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Gregbyte
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Gregbyte
1,053 posts
Nomad

Holy dudes its me again. But of course you don't remember me, unless your some insane regular here who remembers random people from a few years ago. Anyway, lets get with the RPG and less of my horrible introductions.

-----------------------------------

A single battle, based on WWI, you will be taking the role of the English/French battling the Germans.

To apply, select and fill in the appropriate sections of one of the classes below. Areas shown in [] are for you to fill out.

Rifleman
Name: Private [Choose one]
Age: [18-30]
Primary Weapon: Lee Enfield Rifle
Secondary: Webley Revolver
Equipment:
Knife
Frag x2

Sharpshooter
Name: Private [Choose one]
Age: [18-30]
Primary Weapon: Ross Rifle
Secondary: Dagger
Equipment:
Flare
Binoculars

Engineer
Name: Private [Choose one]
Age: [18-30]
Primary Weapon: Shotgun
Secondary: Webley Revolver
Equipment:
Wire Cutters
Coil of Barbed Wire
Frag x1

1 person per class, first come first serve basis. 3 people max.

  • 41 Replies
tomertheking
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tomertheking
1,751 posts
Jester

Sharpshooter
Name: Private Teehee!!!
Age: 21
Primary Weapon: Ross Rifle
Secondary: Dagger
Equipment:
Flare
Binoculars

Gregbyte
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Gregbyte
1,053 posts
Nomad

sorry tomer, three spaces is about all I can handle atm, what with the extreme amounts I'm writing xP

Private Carter
You hide against the trench, in the dark of the night you are easily hidden from the Germans. They jump straight inside and look left and right rather than behind them. Your intense training back in England lets you cock the bolt of the rifle easily and quickly, and you manage to take down three of them before any realise your here. The rest run off down the trenches, but two turn around to face you. One had a club with barbed wire rapped around it. He seems large and brutish, but slow in his movements. The other has a shotgun, but he's young and inexperienced and is scared by whats going on around him. He hides half behind the other man, who looks like a higher rank and perhaps the leader. The man comes lunging towards you and swipes his club across you, aiming at the head. You were already ducking, and easily dodge his attack. You rugby tackle his legs out from underneath him, and, despite his weight, you manage to topple him over onto the other man, and the boys scared trigger finger pulls the trigger. The brute falls back towards you, dead. The close range shotgun blast killed him easily. The other is still looking at his commander in horror and you have time to choose what you do.
A. Shoot the boy
B. Knife him
C. Spare his life but take his weapons, then tell him to run back to his side
D. Ignore him and pursue the other Germans.

Private Samuels
You quickly turn around and drop to one knee, readying your shotgun in your hands. You were the last person in a line of Englishmen for a while and you easily see the first one coming. He has a club and no ranged weapons. He sees you and hesitates, before charging at you with a wild cry. You get him in the chest. Another quickly takes his place and you hurriedly roll a frag along the floor towards then. You shoot the next one before running to join the rest of your men. -1 Frag You hear a cry from behind you along with the explosion. You feel sorry for taking their lives, but it had to be done. Looking behind you, you see a remaining two stop, and run back towards their side of No Mans Land, one of them is limping badly.

For some reason, the people in front of you stop, and you hear screams. You look over your friends shoulders and you see more Germans ahead, you shoot a shell over your soldiers shoulders (I couldn't help but notice the amount of alliteration I accidentally I put into this line xD)However, the quick thinking of the men in front of you deal mow down the Germans with a volley of Lee Enfield shots hitting the Germans like a gale force wind. Apart from the moans of a few Germans and Englishmen alike, the night has quietened down to its usual state. You take a deep breath. You turn around to see a German sneaking up on you! He has a frag grenade in his hand! He's running straight into the middle of your group. If you want to do something act fast!
This one's up to you, giving you choices would spoil the fun

Private Brown
You stick to the walls with the other Private, and as the Germans come down, you roar into action. You slice the leg of one as he jumps down and he falls to the floor, clutching his leg. You stab another in the back as he absorbs the shock of the jump with a crouch and he falls on his side, unmoving. One turns around with a club and smashes down on you. You try to sidestep, but he turns the vertical force into horizontal and hits you towards the floor. You look at Private Carter, but he's taking on two other men. You roll out the way as he smashes down, and reach out with your knife towards his lowered face. He screams in agony and lets go of the club. You swipe at his neck to kill him quickly and are appalled at the amount of blood gushing out from his neck. You turn back to Carter, and he has a whimpering German, barely 18 years old, in front of him. The boy is whimpering, and it seems Carter's thinking whether to spare him or not.
A. Kill the boy for Carter.
B. Leave them and pursue the Germans.
C. Search the dead on the floor for anything useful, then either A or B.

