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Welcome to the war, soldier. This is a war of mystery and intrigue set sometime in the mid-22nd century. As the years progressed, we finally gave in to our self-destructive tendencies. WW3 began sometime in 2045, one hundred years after the end of WW2, when paranoia finally took over and North Korea bombed South Korea. South Korea and her allies returned the assault. North Korea's allies responded. Soon, you were either on the side of the Allies(South Korea, America, England, and Australia were the main powers of the Allies) or North Korea(China, Japan, and Russia were powerful factors in their favor), and if you were neutral, both sides hated you. Instead of being an war fought in the hearts of the soldiers, WW3 was a war fought on the fields of technology. The entire world suffered, and the entire world participated. Each country bombed one another repeatedly until the entire world was reduced to an ashen wasteland. The low tactics and merciless technology used in WW3 made the bombing of Hiroshima look like a strictly regulated water balloon fight. After the end of WW3 in 2091, after nearly half a century of the bloodiest conflict the world has ever seen, the war stopped. Nearly all humans were dead, the world's population gone from billions upon billions to mere hundred thousands. Finally, humanity realized its mistake. Many of the survivors were mutated or sick from the radiation of the nuclear assault. The survivors banded together after a long time of hating each other and with the technology they had left, created a spaceship that could transport them to another planet. They managed to colonize Mars to live there. It wasn't as nice as Earth in the beginning, but they were able to survive, and after about a century of this, Mars had terraformed thanks to inhabitants and by now is much like Earth. Humans adapted quickly and rebuilt their old society. However, no one forgets the devastation of WW3. They renamed Mars, Earth, as a reminder of what could happen to them if they weren't careful. And now they must live with the Aftermath.
January 19, 2209
"Sir!" called a young technician sitting at a monitor. "I've received some kind of strange transmission...it's in Colonist frequencies and seems to be automated." The commander walked up.
"That's impossible, staff," Col. Rienhardt replied, almost derisively. "There are no active colonies in the area. We're an exploration team, the first humans here. Check your readings and instruments again."
"I've already done that sir; twice. I can assure you that this is an emergency transmission from a colony," the staff sergeant told him.
"Well, play it then, " ordered Col. Rienhardt. Shrugging, the technician turned a knob and dial, then pushed a button. There was a crackle of static for a moment, then the staff sergeant adjusted something and the sound cleared up.
"This is an emergency distress beacon from Colony November Four Niner One Echo on planet Foxtrot 21. This is from the crew of Project L.E.A.P., Operation Small Step. This signal indicates that the bunker has been evacuated, and the crew is all dead, fleeing, or incapacitated as they cannot press the emergency transponder button themselves. Last known location of this colony and colonists is 29 degrees, 16 minutes, and 22 seconds North, and 94 degrees, 49 minutes and 46 seconds West. Please send help. Mayday. This is an emergency distress beacon from Colony November Four Niner-"
The staff sergeant shut off the transmission.
"Why'd you do that?" demanded Col. Rienhardt. "It was still playing."
"It's on a loop, sir. It keeps playing over and over," the technician told him.
"Well, can you find out how long it's been playing for?" Col. Rienhardt requested.
"Yes, sir," the technician nodded. "It looks like that transmission has been playing for approximately two centuries. If whatever caused the colonists to flee didn't kill them, they're dead now anyway. All of them. There's no reason for us to respond."
"Two centuries...and you're sure your equipment's not faulty?" Col. Rienhardt checked.
"Yes, sir," confirmed the technician. "I don't know how it's possible, but it's happening."
"We have only had space travel for one century, staff sergeant. Do you realize how much of a discrepancy that is?" demanded Col. Rienhardt. "The only way for this to be possible is if some other planet had developed it, and that's impossible."
"Really, sir?" asked the technician dubiously. "Are you really willing to completely dismiss the idea of any intelligent life somewhere else in the universe, at any other point in time?"
"Yes, Staff Sergeant, because it's absolutely ridiculous!" Col. Rienhardt barked. "Requisition for new technical equipment, ASAP, because it's obviously a mistake. I'll report this to our commanders back on Earth, but we will continue with our exploration expedition regardless."
"Yes, sir," sighed Ssgt. Pavlov.
3 Weeks Later...
"What's this?" demanded Lt. Gen. Riggs, current leader of the United Earth Coalitions Air Force.
"It's a report on that missing exploration expedition crew in the Andromeda Galaxy, sir," the A1C. informed him. "Remember? They held radio silence for two weeks after they were supposed to return and we sent a ship out looking for them."
"Commanding officer?"
"Colonel Ernst Rienhardt, sir, also of the Air Force," replied the airman.
"Ship?"
"The Soviet, sir," answered the A1C. The UECAF named their ships after the country of their crewmembers, in this case, Russia.
"What do we think happened to them?"
"We know what happened to them sir, just not why. Their ship was completely destroyed, their crew members all either vented out into empty space or missing. We have most of their bodies accounted for, the others probably drifted off too far in space or were captured by the gravity of a larger object."
"But we don't know what destroyed their ship or how?"
"That's correct, sir. But we did find this recording," A1C Rousseau handed the lieutenant general a small disc. Lt. Gen. Riggs popped the disc into a computer and soon the speakers crackled to life with the voice of Colonel Rienhardt.
"They were in the ship. When they came out, they killed us all. They're awake now. They're coming for the rest of the colonies. You have to deploy, right NOW! They are nearly invincible, but their only weakness is in their transmission. We seem to- *static*"
"What's the rest of it?!" demanded Lt. Gen. Riggs.
