Humans and the Hive, a strange, reptilian-like species, have been at war for hundreds of years now... to no avail. both sides, having equal or greater amounts of technology, not much has been gained for the past few centuries, with peace talks ending in ambassador's heads being sent home in a box. Our 'relationship' with them is an extremely bitter, bloody one, with neither side willing to settle to a peace compromise, nor willing to give up any of their own gains for peace.
Your spaceship, a sleek, small cargo ship, has just landed on a 'dead' planet. Last contact with the former human inhabitants was lost 7 months ago, and what happened is unknown. completely unknown. a Lush forested planet, your ship lands in a clearing of strange flowers and grasses. The teams of Space Marines, scientists, laborers, and engineers immediately unload.
Your mission? find teh lost colony, explore it, and see if they are still there. If they are alive and well, pack up and return back to the nearby Cruiser, Sunbeam. Secondary objective, see if the Hive has anything to do with this
and if the colony isn't alive and well, colonize it yourself until reinforcements arrive.
Char Sheet:
Captain Name: Ship Name: (optional) Ship type: Sloop class cargo Personnel: 175 space marines, 50 scientists, 200 laborers, 60 engineers, 30 crew, 250 civilians/tourist Cargo: Some cattle, chickens, construction tools, and food/drink ( 5 months)
This is along the lines of an sci-fi, so if you no likez those games, too bad.
You are NOT the captain and therefore leader of the mission, you are a Space Marine. but you might be a leader :P
Captain Name:Jean-Luc Picard Ship Name: S.S. Enterprise (big sci fi nerd :P) Ship type: Sloop class cargo Personnel: 175 space marines, 50 scientists, 200 laborers, 60 engineers, 30 crew, 250 civilians/tourist, 1 sick corpse Cargo: Some cattle, chickens, construction tools, and food/drink ( 5 months) Buildings, improvedtents ( 30), armored chainlink fence Projects:, ame anti- virus/ disease ( 4 turns) Techs: hazmat suit,tents,gas mask, Basic blaster+pistol, carbon armor, prototype hovercraft, airseal helmet+mask ( head armor), medkit
extra foodz and metal and a few explosives OH and a order of hold on *counts* 1000 tacos! oh then some specs for fuel both for flamers and jets large and chainsaws also a rocket launcher
Captain Name:Jean-Luc Picard Ship Name: S.S. Enterprise (big sci fi nerd :P) Ship type: Sloop class cargo Personnel: 175 space marines, 50 scientists, 200 laborers, 60 engineers, 30 crew, 250 civilians/tourist, 1 sick corpse Cargo: Some cattle, chickens, construction tools, and food/drink ( 5 months) Buildings, improvedtents ( 30), armored chainlink fence Projects:, make armored rocket launcher ( 1 posts), make smartgun ( 7 posts) Techs: hazmat suit,tents,gas mask, Basic blaster+pistol, carbon armor, prototype hovercraft, airseal helmet+mask ( head armor), medkit, rocket launcher, jet/flamer fuel, disease serum ( unknown disease)
lulwut AI? you developz a smart gun, but it ends up shooting all over the place, killing the lead researcher on the project and setting you back... a LOT.
Captain Name:Jean-Luc Picard Ship Name: S.S. Enterprise (big sci fi nerd :P) Ship type: Sloop class cargo Personnel: 175 space marines, 50 scientists, 200 laborers, 60 engineers, 30 crew, 250 civilians/tourist, 1 sick corpse Cargo: Some cattle, chickens, construction tools, and food/drink ( 5 months) Buildings, improvedtents ( 30), armored chainlink fence Projects:, make armored rocket launcher ( 1 posts), make smartgun ( 7 posts) Techs: hazmat suit,tents,gas mask, Basic blaster+pistol, carbon armor, prototype hovercraft, airseal helmet+mask ( head armor), medkit, rocket launcher, jet/flamer fuel, disease serum ( unknown disease)
take the guns A.I. (has to have one to be smart) and put in an IFF system that sense the transmissions of the chips in peoples blood-streams so it will identify them as a friendly simple simple