What do you like in your strategy games?
I like the thinking required, aswell as accuracy and well. Variety in Strategy.
What is your favorite strategy game? What do you like about it? What do you dislike about it?
This is in no way 'fact', only my opinion from personal experiance. Age of Empires II. The reason is simply because of it's the only one I played online with other people. What I like?
With all AoE games, it possesses great knowledge about what you play whilst maintaining great gameplay experiance. It requires variety in units which make it harder for any rookie to play, especially with early offense strategies (which for some people is the only way to beat them, really).
The bad thing about AoEII? Preserving resources. I love the game and the fighting, but the Gold resource runs insanely low after a short while and without teammates you will crumble if you cannot sustain the supply. The main 4 things I <3 about AoEIII is this:
1. Mills / Farms no longer need to be resupplied, saving resources (and time) very effectively.
2. They have Gold Mills / Farms, called Plantations, which allow unlimited supply of Gold, ofcourse throughout a very prolonged period of time, which also means more villagers = more income.
3. Villagers don't need a supply dropoff. It just makes more sense. I know - that sounds stupid as a villager can bring 100 wood to build a house by him / herself. But it's also kinda stupid that you gain 100 wood and instantly teleport it there from a lumber camp? Not that it matters, it's better for gameplay.
4. Different Civilizations. Like - REALLY different. In AoEII some are very different while others can be considered identical. But AoEIII has 8 European Civilizations all boasting different perks.
5. Ships don't cost population - instead you've a limit, which is very good as it can limit the Frames you get if you have a ton of Galleons. No. Seriously, even a 2v2 with me, my brother in law and 2 hard enemies nearly lagged us out.
6. Differing Population costs. I like that bigger units take more population as it makes it need to be treated like a proper resource. In AoEII it's usually "Can I spend 3375 food for 15 Persian War Elephants?", now it's more like "Do I want 5 Siege Elephants but lose out on 20 Skirmishers and 5 Dragoons?". Oh, and yeah, it needs variety, which it also enforces. Which is great!
Are there any features or aspects of a game which you've thought was great, or awful?
I'll just point upwards and leave it as that. ^
Do you prefer strategy games which are realistic, or do you prefer strategy games which include fantasy races and magic?
Realistic? Depends on what you mean. If it's say.... Company of Heroes style, where as if your men are pinned down you can order them to retreat and they run exceptionally fast - for their life, as it were. That is a great mechanic, but others. Not so much.
I like magic ones, not solely but I don't mind.
Really this question is Not Applicable - it can only be told from the games made.
Armies of Exigo / Warcraft series - Magic and Fantasy
StarCraft series / Command and Conquer 'in the future' games - Supposedly realistic future RTS
Age of Empires series - Medieval realistic game.
Company of Heroes / Command and Conquer 'in the present' games - Realistic present RTS.
That's the best I can put it in short time, and yeah. I do think about all of this I say, :P
I got a headache.
If you're talking about a Flash Strategy game all I can say is Epic War II is the best due to story and overall gameplay.
Age of War? Wtf is that? I played it and it sucks. No offense, I mean I would prefer go through a game and know I'm advancing but Age of War is "
lay once, you do it, done.", Epic War II has different upgrades and such which you get and thus further define your play style.
I don't expect much from RTS Flash Games, simply due to the amount of info on it. They're still good fun though :P
- H