"No idea, sir," replied A1C Rousseau. "Either the file has been corrupted beyond repair or the colonel didn't finish hi last transmission. Either way, we'll never know what else he meant to say."
"We have to cease all colonization activities in the area," Lt. Gen. Riggs decided. "Deploy all available troops to the area, immediately."
"Yes, sir. Shall I contact the other agencies as well?" asked A1C Rousseau.
"I suppose it's best..." sighed Lt. Gen. Riggs. "Contact FEDA and the EDL. I want all hands on deck for this."
"Yes, sir!" A1C Rousseau replied, saluting.
Factions
Earth Defensive League: The Earth Defensive League, or EDL, is a Spartan organization dedicated to warfare. They are unforgiving and punish crimes severely. They are highly disciplined and well-trained. They are not officially the defenders of Earth despite their claims, and because of this people often mistrust them. Their motives, from a militaristic viewpoint, are unclear, and that is troubling. However, the EDL has given the rest of Earth no substantial proof that they mean anything other than good. They alter children born into their society within the week they are born, enhancing their mental or physical capacity for warfare and destruction, and for their entire lives members of the EDL are trained to use their respective skills. The ethics of this procedure are a heavily debatable topic, and several people protest to it, but it has its results. All EDL soldiers are near-perfect killing machines, incredibly strong or fast or smart. They dislike the use of technology such as guns or bombs, and prefer to use their body as their only weapon, lethal as it is. They could almost be described as technophobes. They believe that anyone who needs to use technology and equipment is weak, considering them cowards and showing no respect. They regard the UEC with pure derision due to their reliance on technology and the FEDA with some respect, recognizing the threat that the latter poses, but they believe that the latter's lack of discipline and perceived mercy has weakened their organization. They are egotistical with a "holier than thou" type of outlook, except instead of "holier" it's "stronger", and are also very aggressive. They feel the need to prove their strength often and if someone questions their abilities, they are often killed or severely wounded. They regard civilians with even more derision than the UEC, recognizing that they are completely helpless and thinking them no more than a pet; it amuses you, so you keep it around, but you could kill it any time you wanted to, and they like to remind civilians of that fact. They are ruthless, fearless, and show unwavering loyalty to the EDL...but it is unknown if the EDL itself has Earth's best interests at heart. Most people regard soldiers of the EDL with a mixture of revulsion and fear. Members of the EDL are highly religious and think of all other EDL members as brothers and sisters. They are inseparable, any would give their life for another. They are very exclusive, and it is nearly impossible for anyone who was not born into the EDL to join. In addition, they will ban anyone who disagrees with their religion. They believe anyone who is not part of the EDL is close to trash, and so if someone is not a member of the EDL they would gladly kill them. However, members of the EDL are sanctified in their minds and so anyone who kills them will be forever punished by the group.
United Earth Coalition: The United Earth Coalition, or UEC, is the official military of the planet. They represent nearly every nation on Earth, and nearly every nation on Earth has at least slight membership in the organization. They are far and widespread, and have hundreds of thousands of members and highly advanced technology. Becoming a member of the UEC is a choice, however once you do join you can never leave. They are a disciplined but forgiving organization.Most people regard the UEC with reverence, some with fear, but almost all realize that without the UEC, there would be no real protectors of Earth and treat its members with due respect. The UEC soldiers are well-trained, well-disciplined, and well-equipped, but they rely heavily on their equipment. Without it they are helpless against almost all threats and can only hope to survive until they can get the technology they need. The UEC is dedicated not to warfare itself or to eradicating its enemies(as the EDL is) nor is it dedicated to the rewards they will reap afterwards(like FEDA). No, members of the UEC have a thankless job, to protect Earth and her citizens at all cost with no reward for their work in sight. They regard the EDL with disgust but respect, disliking their methods but recognizing that they are a formidable power. However, there is a lot of tension between the EDL and the UEC being that the EDL treats the UEC so badly. Thus, the UEC will often call the EDL freaks in public, then go home and fear the EDL. They regard FEDA with nearly no respect, recognizing that members of FEDA are only in it for the money and treating most of them as no more than common bounty hunters or even thieves. Soldiers of the UEC are not always loyal, but are forced to remain in servitude. They regard most civilians as helpless, and sometimes grow annoyed, stressed, and depressed with their burdens, taking it out on civilians. However, most UEC soldiers are empathetic to the citizens, not particularly loyal to the UEC itself. They uphold the law within the land and keep it safe from outside threats. Most UEC soldiers believe their duty is to the citizens, and the United Earth Coalition is just a good way to protect them. They also have a sense of martyrdom about them, but not superiority. They know that they're one of the only things standing between the citizens and annihilation, and would do anything for the innocent. The UEC is a very tight-knit group and almost all members are friends, but not all are good enough friends for one soldier to sacrifice his life for another's. There is strong mutual respect between all members fo the UEC and a bond of fellowship and shared burden. They believe no man should be left behind. The UEC is open to nearly everyone(the few exceptions are repeat convicts and such), and spans all nations, religions, races, colors and creeds. They hold a respect but not reverence for all life, and try not to kill if they can avoid it, preferring to incapacitate their enemies by knocking them out or disarming them. However, they can also be vindictive depending on the person they're up against, for example if they were fighting a murderer they would have no regard for his life.
