this is an rpg based on the book shades children. players will control either, a senior monster, a human starting in a dorm, or an overlord, one overlord to every 3 players. i, the host will control shade, the leader of the children, i will set missions and give out rewards, and everything. a standard character sheet will be. name: species: change talent(if human)emblem(if overlord)loyal to( if monster) energy(for change talents) creating troops (if overlord) and command for senior creatures hitpoints:10 change energy: used to by deceptors and hire units.
let me set the scene: 15 years ago everyone above the age of 14 vanish and the overlords appeared, and began to raise children to create there creatures, for hunting down escapees and waring against each other. humans must first escape the dorm by exploiting the first opportunity you get, be sure to use your change talent. overlords start with 10 of the following units.
myrmidons: a strong brute unit ferrets: good for hunting escapees only useful at night, does not like heights wingers: flying units, they are fast, but do low damage. screamers: when a human encounters one, it screams, causing allys to rally towards it. trackers: good at finding escapees, weak fighters.
and senior creatures start with 9 of there respective race, any of the above.
i will start
name: shade species: ai emblem: none energy:none hitpoints: non combat unit items to reward with:deceptor(makes wearer invisible to monsters) battery(used to power deceptor) flash bang grenade, (stuns enemy) grenade (deals high damage) rope (useful for climbing buildings) sword (given upon finding me)
the map looks like this
""""""""""""""""""""""""""""""""""""""""""""""""""" " " " 14 9 7 f " " 3 4 " " " " d " " 13 10 1 2 5 " " s " " " " " " 12 11 8 m 6 " """""""""""""""""""""""""""""""""""""""""""""""""""
s = sub, shades base d = dorm, human spawnpoint m = meat factory,spawn point for all monsters, player and overlord f = fort, always brimming with monsters, go here for a challenge. numbers = travel points, you can travel from one to the next, nearest one, not in numerical order, cost 1 energy.