This is a tournament, where we all strive to kill each other. Fairly simple, and my co-hosts and me will strive to make it fair, as well as long lasting. We will also be participating, because we want to.
I'll be using random generators for attacks, each of which will be variable. The higher the max damage, the lower the min damage. Simple. I'll leave that up to you, so be fair. I WILL make sure that it is fair, so the simple rules is NO GOD MODDING. End of story. No exceptions.
I'll be using random generators for the numbers. For your attacks, the further out from 2500, the more you increase and decrease max and min damage.
For instance: 2600 max, 2400 min. 5000 max, 0 min. Get it? 2550 max, 2450 min. Simple. You cannot go below 0 min.
Critical chance will be decided by the roll of a die. There will be four die, and each one that reaches six is a critical multiplier. If one die hits 6, that's a double damage. If 2 hit 6, it's triple. 3, 4x damage. 4, 5x damage.
Everyone can choose their own attributes and attacks. Be as powerful as you want, up to a limit. Realism is a plus. If you have a lot of health, your attacks will be weaker, if you have less health, more powerful attacks.
Vinster, pHacon, and myself will oversee, with me doing most of it.
There will be up to 16 positions open, though I doubt we will reach that. I will start when we achieve 8, though positions will be open, up to sixteen.
You will fight each other, and kill each other. This is turn based, and I expect activity.
Your character is of your choosing. You may create one, or use a character from elsewhere.
Defensive, ally, and super attacks, are all only to be used once. Attacks may be used infinitely.
Finally, you have three offensive, one super attack; three defensive, and an ally obtainer.
Now for my sheet, and the example:
Name: Lucifer Health: 50,000 Attacks: Archangel Destruction (2000-3000), Rebellious Assault (1500-3500), Hellish Nightmare (1000, x2 critical [5 and 6 on a dice roll]) Super Attack: Demonic Apocalypse (0-12000 [no critical chance]) Defensive: Holy Miracle (restores 25% health), Archangels Deliverance (makes allies invulnerable for three turns), Critical Interception (disables enemy critical chances for 3 turns) Allies: Summon Fallen Angels [5] (5000 health each) Critical Chance: 1x
Slightly complex, but whatever. Also, if we get less than 8 participants, I will allow more than one character per person.
sound like fun but i have some questions. You were saying if you have more hp then you have less attack but how does that scale, do we make up moves just like u did, do super moves have a average of 6000, and could you have more detail on the allies?
Name: James Health: 50,000 Attacks: Ice Shurikans (2000-3000),Ice Blade(1500-3500), Water blast(1000, x2 critical [5 and 6 on a dice roll]) Super Attack:Insane aqarium (0-12000 [no critical chance]) Defensive: Med pack(restores 25% health), Ice shield(makes allies invulnerable for three turns), Ice Shield(Makes me invurnable for 2 turns) Allies: Summon Frost Giant [1] (25000 health each) Critical Chance: 1x
You were saying if you have more hp then you have less attack but how does that scale
This was a relative value. There is no set scale.
do we make up moves just like u did
Yes.
do super moves have a average of 6000
You choose.
and could you have more detail on the allies
They are essentially protectors, who will take damage each, while you attack. You can also give them attacks, though they cannot be very strong, and take up an attack slot.
Sorry for any confusion.
Name: James Health: 50,000 Attacks: Ice Shurikans (2000-3000),Ice Blade(1500-3500), Water blast(1000, x2 critical [5 and 6 on a dice roll]) Super Attack:Insane aqarium (0-12000 [no critical chance]) Defensive: Med pack(restores 25% health), Ice shield(makes allies invulnerable for three turns), Ice Shield(Makes me invurnable for 2 turns) Allies: Summon Frost Giant [1] (25000 health each) Critical Chance: 1x
You can make up attacks, you know. I'll let you revise that before it goes into service. This also includes attack damage.
Name: Prisoner 9133 Health: 100,000 Attacks: Shank (2500-5000) Poison needle (1000-3500) Makeshift Gun (1000-2500) Super Attack: Prison 9mm (0-20000) Defensive:Prison Armor (30% health restored) Riot shield (blocks all attacks for 2 turns but attacks are 80% weaker) Taunt (brings all attacks to allies to me) Allies: Summon Prison cronies [8] (2000 health each) Critical Chance: 1x
Good now. Just had to drop the Super Attack min damage and change your critical chance to 1x. It's good.
Name: Yahweh Christ Health: 60,000 Attacks: Exorcism(1000-1500), Holy Retribution(1500-3000), Obey Me (2500, Critical Chance increased by 25%) Super Attack: JOO ATE TEH APPLE!!!!!????(10,000 damage initial, 1,000 damage for 5 subsequent turns and stun for first turn) Defensive: Divine Intervention(-25% damage from all sources, but also damages self for 100 health), Born Again(stuns all enemies for 1 turn, for every enemy successfully stunned 10% of total health is healed), NO FREE WILL FOR YOU RAAAH(Turns one enemy into your ally for one turn) Allies: Angels[3](7,000 health each) Critical Chance: 1x
Name: Yahweh Christ Health: 60,000 Attacks: Exorcism(1000-1500), Holy Retribution(1500-3000), Obey Me (2500, x2 Critical) Super Attack: JOO ATE TEH APPLE!!!!!????(0-10,000 damage initial, 1,000 damage for 5 subsequent turns and stun for first turn) Defensive: Divine Intervention(-25% damage from all sources, but also damages self for 100 health), Born Again(stuns all enemies for 1 turn, for every enemy successfully stunned 10% of total health is healed), NO FREE WILL FOR YOU RAAAH(Turns one enemy into your ally for one turn) Allies: Angels[3](7,000 health each) Critical Chance: 1x
Fixed.
Name: Bill Door Health: 75,000 Attacks: Shotgun Blast (1000-4000), Double .44 (0-5000), Overfueled Gasoline bomb (500, x6 critical) Super Attack: Full Auto Shotgun (0-25000, 50% chance for x-2 critical) Defensive: Med Kit (restores 10% health), Expert Dodge (Invulnerbility for 1 turn), Hey, Look What I Can Do! (x2 damage and x4 Damage taken) Allies: Scrap Bots [5] (1000 health each) Critical Chance: 1x