Freemens' Earth Defensive Association: The Freemen's Earth Defensive Association, or FEDA, is a well-organized underground society, comparable almost to the mafia. They are highly secretive and will not help others purely out of the good of their hearts. Instead, they demand payment in some form for any kind of work they do. Sometimes, when goings are tough for them, they will do petty crimes such as shakedowns or thefts just to scrape by. They will resort to anything to get the job done, and have a reputation for brutality dealt to those who stand in their way. However, they also have a reputation for getting the job done quickly and efficiently. Very little is known about the FEDA except this. Civilians fear them and treat them respectfully to their faces, but behind their backs the citizens treat them as what they are; rogue mercenaries. Sometimes a FEDA member will actually help the civilians in a Robin Hood-esque way, but these cases are far and wide between. Members of FEDA are coldly intelligent and stealthy. Everyone knows about FEDA, but most people tolerate them, either out of fear or out of respect. The UEC hates them, but knows that they can never be eradicated so they tolerate them. The feeling is mutual. FEDA tolerates the UEC because the UEC is what gets them their equipment; FEDA will buy off any equipment that the UEC has decided they don't want for any reason, or on rare occasions even steal it. They have a shaky kind of hatred but tolerance. FEDA looks on the EDL with respect but revulsion. They revere the EDL members' skill, but FEDA members are strongly opposed to the operation itself. They also dislike the arrogance of the EDL and the big-brother feeling of the UEC. FEDA members know little loyalty but that which they accord themselves, and their membership to the society usually just means they do something the FEDA boss wants them to do from time to time, and in return they'll get safe houses and equipment. If ever their life was in danger, any member of FEDA would either run away or try to make a trade. They're not cowards, they are just a bit more aware of their own mortality than the UEC and EDL because unlike the other two, they have no real motive to sacrifice themselves. They will defend Earth but do not think of themselves as her protectors. The addition of "Earth Defense" in their name is just to make themselves more likable. FEDA members are tough survivalists, moderately well-equipped. However, they rely more on intelligence, smooth talking, and their own endurance and strength to get them out of situations than actual learned skills. They pride themselves on their independence, and look down on anyone who must rely on someone else. They would either shoot an injured man or leave him behind, thinking the former an act of mercy. They have very little respect for civilians but will not bother them as long as the citizens keep out of FEDA business. They will protect Earth for only two reasons; to save their own skin, and for the reward money. FEDA has some respect for life(they're not evil, just cruel) and will not kill without reason, however if someone crosses them they will show no regret. They are the only one of these groups that does not object to torture and cruel treatment of others.
Classes
Prophet
Summary: The Prophets' brains have been altered so that they have increased functionality. The Prophet has telepathic(reading and altering minds), telekinetic(to move and transform objects with the mind), and precognitive(seeing the future) abilities, however in bodily attribues such as strength or constitution they fall short.
Faction: Earth Defensive League[EDL].
Intelligence: 15
Endurance: 2
Agility: 2
Strength: 1
Abilities: Telepathy, Telekinesis, Precognition.
Equipment: Sacred Robes[Full Body Clothing].
Crusader
Summary: The muscles of the Crusader class have been modified and boosted to give them extra strength and increased hand-to-hand combat abilities and close quarters combat of all forms. However, in intelligence and speed they are weak.
Faction: Earth Defensive League[EDL].
Intelligence: 1
Endurance: 3
Agility: 1
STrength: 15
Abilities: Hand-to-Hand Combat, Melee Weapons Skill, Smite[Wound your enemy for 10% of their health and stun them. All their abilities are nulled for 3 turns. Costs 20 Energy].
Equipment: Sacred Robes[Full Body Clothing]
Messenger
Summary: The Messengers' bodies have been altered for optimal speed and dexterity, however their intelligence and endurance is low.
Faction: Earth Defensive League[EDL]
Intelligence: 1
Endurance: 1
Agility: 15
Strength: 3
Abilities: Climbing, Sprinting, Jumping
Equipment: Sacred Robes[Full Body]
Martyr
Summary: The Martyrs' bodies have been physically altered so they can take a lot of damage, however their intelligence, strength, and speed are low. All of the Martyr's abilities involve self-inflicted injury to boost their own skill or their allies'.
Faction: Earth Defensive League[EDL]
Intelligence: 2
Endurance: 15
Agility: 1
Strength: 2
Abilities: Inner Strength[Boost your own Strength by y for 1 turn, costs 5xy health. You choose what y is. Maximum of 30.] , Godspeed[Boost your own Agility by y for 1 turn, costs 5xy health. You choose what y is. Maximum of 30], Self-Sacrifice[Stun yourself for y turns, all your allies get +y to all their attributes for as long as you are stunned.]
Equipment: Sacred Robes[Full Body Clothing]
Pilot
Summary: The Pilot has been highly trained in deep space exploration, search and rescue, aerial combat, and in-atmosphere flying of all types. They are highly equipped, but their other attributes are moderate and most of their skills rely on their airplanes.
Faction: United Earth Coalition[UEC], United Earth Coalition Air Force[UECAF].
Intelligence: 4
Endurance: 2
Agility: 2
Strength: 2
Abilities: Deep Space Aviation, Atmospheric Aviation, Crashland, G-Force Training
Equipment: Boeing F-51A Raptor[Maximum Speed: 800 mph, Weaponry: 2 Ballistic Heavy Weapons, 1 Gas Launcher], Emergency Parachute, Radio, UEC Aviation Uniform[Full Body],
Trooper
Summary: The Trooper is a versatile unit, capable of both air and ground assault, however they are not skilled at defense. They are very well-equipped with heavy assault weaponry and armor. They are resilient and strong but not fast or smart.
