushes, Diamond?,Coal?
Tools: sticks and stones, White Thunder, tanning rack, bear teeth, bear claws, bear bones, deer bones, crude shovel, ' The Destructor'
Technologies: Hut,spear, hunting, Tanning, interlocking parts ( crude), shovel ( crude), floor (crude clay),
Culture/Lore: The Finding of the True Rock
Condition: Dirty
.
Place: Forest
Fauna:chirpees, wabbit,mosquito, Deer ????
Flora:Trees, Vines, Bushes, Berry Bushes ????
Time of day:Morning
Description: a clear, sunny day. well it would be sunny without the trees.
nearby object: a large rock, dead branch, fallen tree
well i can think of a LOT better uses for bear claws but ok
ame:Josh
Age:18
Bioptional
Hut( name)
Population:7
next level: 20,tiny village
Environment: Plains
Resources:a stick, long vine, BIG stone deposit, rocks,Big lake, 1 sharp stone, Horsehair, bowls, plates, weird U-shaped yew
Animals/crops: 4 goats, 1 ram
Tools: sticks and stones, 2 spears, horse calf, crude bowl, Bow
Technologies: Hut, basic fence, knives, spears, crude pottery, Bow
Condition: Dirty
..
Place: Plains
Fauna:Wabbit, Goat, Furry brown, horse, ???? ( more or less useful animals)
Flora:????? (more or less useful plants)
Time of day: Late Afternoon
Description: after the storm, many animals are running about. the water glistens off the long grass, and many new pudddles have formed.
Nearby objects: nothing
...2 weeks later...
you found what you were looking for, and have just barely enough hair to make your bowstring.
oh and what i was referring to by 'easier' was making the ends into loops and making too symmetrical notches on each end, then loop the bowstring through. its how nearly every bow works, a detachable string >.>
BOW TECHNOLOGY GAINED!
this moment deserves a name and ze first bow a name...
will add Culture/Lore once you do those >.> <.< >.> <.<