piester22
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piester22
975 posts
Nomad

Sharpshooter
Name: Private Brown
Age: 21
Primary Weapon: Ross Rifle
Secondary: Dagger
Equipment:
Flare
Binoculars

C, but if that kid shoots me ima stab Carter lol.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Pvt. Carter
Age: 20
Primary Weapon: Lee Enfield Rifle
Secondary: Webley Revolver
Equipment: Knife, Frag x2

C. Spare his life but take his weapons, then tell him to run back to his side

Electr021
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Electr021
288 posts
Nomad

Engineer
Name: Private Samuels
Age: 22
Primary Weapon: Shotgun
Secondary: Webley Revolver
Equipment:
Wire Cutters
Coil of Barbed Wire
Frag x0

I quickly dive into one of the mud bunkers used for housing, but quickly peek out of it, facing the german suicide bomber. I steadily aim my webley down towards the grenade, and fire off 2 shots and dive back into the bunker, avoiding a barrage of shrapnel and explosion just by an inch.

Gregbyte
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Gregbyte
1,053 posts
Nomad

Private Samuels
You dive into a nearby bunker, and peer out at the mad runner. You take careful aim at his hand that holds the stick grenade. You take two shots. Since the grenade is small, you hit his hand. He drops the grenade and clutches his hand. Your second shot hits him in the arm and he stops in his tracks, getting no closer to your men. The grenade hits the floor, and the impact causes the stick grenade to explode, blasting the German backwards a few feet. The blast was too far away to effect the rest of your guys however, and it seems you acted well. You come out of the bunker and all of the other soldiers start patting you on the back and congratulating you.
"Niice work man, you really saved our backsides with that quick thinking"
"I owe you a smoke or summink, we'd have all been dead if it weren't for you Samuels."
The chatter suddenly stops though,
"ATTEN-SHUN!"
You all ready and salute as the Lieutenant walks towards you through the crowd.
"All of you go back to rest, the threats been averted, nice work boys."
You start to walk back to your bunker when he stops you.
"Samuels...When you wake up, come to my, err, 'mud office'. By wake up I mean 0800 sharp."
You salute one last time and leave to go get some rest. Back at your room, you reload your shotgun and revolver before grabbing two grenades from a box. Put 4/16 in brackets next to shotgun, and 6/12 for your revolver. +2 Frags as well [Don't stop reading, once I finish the other two's scenarios, theres a scenario involving all three of you]

Private Brown and Carter
Carter points at the kids weapon, then at the ground, telling him to drop it. The shotgun falls limply out of the boys hands and you signal for him to run back to his side. He hesitates, then understands and runs as fast as he can. Brown takes a sad look at the poor boy, and walks on. Carter picks up the shotgun...
Carter
A. Keep it for yourself
B. Give it to Brown, he has barely any close range weapons.
You both start out at a walk and start running, you encounter no Germans, but find a pile of their bodies. You can't hear any gunshots anymore. Up ahead you see a group of Englishmen, but you hear a wild yell and some German shouting. You hear two shots, a scream and an explosion. You rush over to the crowd, and it seems someone done something quite heroic. A Lieutenant walks up behind you slowly, says something quitely to you,
"0800 my office. Be there sharp Privates."
You listen to the Lieutenant dismiss the others and return to your own quarters.
Carter Put 10/30 in brackets next to Lee Enfield and 6/12 for your Webley.
Brown Put 5/15 in brackets next to Ross Rifle.
Either Whichever of you takes the Shotgun, put 4/16 next to it.

All three of you
Location: Lieutenant Fieldings Quarters
Time: 0801
"Samuels, I'll start with you I think... I've heard from quite a few of your fellow soldiers that what you did with that German runner was very impressive. Your quick thinking and accurate shooting saved a lot of lives. I've reported on your work and been told to reward you. Private Samuels, you have, as of this moment onwards, attained the rank of Lance Corporal."
With a smile on your face, you thank and salute the Lieutenant.
"Privates Brown, you done well whilst keeping guard, and spotted the German spies, eliminating their advantage. Then, you and Carter successfully thinned the enemy ranks before they ran two feet inside our trenches. If you hadn't done that, the rest of our men might have been overpowered, and we could have lost a lot more men. I see fit to promote you both to Lance Corporal."
"Now, I have a very imporant mission for both of you. You will not be involved in any work today, but rather rest and prepare for tonight."
Carter asks, "Why, what do we have to do tonight?"
"I propose that the three of you do to them what they did to us tonight. Sneak up towards their trenches, lay coils, dig small trenches for cover in No Mans Land. Then, find out how many there are in each area. Be silent though, if you get caught, you'll be greatly overpowered. Take care kiddos, and good luck."