Faction: United Earth Coalition[UEC], United Earth Coalition Marine Corps[UECMC]
Intelligence: 1
Endurance: 5
Agility: 1
Strength: 5
Abilities: Weapons Proficiency, Assault, Armor Proficiency, Drop Shock.
Equipment: Laser Shock Rifle[10/10], UEC Full Shock Armor[Full Body], Radio.
Sniper
Summary: The Sniper is a highly-trained, well-equipped class built for long range combat and reconnaissance. They are intelligent and dextrous, but weak at close range.
Faction: United Earth Coalition[UEC], United Earth Coalition Army[UECA].
Intelligence: 6
Endurance: 2
Agility: 6
Strength: 2
Abilities: Pinpoint Accuracy, Eagle Eyes, Speed Reload
Equipment: Laser Sniper Rifle[12/12], Binoculars, Forest Ghille Suit[Full Body: Boots, Leggings, Shirt, Mask], Winter Ghillie Suit[Full Body: Boots, Leggings, Shirt, Mask], Desert Ghillie Suit[Full Body: Boots, Leggings, Shirt, Mask]
Operator
Summary: The operator is highly intelligent, trained to operate almost any form of vehicle, machinery, or heavy artillery. They are also strong enough to carry much of the equipment with them, that which they're not carrying, is carrying them.
Faction: United Earth Coalition[UEC], United Earth Coalition Army[UECA]
Intelligence: 5
Endurance: 2
Agility: 1
Strength: 5
Abilities: Artillery Proficiency, Tank Proficiency, Vehicle Proficiency
Equipment: Portable AA Turret[10/10], Portable Rapid Fire Turret[250/250] Anti-Tank Missile Launcher[3/3], M551 Sheridan Tank[Heavy Laser Cannon[3/3], Heavy Rapid Fire Anti-Infantry Machine Guns[2, [1,000/1,000]], Radio, Repair Kit, UEC Operator's Uniform[Full Body: Boots, Trousers, Belt, Shirt, Helmet w/visor]
Survivalist
Summary: The Survivalist is an attribute-based class with few skills. The time they could've spent learning skills was spent training their attributes. They are strong, resilient, and agile. They do not have much equipment, but enough to survive off and fight.
Faction: Freemens' Earth Defensive Association[FEDA]
Intelligence: 2
Endurance: 6
Agility: 6
Strength: 6
Abilities: Construction, Hunting
Equipment: Tent, Camouflage Outfit[Full Body], Laser Sniper Rifle, Pocketknife, Fire Starting Kit, First Aid Kit
Smuggler
Summary: The Smuggler is a versatile class and smooth talker. They are agile, intelligent, and strong.
Faction: Freemens' Earth Defensive Association[FEDA]
Intelligence: 7
Endurance: 3
Agility: 5
Strength: 5
Abilities: Snake's Tongue, Stealth.
Equipment: Chevrolet Camaro 2010[w/hidden compartment], Clothes[Upper and Lower Body], Bowie Knife, Bullet Machine Gun, 10 Magazines Extra Ammunition, Radio,
Hitman
Summary: The Hitman is a ruthless and intimidating class designed to kill. They are versatile, well-equippped, and merciless.
Faction: Freemens' Earth Defensive Association[FEDA]
Intelligence: 4
Endurance: 4
Agility: 4
Strength: 4
Abilities: Stealth, Weapons Skill, Intimidation.
Equipment: Plasma Shotgun, Chevrolet Corvette, Poison, Light Tactical Body Armor[Full Body], Binoculars
Oh, but wait! There's more! No way, you say? Yes way, I say! You also have the option to make your own class! Here are the specifications.
Class Name
Summary: A short description of the class's purpose.
Faction: FEDA, UEC, or EDL. Please try to make class appropriate for faction/vice versa.
Intelligence: Maximum of 15.
Endurance: Maximum of 15.
Agility: Maximum of 15.
Strength: Maximum of 15.
Abilities: You can have as many abilities as you want, but please describe them for me.
Equipment: Not too much equipment, one vehicle maximum, and nothing too overpowered.
Finally, here are the points. I used a point system to make sure that no class was too overpowered.
36 points to spend.
1 Skill = 5 points.
1 Attribute = 1 point.
1 Equipment[Common] = 1 point.
1 Equipment[Rare]= 2 points. You cannot start with any piece of equipment above Rare.
Dirt Common equipment(Clothes) are free.
Equipment
This section covers all the equipment you will encounter in the Aftermath universe.
Armors------------------------------------------------------------------------------------
Clothing/Uniforms
Protection: None.
Weakness: None.
Flexibility/Weight: Light, flexible.
Rarity: Dirt common.
Other: This armor will only serve for modesty.
Camouflage Armor
Protection: Medium against detection, medium against bullets.
Weakness: Futuristic weapons such as plasma or lasers.
Flexibility/Weight: Flexible, medium weight.
Rarity: Common.
Other: Includes specialty-designed armors such as the Ghillie Suit.
Light Tactical Armor
Protection: Medium protection against bullets and fragmentation ballistics.
Weakness: Plasmatic, laser, or other futuristic weapon types.
Flexibility/Weight: Medium weight, constricting but not too inflexible, since it has joint spaces.
Rarity: Common.
Other: Lighter than its heavy counterpart, but it offers less protection.
