The problems I see with this is that the leaderboards are dynamic in that the ranks are always changing, so in otherwords does some one deserve to keep 25 AP if they managed to keep in the top 100 for the first hour that a game has been released, and if that were true wouldn't this give the people who played it first an advantage? My second concern is hackers would take the top rank and get AP because of it, and this could potentially give additional motive for users to use hacks in games to take the #1 spot in the leaderboards unfairly, and while these scores get removed fairly quickly, and I'm guessing that the users themselves will get banned, it could become a problem anyways. The final and most important concern is that AG likes to reward AP for community activity, not how well you play the games themselves, and they do not like to have any sort of medal/achievement system, which if you look at it from a certain perspective, that is basically what this is, except it has more problems with it then your typical achievement system would because of the leaderboards being a dynamic thing that is always changing, instead of a constant goal that every member can reach, that would take the same amount of skill to reach, etc. My point is that no matter what way I look at it, this just has no hopes of working, much less even being considered for that matter. Sorry if I am coming off harsh here, but I am simply trying to be realistic is all.