"Also, feel free to go to the armoury and pick up any weapons you might like, just don't go crazy."

All of You
Pick up to any three of these, they'll affect your performance when you go out to No Mans Land. When you choose your selection, please show which ones they were (as in the text that goes with them) It'd make my life a whole lot easier.
A. Rest
B. Visit the armoury
C. Restock/find equipment
D. Take extra ammo
E. Work on a silencer for your weapons
F. Practice shooting
G. Play cards etc.
H. Practice throwing knives
I. Practice tossing grenades
J. Practice close combat melee

piester22
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piester22
975 posts
Nomad

Sharpshooter
Name: Private Brown
Age: 21
Primary Weapon: Ross Rifle
Secondary: Dagger
Equipment:
Flare
Binoculars

B. Visit the armoury
E. Work on a silencer for your weapons
J. Practice close combat melee

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Pvt. Carter
Age: 20
Primary Weapon: Lee Enfield Rifle[10/30]
Secondary: Webley Revolver[6/12]
Equipment: Knife, Frag x2, Shotgun[4/16]

A. Keep it for yourself


C. Restock/find equipment
F. Practice shooting
J. Practice close combat melee

Electr021
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Electr021
288 posts
Nomad

Engineer
Name: Private Samuels
Age: 22
Primary Weapon: Shotgun [4/16]
Secondary: Webley Revolver [6/12]
Equipment:
Wire Cutters
Coil of Barbed Wire
Frag x2

In this order so Ill get the max out of my rest!

A, C, D

Electr021
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Electr021
288 posts
Nomad

(Sorry, I forgot to put the text :/)

Engineer
Name: Private Samuels
Age: 22
Primary Weapon: Shotgun [4/16]
Secondary: Webley Revolver [6/12]
Equipment:
Wire Cutters
Coil of Barbed Wire
Frag x2
In this order so Ill get the max out of my rest!

A: Rest

C: Restock/find equipment

D: Take extra Ammo

Gregbyte
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Gregbyte
1,053 posts
Nomad

Remember to change the ranks before your names to Lance Corporal now.

Lance Corporal Carter
You scrounge around your quarters for equipment. You lay them all out on your bed and in the end take what you think will be most useful. +1 Frag, +1 shovel, +binoculars, +1 flare and +wire cutters You then take the intricate trench system back towards the secondary trenches, far away from enemy artillery fire. Here, you can walk above ground sometimes but instead a firing range has been cut out of the mud. With ammo supplied by the box next to you, you keep shooting at targets at mid to long range until you end up emptying two boxes of 'munitions. You feel like you can hit the spot you want better, as can be seen by the letters CARTER thats been shot out of the wood targets on the other side. Put a new field "Improved Skills" and put "Rifle Accuracy" next to it. Next you go to a small room that seems pretty average, but you know better. Inside, people wrestle and bet, but instead of money, smokes are the currency. You go inside and take off your shirt, to the delight of the people there, and you step up to fight. You fight rough and hard, and win yourself a pack in the process. You don't smoke however, so you trade it for someone elses ration packs. Put "Hand to Hand Combat" in Improved Skills as well.

Lance Corporal Brown
(Remember to put the ammo capacity for your Ross Rifle)
You visit the armoury, where weapons adorn shelves, racks and tabletops. You look around the close range weaponry, and find yourself an automatic Luger pistol.
The armoury attendant speaks up, "Haha, found that off one of them Jerrys I did. He don't want it no more, so I took it and made good use of the gun. I don't want it though, I have my trusty shotgun instead. Have it if you want."
Add "Luger Pistol [10/20]" to your secondarys
You go into the wrestling room you know all too well, and prepare yourself for a fight. There, you find Carter also ready to fight. You too spar for quite a while, and you learn a few tricks as well. Add "Improved Skills" to the bottom of your Character Sheet and put "Hand to Hand Combat" in there
You spend the rest of the day time fashioning a silencer for your Ross Rifle and your new Luger. You use a variety of materials and in the end you have a working thing that you can easily and quickly attach to your weapons. You test it out on the wall with your Ross Rifle. Instead of the loud rapport you usually expect, a silenced 'tok' emits from the rifle. Your friend in the upper bunker, shifts around, but remains asleep, proving it works well. Add "Silenced" before each of your weapons names.

