Okay, so here's the arpeg. What do you think? Battlefront 1861
Battlefront: The military sector in which actual combat takes place. The American Civil War began on April 12, 1861 when the Confederate assault on Fort Sumter brought tensions between the northern states of the USA and the southern states of the USA to a boil, finally kicking off the bloodiest conflict in United States history, and in only four years had claimed the lives of anywhere between 618,000 to 700,000 Americans. Now, it is your turn to enter the war. You must fight for the Confederates or the Union, and turn the tide of the War Between the States.
Name: First and last name, please. Middle name optional. Do not include rank. Age: 14-60. Neither army was very picky about who they allowed to enlist. They needed everyone they could get. Side: Confederate or Union. Home State: Not required. Connected to "side". Rank: Private, unless your class is Officer, in which case you start off as a Lieutenant. Health: 50/50 Class: Look below to see the classes. Skill: See "Classes" Perk: You can have one perk. Check below, in Perks. Weapon: See "Classes". Clothing: Confederate Uniform or Union Uniform, according to your side, Haversack(kind of like a backpack, it's what you carry your stuff in). Other Equipment: Bedroll, Canteen, Rations[1 week]. For the rest, see Classes. Allies/Troops: See Classes.
Classes(all the classes are the same for either side). Cavalryman: The horse-riding branch of the military. Used as reconnaissance, or to harrass the enemy slowly but surely, so that they will either slow down or stop. Starts out with a Trained Horse, a Pistol[2/2], and a Saber. Skill is "Horsemanship", the ability to train a horse for battle, and skillfully ride it. Officer: The high-ranking commanders of the battlefield. Used as an in-combat commander, the Officer not only commands troops, but can take out enemies of their own. Starts out with a Saber, a Pistol[2/2], and 10 Troops. Skill is "Command", to control troops on the same side as you to do what you tell them to. Infantryman: The on-foot backbone of the war. Used for nearly everything, from defense to offense to drawn-out battles. Starts out with a Musket[5/5], and a Bayonet. Skill is "Sharpshooter", the ability to reload your weapon faster and aim more accurately. Artilleryman: The "big guns" of the war. The artillerymen must work as a seamless team, because it takes five or so people to operate a cannon, but when it works, it can take out nearly anything. Used for offense or defense. Starts out with a Cannon, a Snake(sharp, swordlike tool that they use to load the cannon, but can also be used as a makeshift weapon), Flint and Tinder, 5 allies, and a Knife. Skill is "Heavy Artillery", which is the ability to load and fire cannons and mortars accurately and more quickly than untrained people trying to operate them. Other: You can create your own class, HOWEVER, it must be approved by me. Please attempt to make it historically accurate and do not make it overpowered.
Perks: A perk is a little something extra. You can gain perks throughout the game by doing amazing feats, but most of you are going to end up with only the perk you pick at the beginning, so choose wisely! Your perk(s) are what set you apart from other soldiers just like you. Sharp: Players with the "Sharp" perk are more skilled with a sword, and can wield it much more efficiently than soldiers without the perk. Resiliency: Players with the "Resiliency" perk are not only more resistant to disease, but if they do get it, it does less damage and goes away quicker. Plus, they can go longer without food, water, and sleep without feeling the effects. Squeaky Clean: Players with the "Squeaky Clean" perk automatically take much better care of all their weapons, meaning they're less likely to malfunction(and blow up in your face). Locked and Loaded: Players with the "Locked and Loaded" perk are better with small arms like pistols, meaning they're more accurate with a pistol and fire faster. Other: As with classes, you can make your own perk, but also as with classes, it must be accurate, not overpowered, and must be approved by me.
Also: I know that in the Civil War, disease actually killed many more people than bullets. However, just to make this interesting, you can and must find some way to make sure that your character doesn't get sick(they will, just not with a fatal disease, as long as you take precautions. If you have Resiliency, chances are you won't even get a minor disease). So, read up, and find out how you can save your character's life with some common sense!
Moderators: This game will start out with one moderator, Piester22, who helped me create this RPG by supplying accurate historical information. He can play the game, but can also respond to other players' scenarios(of course, Pie, you should be fair or you won't be a mod for long) and will also be giving you a dossier before each battle. As the game goes on, I may or may not add more moderators.
Any questions, comments, suggestions, or anything, feel free to post!
Name: James Brown Age: 21 Side: Union Home State: NY Rank: Captain. Health: 50/50 Class: Officer Skill: Command Perk: Locked and Loaded Weapon: Beaumont-Adams Revolver[6/6], A Saber Clothing: Union Uniform, Haversack Other Equipment: Bedroll, Canteen, Rations[1 week], Confederate Officer Hat, Musket Allies/Troops: 1,489[Equipped With Summer, Winter, Regular, and Decorative Uniforms, also have Good Weapons]
Name: James Brown Age: 21 Side: Union Home State: NY Rank: Captain. Health: 50/50 Class: Officer Skill: Command Perk: Locked and Loaded Weapon: Beaumont-Adams Revolver[6/6], A Saber Clothing: Union Uniform, Haversack Other Equipment: Bedroll, Canteen, Rations[1 week], Confederate Officer Hat, Musket Allies/Troops: U.S.S. Monitor Troop Equiment: Equipped With Summer, Winter, Regular, and Decorative Uniforms, also have Good Weapons
Journal of Cpt. James Brown of the Union Army July 29, 1861 After about a week or so of marching, I have finally arrived at New York Naval Shipyard. Although all the troops that I was previously assigned and know, like Cpl. Lansing, Pfc. Smith, and Lt. Cooper have been reassigned like I have, I was allowed to keep the equipment I bought for my troops. That way, any other soldiers that I command will be able to use it as well. As soon as I arrived in New York, I reported to the Naval Shipyard and Lt. Worden. "Sir!" I said stiffly, saluting my present superior. He saluted me in return. "At ease, captain," the lieutenant said, and I stood as normal. "So, I assume you're one of my officer replacements?" "Yes, sir," I replied. "Captain James Brown, officer of the Union Army, reporting for duty." "A simple yes or no would suffice, captain, no need for all the fanfare," Lt. Worden told me, with a wave of his hand. I clamped my lips tightly, feeling embarrassed. "So, sir...what are your orders?" I asked, unaccustomed to referring to a subordinate as my superior. "Well captain, as I understand it you're still very much a landlubber. I'm sending you off to basic seamanship training for a few months...you should be ready for offshore duty by the time this beauty's finished," Lt. Worden informed me. "Yes, sir!" I saluted again. "Excellent. Go report to Sgt. Thompson, he'll be your trainer. He's probably at the academy or the south dock," Lt. Worden instructed me. *end of page*