Heavy Tactical Armor
Protection: High against bullets and fragmentation ballistics.
Weakness: Plasmatic, laser, or other futuristic weapon types.
Flexibility/Weight: Very restricting and heavy.
Rarity: Uncommon.
Other: None.
Electric Armor
Protection: High against melee.
Weakness: Ranged attacks, overuse, water.
Flexibility/Weight: Flexible, but heavy.
Rarity: Uncommon.
Other: Electric armor gives a strong electric zap to anyone that touches you, knocking them out. However, it is nearly useless against ranged attacks, and cannot be used in water or when it's raining. It can also short out if it's used too many times in a small period of time.
Shock Armor
Protection: High against atmosphere, high against explosions, medium against bullets, high against melee.
Weakness: Low against plasmatic and other non-pressure attacks.
Flexibility/Weight: Inflexible and constricting, heavy.
Rarity: Rare.
Other: Shock Armor is designed to be used by Marines and Air Force soldiers in space. It can withstand almost all amounts of pressure and is also immune to things like lack of oxygen.
Stealth Armor
Protection: High against detection.
Weakness: Low against all forms of attack.
Flexibility/Weight: Very flexible, very light.
Rarity: Rare.
Other: Stealth armor is designed to muffle every sound you make and camouflage you against your background.
Biological Hazardous Material Armor
Protection: High against biological weapons like poison, medium against plasma, immune to radiological effects and bombs.
Weakness: Low against bullets, melee, and explosions.
Flexibility/Weight: Flexible, medium weight.
Rarity: Rare.
Other: Design was taken from Haz-Mat suits of the early 21st century and remodeled for better protection.
Reflective Armor
Protection: High against lasers, high against electric, high against plasma.
Weakness: Low against bullets and explosions, low against melee.
Flexibility/Weight: Restricting, heavy.
Rarity: Rare.
Other: Reflective armor will actually reflect high-tech weapons such as lasers back at the shooter, and plasma cannot stick to it.
Nanotech Medical Armor
Protection: Medium against all.
Weakness: Headshots, cuts.
Flexibility/Weight: Flexible and light.
Rarity: Very rare.
Other: Nanotech medical armor is the cutting edge in medical and defensive design. It's actually made up of several small medically trained electric nanos. Those nanos are so tightly packed that the majority of any attack will bounce right off or be absorbed. However, if nanotech medical armor is torn, the defensive properties of the rest of the armor disappear. Nanotech Medical Armor is also designed so the nanos can heal you. While wearing nanotech armor, your healing rate is +50%.
Weapon Ammunition-----------------------------------------------------------------------------------------------------------------
Plasma
Description: Plasma is a sticky, acidic burning substance that sticks to your opponent and burns away until there's nothing left. Like futuristic napalm, except faster-acting, more acidic, and less painful.
Reload: Cannot be reloaded or recharged.
Attacks: Short range, but contained. Usually does not hit any allies unless it splashes.
Bullet
Description: Bullets are the classic ammo used even back in the old days of the 21st century. They are a small piece of metal that travels at high speeds and goes right through your opponent.
Reload: Can be reloaded manually, but you must have extra ammunition on hand.
Attack: Long range. Depends on firing type and accuracy of shooter.
Laser
Description: Laser weapons are one of the most recent technologies. They fire a highly concentrated laser beam at different sizes for more or less opponents. The larger the laserbeam, the more energy it takes up. The
Reload: As the laser weapon runs out of juice, it slowly becomes less and less powerful until all it can give you is a little burn. It automatically recharges, but its electrical recharge takes twelve hours and until it's done, the laser weapon is unusable.
Electrical
Description: The electric weapon fires an arc of electricity with the capability to jump from opponent to opponent, however it also hurts allies.
Reload: As the electrical weapon runs out of juice, it slowly becomes less and less powerful until all it can give you is a little zap. It automatically recharges, but its electrical recharge takes three hours and until it's done, the electrical weapon is unusable.
Attack: Electric arc jumps from person to person and gains strength. Medium range. High chance of ally being hit.
Ballistic
Description: Ballistic weapons are explosions of any kind. They usually rely on shrapnel from the blast or the shock itself, however incendiary ballistics exist as well.
Reload: Once you use a ballistic weapon, it cannot be reused.
Attack: Ballistic weapons attack with a radius. Short range. High chance of ally being hit.
Poison
Description: The poison weapon uses a dart to transmit a lethal and fast acting poison.
Reload: Darts can be manually reloaded but you must have them on hand.
Attack: Poison weapons can be negated by antidotes. Accuracy of shooter affects chance of hitting ally.
Gas
Description: The gas weapon uses a gas to transmit a lethal poison, and it's good for many enemies.
Reload: Gas grenades cannot be reused, gas launchers or transmitters can be.
Attack: Creates a large cloud of thick white gas, all in the gas die within seconds. Can be negated by a gas mask or other breathing apparatus. High chance of allies being affected.
Incendiary
Description: The incendiary weapon shoots fire or creates fire.
Reload: Can run out of fuel, and fuel tank must be replaced.
Attack: Shoots a large gout of flame forward.
Weapon Types-----------------------------------------------------------------------------------------------------------------
Sniper Rifle
Damage: High.
Range: High.
Accuracy: High.
Reliability: Medium.
Firing Rate: Slow.
Recoil: Low.
Compatible With: Bullet, Laser.
Assault Rifle
Damage: Medium.
Range: Medium.
Accuracy: Medium.
Firing Rate: Medium.