Lance Corporal Samuels
After the Lieutenants briefing, you head straight back to your room, and get as much rest as you can. You wake up, and slowly collect equipment from around you in your room. You pick up another coil of wire, 3 pressure activated mines and a dagger. You then head over to the armoury, where you request extra ammo for your weapons. The attendant there gives you 8 extra shotgun shells and 6 more bullets for your Webley. Whilst there, you spot an attachable griup for your shotgun. You take that too, it'll help you fire off rounds faster, and more accurately. Add +Grip to the end of shotgun


Sorry for not giving you any proper scenarios; it's gonna be some long story from here til the next time you have an option so I'll be doing that when I have a bit more time.

piester22
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piester22
975 posts
Nomad

Sharpshooter
Name: Private Brown
Age: 21
Primary Weapon: Ross Rifle[5/15], Silenced Luger[10/20]
Secondary: Dagger
Equipment:
Flare
Binoculars
Improved skills:
Hand-to-hand

Electr021
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Electr021
288 posts
Nomad

Engineer
Name: Lance Corporal Samuels
Age: 22
Primary Weapon: Shotgun+Grip [12/16]
Secondary: Webley Revolver [6/12]
Melee: Dagger
Equipment:
Pressure activated mines x3
Wire Cutters
Coil of Barbed Wire x2
Frag x2

I continue to walk around our trenches, visting friendly soldiers ive met over my stay in this horrid hellhole, literally, until I am given further orders to move out.

Gregbyte
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Gregbyte
1,053 posts
Nomad

All of you
You check your bags one last time, and head off. Brown clambers over the top of the trench, and helps the others up with a helping hand. You make slow movements, heading slowly to the Germans side. You're careful to dodge barbed wire fences, which are hard to see in the dark. The craters around you created by constant artillery fire provide cover and quick resting spots.
Samuels suddenly speaks up, "Hey guys, shouldn't we spread dirt on our faces, so its harder to be seen?"
You all agree its a good idea and proceed to do so. You now have trouble seeing each other, but make steady progress to their side. By what the lieutenant told you, you realise theres only a few hundred yards until you come up to their trenches. You slow down a lot, and end up going prone on the floor and dragging yourselves across. You find yourself just by the edge of their trenches! You've all quitened down, and slowly survey the trench. Carter uses his binoculars and notes down the nearest patrol groups. There isn't anything at all for quite a stretch, the nearest night guard tower is 200m away. You slowly slip down into the trench one by one. Now it's up to you to decide how to carry out your orders.
Samuels
A. Cut the wires they've set up to protect their trenches.
B. Quietly dispatch anyone on patrol.
C. Go into their rooms and slowly kill them one by one.
D. Your choice.

Carter
A. Collapse parts of their trench system
B. Dig out their front wall so its a slope, making it harder for them to find cover.
C. Quietly dispatch anyone on patrol.
D. Go into their rooms and slowly kill them one by one.
E. Your own choice

Brown
A. Quietly dispatch anyone on patrol.
B. Go into their rooms and slowly kill them one by one.
C. (Silencer Special) Hunt German officers
D. Your own choice

Team Options
At least two of you must agree to a single one of these.
A. Lay down pressure mines outside the doors of the largest bunkers you can find, then cause a rucus to make them come out side and blow up.
B. Sabotage their trench system by collapsing their trenches.
C. Block the entrances to their bunkers with lots of dirt.
D. Go deeper into their trench system (to find higher valued personnel and find plans)
E. Go deeper into their trench system (to sabotage their artillery)

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Lcpl. Carter
Age: 20
Improved Skills: Rifle Accuracy, Hand To Hand Combat
Primary Weapon: Lee Enfield Rifle[10/30]
Secondary: Webley Revolver[6/12]
Equipment: Knife, Frag x2, Shotgun[4/16], Fragmentation Grenade,Shovel, Binoculars, Flare, Wire Cutters

Well, let's see.

I'll either do
D. Go deeper into their trench system (to find higher valued personnel and find plans) or
E. Go deeper into their trench system (to sabotage their artillery), depending on what the other players want to do. If nobody wants to do either of those, then I'll do
D. Go into their rooms and slowly kill them one by one.

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