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rick073
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rick073
2,754 posts
Peasant

Yo guys, first of all, this is my first rpg, so dont drown me in possible corrections please. second, please dont join unless you have played through a few missions of Starcraft, or Starcraft Brood War (not including sc2 cause i havent played that). third, i will soon delegate control of this thread to someone else because my parents hate me going on the forums, so i wont be on much.

Here's the char sheetyour going to start with infantry(not including ghosts) until you rank up)

Name: (first and last)
Rank: private
Type: (marine, firebat, or medic)(for more varity)
Health: 100 (jacked up so you dont die within the first mission)(you will gain more when you change to seige tanks, vultures, or golioths)
energy: (medics only)100
abilities: (see below)
Inventory: (see below)

Inventory Items:
Marine: Body Armor, Guass Rifle
Firebat: Heavy Body Armor(lose a bit less health), Flamethrower
Medic: Body Armor, 10 flash grenades

Abilities:
Marine/Firebat: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Medic: Heal: restores 5 hp per use -3 energy, Restoration: removes all abnormal status from target unit(blind, ensnare, plauge, etc)

heres the rank up sheets
rank 1: private
rank 2: sergant
rank 3: 1st liutenant
veichle choices
rank 4
rank 5
rank 6
air unit choices/ghost
rank 7: flight sergant
rank 8: commadore
ghost rank: specialist
(rank 4,5,6 will be filled in later when i remember what they are and i will update your inventories when you choose a new unit type)

  • 21 Replies
Renjineon
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Renjineon
3,912 posts
Nomad

Name: Kyle Yuri
Rank: private
Type: marine
Health: 100
energy: 0
abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Guass Rifle

take as prisoner

rick073
offline
rick073
2,754 posts
Peasant

Name: Bob
Rank: Private
Type: Firebat
Health: 55
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower

5 mutas left and 3 overlords and no, the wraiths do not have cloak.

you succeed in demolishing a good half of the lurkers and damage alot of the buildings. now what?

Name: Kyle Yuri
Rank: private
Type: marine
Health: 100
energy: 0
abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Guass Rifle

the zergling stays knocked out for the trip back to your base(luckly). as soon as you arrive, you notice your base has been razed by all sides. what do you do now?

Name: Phillip Vasquez
Rank: private
Type:medic
Health: 48
abilities: medic
Inventory: Body armor,10 flash grenades

you barely make it back alive. multiple explosions have sent shrapenal ripping through your left arm. you recive medical attention as you reach another base. now what?

Name: Jon Raynor
Rank: Private
Type: Marine
Health: 100
Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Gauss Rifle

the commander spazes out as soon as he heard the news and tells you to see if the mutas are any closer. wraith reenforcments are inbound

there are no longer mutalisks, but cocoons. (uh oh) now what do you do?

locoace3
offline
locoace3
15,053 posts
Nomad

Name: Phillip Vasquez
Rank: private
Type:medic
Health: 48
abilities: medic
Inventory: Body armor,10 flash grenades


look for a CO or anyone to inform me what going on now

lalala12
offline
lalala12
2,164 posts
Nomad

Name: Bob
Rank: Private
Type: Firebat
Health: 55
energy:
abilities:
-Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory:
-Heavy Body Armor
-Flamethrower

Any hydras left?

If not, stack the wraiths and start harassing the mutas...wraiths have 5 range; mutas have 3. After each volley, run back to the marines so the mutas can't kill the wraiths without getting owned.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Name: Jon Raynor
Rank: Private
Type: Marine
Health: 100
Abilities: Stimpacks: increases fire rate and movement speed, but removes 5 health per use
Inventory: Body Armor, Gauss Rifle

Agh well there's not really anything we can do. We'll just have to set up scouts to see if they turn into Devourers or Guardians. If Devourers...call off the Wraiths, send in as many Firebats and Marines as possible. If Guardians...just keep the Wraiths coming and wait until then.

rick073
offline
rick073
2,754 posts
Peasant

meh parents r gay so i now delegate control of this thread to lalala12.

got that?

l8er

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