Reliability: Medium.
Recoil: Medium.
Compatible With: Plasma, Bullet, Laser, Electrical.
Shotgun
Damage: High.
Range: Low.
Accuracy: Low.
Firing Rate: Medium.
Reliability: Medium.
Recoil: High.
Compatible With: Plasma, Bullet, Laser, Electrical, Ballistic.
Machine Gun
Damage: Low.
Range: Medium.
Accuracy: Low.
Firing Rate: Fast.
Reliability: Low.
Recoil: High.
Compatible With: Bullets.
Shock Rifle.
Damage: High.
Range: High.
Accuracy: High.
Firing Rate: Medium.
Reliability: High.
Recoil: High.
Compatible With: All.
Handgun
Damage: Low.
Range: Low.
Accuracy: High.
Firing Rate: Medium.
Reliability: High.
Recoil: Medium.
Compatible With: Plasma, Bullet, Laser, Poison.
Grenade
Damage: High.
Range: Low.
Accuracy: Low.
Firing Rate: Low.
Reliability: Medium.
Recoil: None.
Compatible With: Plasma, Incendiary, Gas, Ballistic.
Launcher
Damage: High.
Range: Low.
Accuracy: High.
Firing Rate: Low.
Reliability: Medium.
Recoil: High.
Compatible With: Plasma, Gas, Ballistic.
Flamethrower
Damage: High.
Range: Low.
Accuracy: Medium.
Firing Rate: Low, continual.
Reliability: High.
Recoil: None.
Compatible With: Incendiary.
Heavy Weapons
Damage: High
Range: High.
Accuracy: Medium.
Firing Rate: Low.
Recoil: None.
Compatible With: All.
Special: Heavy weapons are like cannons or turrets. They can either be portable or mounted. Mounted heavy weapons must be attached to a vehicle at all times, and cannot be removed. Portable heavy weapons can be carried around, although they're very heavy, and take a long time to set up. Heavy weapons are very powerful, but they have limitations.
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Name:
Age:
Country:
Faction:
Class:
Health: Multiply your Endurance by 10.
Energy: Multiply your Intelligence by 10.
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Intelligence:
Endurance:
Agility:
Strength:
Abilities:
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Equipment[all]:
Equipped Weapon:
Equipped Armor:
Miscellaneous Equipment:
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All right then, that's it! Congratulations for reading this Great Wall of China-text! Now you can go to The Aftermath and join up! Please understand that only the people who signed up in the original Aftermath thread prior to the release of Second Coming can join! These people are:
25wes25
Piester22
Locoace3
The AKGuy
Tehzombie
Jalte
For all of you who signed up in the thread but have not been accepted, my apologies, but there simply was no more room left for you.
Here are a few rules and such things to expect for The Aftermath: Second Coming.
1. Correct grammar is requested, so it will be easier for me to understand you.
2. Please c/p your character sheet with each response unless I tell you otherwise.
3. Expect some swearing, thought it will be censored.
4. Expect violence and gory descriptive scenes. If you would like me to skip some of this, you can request it.
5. Please do not read other peoples' posts unless you both have the same reply. This way, you only know what your character knows. You MUST answer ALL questions in the OP to be eligible for participation. You MUST get your character sheet right THE FIRST TIME. If you have any questions about the sheet, ask. Then, after I answer, you can make your sheet.
And that's just about it.
Do you prefer waffles or pancakes?
- 400 Replies
Can we just start? Like even training, or simulation???? until we have all players needed of course.
tehz join loco's rpg (age of empires) and be scotland so were nieghbors.
Signups are closed. No more players.
UEC Players
The 30 or so other men in your new platoon glance at each other nervously. You've all heard that your new troop sergeant is a real hard***. You're all fresh from boot camp and training, and you're being introduced to your new commanders. A shortish man in a military uniform walked in, except he didn't really walk, he stiffly strode, or maybe strutted. His face was flushed red, his uniform crisp but the sleeves rolled up to the elbow. The arms that did show were well-muscled and hairy. The hairline of his black hair was thinning, and stubble fuzzed his jaw. Overall, he gave the impression of being both tough, strict, and unorganized.
"HELLO SOLDIERS!" your new troop sergeant bellowed in your faces. "I'M SGT. NIELSEN! YOU MAY REFER TO ME AS JESUS CHRIST OR SIR! ARE WE CLEAR ON THAT?"
"SIR, YES SIR JESUS CHRIST!" the rest of your platoon shouted, their chests stuck forward and cheeks full of air for another roar.
"THAT'S RIGHT BOOTS!" roared Sgt. Nielsen. "THIS MAN OVER HERE IS LT. WRIGHT!" he pointed to a tall, muscular man who gave the impression of strict, cold, and powerful. Lt. Wright walked into the room, not strutting as Sgt. Minnish had, but stiffly, like he had a steel rod instead of a spine. His uniform could only be described as immaculate, his sidearm polished, his chestful of medals all perfectly straight. There was not a hair on his head, it was shiny and resembled a cue ball. Unlike Nielsen, he was pale and sallow. His mouth was a thin line, like he was constantly angry. His eyes, unlike the rest of him, sagged. They were dark and hollow, as if he was still reliving horrors from the past. The rest of your platoon stands up straight and salutes, almost automatically. You can already tell that this is someone you should not cross. You do the same. Lt. Wright salutes back and you slump back down and bring your arm to your side in one collective motion.
