Yo guys, first of all, this is my first rpg, so dont drown me in possible corrections please. second, please dont join unless you have played through a few missions of Starcraft, or Starcraft Brood War (not including sc2 cause i havent played that). third, i will soon delegate control of this thread to someone else because my parents hate me going on the forums, so i wont be on much.
Here's the char sheetyour going to start with infantry(not including ghosts) until you rank up)
Name: (first and last) Rank: private Type: (marine, firebat, or medic)(for more varity) Health: 100 (jacked up so you dont die within the first mission)(you will gain more when you change to seige tanks, vultures, or golioths) energy: (medics only)100 abilities: (see below) Inventory: (see below)
Inventory Items: Marine: Body Armor, Guass Rifle Firebat: Heavy Body Armor(lose a bit less health), Flamethrower Medic: Body Armor, 10 flash grenades
Abilities: Marine/Firebat: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Medic: Heal: restores 5 hp per use -3 energy, Restoration: removes all abnormal status from target unit(blind, ensnare, plauge, etc)
heres the rank up sheets rank 1: private rank 2: sergant rank 3: 1st liutenant veichle choices rank 4 rank 5 rank 6 air unit choices/ghost rank 7: flight sergant rank 8: commadore ghost rank: specialist (rank 4,5,6 will be filled in later when i remember what they are and i will update your inventories when you choose a new unit type)
Name: Kyle Yuri Rank: private Type: marine Health: 100 energy: 0 abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Guass Rifle
Name: Bob Rank: Private Type: Firebat Health: 55 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower
5 mutas left and 3 overlords and no, the wraiths do not have cloak.
you succeed in demolishing a good half of the lurkers and damage alot of the buildings. now what?
Name: Kyle Yuri Rank: private Type: marine Health: 100 energy: 0 abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Guass Rifle
the zergling stays knocked out for the trip back to your base(luckly). as soon as you arrive, you notice your base has been razed by all sides. what do you do now?
you barely make it back alive. multiple explosions have sent shrapenal ripping through your left arm. you recive medical attention as you reach another base. now what?
Name: Jon Raynor Rank: Private Type: Marine Health: 100 Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Gauss Rifle
the commander spazes out as soon as he heard the news and tells you to see if the mutas are any closer. wraith reenforcments are inbound
there are no longer mutalisks, but cocoons. (uh oh) now what do you do?
Name: Bob Rank: Private Type: Firebat Health: 55 energy: abilities: -Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: -Heavy Body Armor -Flamethrower
Any hydras left?
If not, stack the wraiths and start harassing the mutas...wraiths have 5 range; mutas have 3. After each volley, run back to the marines so the mutas can't kill the wraiths without getting owned.
Name: Jon Raynor Rank: Private Type: Marine Health: 100 Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use Inventory: Body Armor, Gauss Rifle
Agh well there's not really anything we can do. We'll just have to set up scouts to see if they turn into Devourers or Guardians. If Devourers...call off the Wraiths, send in as many Firebats and Marines as possible. If Guardians...just keep the Wraiths coming and wait until then.