ForumsForum GamesAge Of Empire Civilazation builder!

541 48267
locoace3
offline
locoace3
15,053 posts
Nomad

based off of my favorite (yet old) game AoE I
well here the char sheet

Name:
Civilization: (Hittite Egyptian so long as it was a real one)
Techs:Basic clubs,Simple huts,simple granary,simple storage pit,simple docks
Age:Stone age
Builders:100
Researchers:100
Soldiers:50
Events:
In progress:
Soldier types:simple club men
Resources:500

  • 541 Replies
locoace3
offline
locoace3
15,053 posts
Nomad

Iron - Squire


Flag

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms
Age:Tool age
Builders:100
Researchers:100
Soldiers:50
Events:
In progress:food sources 7 posts
Soldier types:Axemen,Simple clubmen
Resources:400
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport


you make 100 peoples distribute them how you want

you now have domesticated animals and farms! (good food sources uses builders turns them into farmers)

25wes25
offline
25wes25
1,584 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms
Age:Tool age
Builders:100
Farmers:50
Researchers:100
Soldiers:100
Events:
In progress:food sources 7 posts
Soldier types:Axemen,Simple clubmen
Resources:300
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

I took away 100 resources from research and add my 100.

I let them rest again.

Has anything new come from my first tribal nieghbor.

I research mineing.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Tribe name:
Name: Demosthenes Andreious
Civilization: Greece!
Techs:Basic clubs,Simple huts,simple granary,simple storage pit,simple docks
Age:Stone age
Builders:100
Researchers:100
Soldiers:50
Events:
In progress:
Soldier types:simple club men
Resources:500
Buildings:50 simple huts

Research technology.

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:100
Farmers:50
Researchers:100
Soldiers:100
Events:
In progress:resources sources 7 posts
Soldier types:Axemen,Simple clubmen
Resources:500
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

well they growing but their still in late stone age perfect conquering if you has enough soldiers


you make 150 peoples

you use up 50 resources now that you have a stable food source the other sources become a resource...source and now you can mine stone and gold if found

locoace3
offline
locoace3
15,053 posts
Nomad

Tribe name:
Name: Demosthenes Andreious
Civilization: Greece!
Techs:Basic clubs,Simple huts,simple granary,simple storage pit,simple docks
Age:Stone age
Builders:100
Researchers:100
Soldiers:50
Events:
In progress:
Soldier types:simple club men
Resources:500
Buildings:50 simple huts

well you need to make the buildings for the corresponding thing and only where you find food/resources use 25wes25 as a guide from his techs page

25wes25
offline
25wes25
1,584 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:150
Events:
In progress:resources sources 7 posts
Soldier types:Axemen,Simple clubmen
Resources:500
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

I build 5 farms 10 farmers each then i build 5 mines on a nearby mountain/hill.

This is getting good!

Can i make my fishing boats fish?

I research Carpentry(woodworking)

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:150
Events:
In progress:resources sources 6 posts
Soldier types:Axemen,Simple clubmen
Resources:650
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

you makes the farms for 50 resources

ty ^.^

well you get extra foods make them resources or make people happy

your missile weapons are better and your builders/workers are better at cutting wood (to use this you gotta build an archery range and a stables for Calvary)

25wes25
offline
25wes25
1,584 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:150
Events:
In progress:resources sources 6 posts
Soldier types:Axemen,Simple clubmen
Resources:650
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

I build archery and stable.

I send my army to conqour that first village i found!

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:150
Events:
In progress:resources sources 6 posts
Soldier types:Axemen,Simple clubmen,simple bowmen,scouts(Calvary)
Resources:650
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

well no strategy well than i will make it a headlong charge with the weakest unit up front

use the peoples to your advantage (scouts can check their defenses,bowmen are good for a pre attack and axemen are good...at fighting)

25wes25
offline
25wes25
1,584 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:150
Events:
In progress:resources sources 6 posts
Soldier types:Axemen,Simple clubmen,simple bowmen,scouts(Calvary)
Resources:650
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

I have 25 scouts up front.
50 archer support.
50 axmen behind the scouts.
25 scouts take out the enamy archers in an ambush.

The archers shoot first.
The scouts up front charge calvalry usually beat infantry.
Then the axmen charge in.
The scouts then ambush.

locoace3
offline
locoace3
15,053 posts
Nomad

Iron - Squire


Flag

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:135
Events:
In progress:resources sources 6 posts
Soldier types:Axemen,Simple clubmen,simple bowmen,scouts(Calvary)
Resources:650
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

cool

your archers fire a couple volleys and hopefully kill some

you calvary charge but are stopped up by some sentry towers and small walls (their scouts their really weak but really fast they are armed with a light spear and no armor if you researched armor it would have worked better)
10 of them are killed

they charge in and start beating on the wall severely damaging it
your scouts fin a small chink in their fences (shorter than normal part) and jump over it then they find the clubmen and a few bowmen killing them but losing 5

locoace3
offline
locoace3
15,053 posts
Nomad

why is chink censored? well its a less than good defense...

25wes25
offline
25wes25
1,584 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:135
Events:
In progress:resources sources 6 posts
Soldier types:Axemen,Simple clubmen,simple bowmen,scouts(Calvary)
Resources:650
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

I imediately let my people rest.

The soldiers garrison on the walls and towers.

The peasants are respected and kept alive.

I take any of the enamies soldiers that are left and allow them to join me.

I deploy me builders to upgrade walls and towers.

My researchers research armor and if posible swords.

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:105
Events:
In progress:resources sources 4 posts
Soldier types:Axemen,Simple clubmen,simple bowmen,scouts(Calvary)
Resources:750
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

well its gunna be after teh battle...

they take down a couple parts of the wall and immediately storm in killing the soldiers -30 soldiers

you dun kill the peasants or their buildings

lolno ya dun researched those *cough granary cough*

they research leather armor and toolworking from teh storage pit

-100 resources

but your still making resources ^.^

25wes25
offline
25wes25
1,584 posts
Nomad

Name:Wesley The Conqourer
Tribe Name:The Survivors
Civilization: England
Techs:Basic clubs,Simple huts,simple granary (walls and towers),simple storage pit (Armor and and weapons making),simple docks(boats),simple boats,war axe,simple axe,market,archery range,stables,barracks,domesticated animals,farms,mining
Age:Tool age
Builders:150
Farmers:50
Researchers:150
Soldiers:105
Events:
In progress:resources sources 4 posts
Soldier types:Axemen,Simple clubmen,simple bowmen,scouts(Calvary)
Resources:750
Buildings:50 simple huts,2 simple storage pits,1 granary,1 dock,1 Barracks,5 farms
Vehicles:2 scout boat,2 trade boat,2 fishing raft,1 light transport

I build a granary out of total randomness

Showing 46-60 of 541