"Hello, soldiers," Lt. Wright greets you and your platoon with the slightest hint of a nod, then he stands to the side with his arms folded over his chest tightly and his back still like a rebar. He doesn't make another move or so much as a squeak from there, just stands like a statue. Sgt. Nielsen makes up for him tenfold.
"YOU MAY REFER TO LT. WRIGHT AS GOD OR SIR! ARE WE CLEAR, PRIVATES?!"
"SIR, YES SIR JESUS CHRIST!" you scream with the rest of your platoon.
"AND THERE IS ONE RULE FOR ALL THE SCUM OF HUMANKIND LIKE YOU!" Sgt. Nielsen continues, still screaming in your faces. "YOU WILL LISTEN TO GOD AND JESUS CHRIST! YOU WILL FOLLOW THEIR INSTRUCTIONS TO THE LETTER, OR YOU WILL GET YOUR *** KICKED! PLAGUES, MURDER, DESTRUCTION, ARSON, AND ALL BECAUSE YOU COULDN'T LISTEN TO JESUS ****ING CHRIST!"
"Sir, yes sir, Jesus Christ!" shouted the rest of the platoon, nearly shaking as Sgt. Nielsen threw spittle in their faces.
"NOW I UNDERSTAND THAT ALL OF YOU SEEM TO HAVE SOMEHOW SCRAPED THROUGH BASIC TRAINING AND BOOT CAMP! HOWEVER, IT HAS BEEN A LONG TIME SINCE THEN, SO BEFORE YOU GO INTO THAT HELL OF A JUNGLE THAT THEY CALL THE PLANET SANS, WE'RE GOING TO RECAP A LITTLE BASIC TRAINING THAT YOU SHOULD ALREADY KNOW!"
"Yes, sir, Jesus Christ!" the rest of the platoon screamed back to Sgt. Nielsen. Lt. Wright suddenly stepped forward, just as inflexible as ever.
"Now combat in Sans is a little different than combat on Earth, especially with all the technology we have today," Lt. Wright states, clearly but not loud. "Each attack or subsequent defense is turn-based, thanks to new HUD time-halt technology. You'll have as much time and information as you want to decide what your move is, however, once you make your move, you cannot take it back, and the ball starts rolling. It is at that point that you cannot learn anything else, you cannot do anything but react, trust your equipment, your instincts, and the man beside you, and most importantly hope for the best."
"Yes, sir," your platoon nods.
"Ah, but why am I telling you this?" Lt. Wright begins again, "you should already know it. However, I know that most of you work better with a demonstration, so let's do a mock battle. Hmm...Vasquez, and Kasjovonic...get up here." Pvt. Vasquez and Pvt. Kasjanovic stood up. Vasquez started towards Lt. Wright.
"God sir, it's actually Kasjonovic, not Kasjovonic," Pvt. Kasjanovic replied timidly.
"JUST GET UP HERE!" roared Sgt. Nielsen. Kasjanovic rushed up to Wright.
"Now, this is going to be a mock battle. Both of you, get to the locker rooms, reequip with training weapons and armor. Then get back here, ASAP," Lt. Wright instructs Vasquez and Kasjanovic. They both nod and go to the locker room.
Two minutes later, both Vasquez and Kasjanovic are standing in too-tight training armor. It's thick black nylon, with small reflective and receiver dots placed on nearly every area, red on lethal shot area(head, neck, chest), yellow on non-death areas. In your hands are training weapons; one rifle(that fires a shot that activates one dot on the training armor, signifying where you hit), and one training grenade(that does the same). Underfoot is spongy wet mud, nearby is thick green leaves, trees, and other foliage. Sgt. Nielsen's voice booms over the intercom from some microphone in the simulated environment.
"ALRIGHT PRIVATES!" Nielsen screamed, his voice ear-shatteringly loud even over the intercom. "YOU HAVE TEN SECONDS TO RUN AND HIDE YOURSELF FROM YOUR OPPONENT IN THIS ENVIRONMENT! AFTER YOUR TEN SECONDS IS UP, YOU WILL HEAR A LOUD SIREN! THAT MEANS YOU CAN START! YOUR GOAL IS TO KILL YOUR OPPONENT WITHIN THE HOUR! AND REMEMBER, THE ENTIRE PLATOON IS WATCHING, INCLUDING GOD AND JESUS CHRIST, SO LOOK GOOD OUT THERE!" Then, with a click, Sgt. Nielsen's voice is silenced. You hear a loud ticking sound, that must be the clock.
What wll you do?
Name:Phillip Vasquez
Age:17
Country:Russia
Faction:UEC
Class:Pilot
Health:20
Energy: 40
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Intelligence:4
Endurance:2
Agility:2
Strength:2
Abilitieseep Space Aviation, Atmospheric Aviation, Crashland, G-Force Training
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Equipment[all]:Boeing F-51A Raptor[Maximum Speed: 800 mph, Weaponry: 2 Ballistic Heavy Weapons, 1 Gas Launcher], Emergency Parachute, Radio, UEC Aviation Uniform[Full Body],
Equipped Weapon:Boeing F-51A Raptor[Maximum Speed: 800 mph, Weaponry: 2 Ballistic Heavy Weapons, 1 Gas Launcher]
Equipped Armor:UEC Aviation Uniform[Full Body]
Miscellaneous Equipment: Emergency Parachute, Radio
ooc: do i add medical armor to my invintory?
ic: i run into the forest smear some mud on me and attach leaves onto me where mud is then climb a tree that is looking good and sturdy
FEDA Player
"Welcome to the Freemens' Earth Defensive Association, gents," your leader stated, with a strong English accent. "You may call me Granger, and I'm your company leader. My job is to take all the lowlife, untrained scumbags of the newbie groups of the FEDA and turn them into real soldiers, people who we can actually use. Am I clear on this?"
"Yes, sir," you say, along with the rest of your group.
"All right. Now I'm pretty sure you all know about life, but there are a few things I'd like to clear up with you, just because I'm certain there's no one here with an IQ over 30. First of all; Health. Your health is self explanatory. The higher your health is, the better you will do, the lower, the worse. If it is entirely depleted, you die. It's that simple. Next on the list is Energy; energy is a pretty simple thing as well. It is depleted by doing something extremely strenuous, like climbing a mountain, and is also depleted by using skills or anything else, really, that requires intelligence. Like health, it builds back up over time and the speed of recovery depends on a certain attribute; for health, it's endurance, for energy, it's intelligence. Any questions on that end?"
"No, sir," the group calls.
"Excellent, perhaps your IQ is somewhere closer to 40 or 50 then. Now, what we're going to do is simple now. We're going to give a live demonstration of the way health and energy work. Wes! Get up here!"
"Yes, sir!" shouted the recruit named Wes. He stood and jogged to Granger's position. Granger punched Wes hard, directly on the jaw. Wes groaned and doubled over, hands over his mouth and jaw.
"As you can see, Wes here has been injured by my fist. I punched him in the mouth, which if it takes a lot of damage, can still be replaced fairly easily by a trained medic. But your buddy in the group can't do it for you. However, your jaw won't need replacement after just a few strong punches. Stand back up, Wes, I barely even tapped you. You lost one health point. Get over it," Granger spoke. Wes stood back up straight as per Granger's command. "Now, let's say Wes here is lost. Let's see you build a camp." Quickly, Wes builds a camp out of the materials around the room. "Excellent, recruit. Now, as you can see, using an ability has sapped some of your energy. It, and your health, can be replenished when you rest or sleep. Any other questions?"
Name:Wes
Age:24
Country:America
Class:Survivalist
Faction: FEDA
Health:60/60
Energy:20/20
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Intelligence: 2
Endurance: 6
Agility: 6
Strength: 6
Abilities: Construction, Hunting
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Equipment: Tent, Camouflage Outfit, Laser Sniper Rifle, Pocketknife, Fire Starting Kit, First Aid Kit
"No Sir!"
lol....i got pizzed last night beacause you wasted all my time -.- ill play though i guess...
lol....i got pizzed last night beacause you wasted all my time -.- ill play though i guess...
It took you a whole night to read that OP?
No but it took meh homework timez lol so i got a couple zeros
You neglected your homework for an RPG? 0.o
EDL Player
"Hello, soldiers," the instructor began, pacing in front of your class.
"Hello, sir," called your group.
"It would seem that all of you have passed through basic instruction and training, you've advanced to this class. Soon you will become a full member of the EDL and be sent out to combat. But before we do that, I want to go through a short little review with you. It'll cover everything that you should already know," the instructor continues.
"Yes, sir!" the group called again.
"First of all...let's see. I think you all know about health and the basics of combat. If you don't, you can review the UEC and FEDA manuals. They're on page 10, for all those who need to know. Normally, anything related to other corporations is strictly forbidden in the EDL, but as your instructor I'm giving you permission. Go ahead and read them. Right now, we're going to be covering one thing; groups. For much of your assigned missions, you'll be acting in groups, either with your fellow EDL members, or with members of other groups, if need be. Most of the people you interact with are going to be automated, or NPCs as some call them. However, for the main storyline all of the enlightened, or PCs as some call them, will need to work together. So here are some basic rules on group etiquette. First of all, Automated groups can have a leader, usually it won't be you. However, Enlightened teams will never have a leader. They will choose what they want to do, and you will choose what you want to do, and if you quarrel about it, that's your problem to sort out. Group squabbles are reasonably rare as long as you don't intentionally fight, so that shouldn't be much of a problem for any of you. On responses, it's usually half and half...sometimes, the entire group needs to respond before their actions can be replied to by our God, sometimes the response is immediate and the other Enlighteneds' response is not required. For the missions you have that are specific to your own group, you'll be acting without any other Enlighteneds and sometimes without anyone at all, unless of course there's another Enlightened in your group. However, once you hit the main quest given to us by the God, you will all need to work as a team...any questions?" the instructor explains.
You neglected your homework for an RPG? 0.o
pfft i did it before it was cool...
Name:James brown
Age:23
Country:Finland
Faction:EDL
Class:Prophet
Health: 20..im gonna get pwned..
Energy: 150
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Intelligence:15
Endurance:2
Agility:2
Strength:1
Abilities:Telepathy, Telekinesis, Precognition.
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Equipment[all]:Sacred Robes[Full Body Clothing].
Equipped Weapon:
Equipped Armor:Sacred Robes[Full Body Clothing].
Miscellaneous Equipment:
I didnt try... i wasent paying attention to time...
NO NO QUESTIONS SIR MAN DUDE SIR lol
...."God" ...seriously?
...."God" ...seriously?
please don't take it seriously thankfully I'm not even religious so it really doesn't effect me
...."God" ...seriously?
*shrug* Well I didn't want it to be too blatantly OOC, so I tried to make it fit in a little more. The EDL is very religious, so why not?
I'm atheist, so it really doesn't matter. If you have a problem with it, you can say so?
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