ForumsGamesPossible Colony Improvements?

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goldenrhino
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goldenrhino
16 posts
Farmer

Much as I love this game, I feel that Colony could use some revamping to make the game funner. If you feel the same way, post here!

BTW, please don't include "get rid of the hackers/glitchers!" We all know that hacking is stupid. This is for gameplay issues ONLY.

Here is a list of possible suggestions:

Units:

Marines: Better attack and hp
Chronite Tank: Faster attack rate, speed
Sniper: Better anti-air
Black Queens: Faster ground missile repeat rate, weaker damage
Sakata MK-II: Improve repeat rate, decrease health
Sakata Spiders (Mod Sakata included): Increase HP as to be able to survive one missile
Sphinx: Remove from game. Crappy unit. Replace with something else
Other: It seems to me that whenever I play Dogfight mode it becomes a battle of Scouts. While that's nice and simple, I think there might need to be another air-to-air unit.

Gameplay

Influence: In general, influence is never gained easily, besides by the Communists and Monarchy governments. Perhaps a slight increase is needed.
Governments: The Communists gain too little energy, the Fascists gain too little supply, the Capitalists gain so much money between waves it's not even funny, and the Monarchy is too FRIGGING SLOW TO BUILD THINGS. Yes, the government system is nice, but also a little too unbalanced.

Feel free to write your own suggestions below.

  • 57 Replies
ZeroComp
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ZeroComp
383 posts
Nomad

An Anti-Cheat/Hack system........

goldenrhino
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goldenrhino
16 posts
Farmer

I think I mentioned that an Anti-Cheat/Hack system was not included in this list...

Peggster
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Peggster
483 posts
Nomad

Considering the fact that communist gets cash/influence when killing units, then you can easily put armory on energy or even get a generator which evens that out. Fascist might get crap mp but to be fair, it is not essential for fascist to need it when most people use it for forging & Cap is not OP considering how monarchy pwns it with the fact that you only need like 2-3 buildings for mon to do get high tier units and by that time cap can't even get a BQ(-.-). Now, units;
A bit more hp for marines would be good and also, less splash received from tanks. Gorditz should do more damage or at least not need an armory to be made seeing as they suck so much.
s-ops teams should be nerfed a bit because they are way too powerful with their hp regen and such plus are so easy to make when mon.

ZeroComp
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ZeroComp
383 posts
Nomad

I would love the Gorditz to not require an armory if I am doing a complete air assault I would like to not waste a ground zero space on an armory when I could use it for a solar panel.

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

Saints New Price 40
Far sniper's New Price 15

Higher Marine HP (175?)

Meditec Healing rate Increased

Forge long range Weapon (romans Sniper)

Outpost Something With Pulse Rifle (roman Tank???)

Terminal White Queen With Hover ground attack and long ranged Air attack
Take your pick ive got more

Pac.

P.S Krin is AWOL

PP.S i can kill you with my nerdyness

goldenrhino
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goldenrhino
16 posts
Farmer

@Peggster, I've tried that technique; it's feasible, but not very...especially when your partner gets an outpost and you're forced to get a forge. The rest of your argument is true, though I don't see how monarchy beats capitalists.
Also, for special ops teams, one Black Queen Missile takes down the whole group.

@Pacmanateyou,if the Far Sniper cost 15, Monarchy would be WAAAAAAY overpowered. Also, while not to stifle your ideas, the phantom is a very good long-range unit. And who needs pulse rifles when you've got HOVERS

AnbuHank
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AnbuHank
591 posts
Nomad

Marines: Better attack and hp
Chronite Tank: Faster attack rate, speed
Sniper: Better anti-air


That seems plausible. I agree because those units need those improvements.

Black Queens: Faster ground missile repeat rate, weaker damage


Black queens should have 8 seconds to reload instead of 10-12. The damage shouldn't be changed.

Sakata MK-II: Improve repeat rate, decrease health


As far as I'm concerned, it just needs 1 less second to reload. The health for that unit shouldn't be changed.

Sakata Spiders (Mod Sakata included): Increase HP as to be able to survive one missile


Actually, change the armor type for sakata spiders to armor resistant to survive 1 missile. Mod. sakatas shouldn't have more health or have any armor resistant types for armor. It's powerful as it already is.

Sphinx: Remove from game. Crappy unit. Replace with something else


Maybe if you can just increase the sphinx range (ground fire) and speed, there's no need for it to be removed from the game.

Other: It seems to me that whenever I play Dogfight mode it becomes a battle of Scouts. While that's nice and simple, I think there might need to be another air-to-air unit.


There's no need for that. You can be creative. For instance, make a black queens only game while the game type is still dogfight.

Influence: In general, influence is never gained easily, besides by the Communists and Monarchy governments. Perhaps a slight increase is needed.


Monarchy is the government that can get influence the fastest. Communist is the 2nd fastest. Fascist and Capitalist are the 3rd fastest. All governments have their strengths and weaknesses. I don't think the influence should be changed.

Governments: The Communists gain too little energy, the Fascists gain too little supply, the Capitalists gain so much money between waves it's not even funny, and the Monarchy is too FRIGGING SLOW TO BUILD THINGS. Yes, the government system is nice, but also a little too unbalanced.


Again, each government has it's own strengths and weaknesses. There's no need to change them at all. Peggster's explanation basically explained why. Lol.

Saints New Price 40


Definitely. Saints are good, but the price does need the decrease.

Far sniper's New Price 15


Hell no. Goldenrhino is right. The far snipers will fucking over-power and bring hell to the whole game. That's not needed. :P

Higher Marine HP (175?)


Marines should have 125 HP instead of 62 or 175. S-marines, on the other hand, need to have like 5-10 HP less. I mean how come 1-2 chronite tanks can't kill it?! Not to mention the S-marines can have self HP regeneration. It's not like the HP's the problem, but the regeneration makes that S-marine a beast. To sum up, S-marines need 5-10 less HP.

Meditec Healing rate Increased


Definitely needed, but not too much or else the game will lag every time the meditec heals. Maybe a 1-2 second less reload time?

Forge long range Weapon (romans Sniper)

Outpost Something With Pulse Rifle (roman Tank???)


Forge doesn't need a long range weapon. Besides, phantoms can pwn a sniper's long range, and sakata Mk-lls can pwn black queens. Sakata spiders and phantoms together (honestly, you only need phantoms, but the sakatas are just there to speed the process) can also pwn hover tanks. Furthermore, outpost doesn't need something with a pulse rifle. Goldenrhino is right. You got positron (armor piercing) weapons.

Terminal White Queen With Hover ground attack and long ranged Air attack


Not needed. The black queen is already a handful. We don't need anymore units with that kind of strength. And consider this: Black queens are an outpost's speciality. Androids and other kind of units are a forge's speciality.

PP.S i can kill you with my nerdyness


Maybe, but you can't kill me! XD

Also, for special ops teams, one Black Queen Missile takes down the whole group.


That's the problem. You can get S-marines before your opponent has the infrastructure for a black queen.

I was thinking that there should be a 1vs1 mode and a 2vs2 mode while you still have the basic game types. (ex: 1vs1 earthquake) That way, Monarchy can be fixed somehow to make it even. Maybe Monarchy can get 2 influence per 5 seconds from the base in 1vs1 modes, and get 4 influence per 5 seconds from the base in 2vs2 modes. That's my suggestion because monarchy is over-powered in 1vs1 games, and it's under-powered in 2vs2 games.
PowerOfSauce
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PowerOfSauce
502 posts
Peasant

I was thinking that there should be a 1vs1 mode and a 2vs2 mode while you still have the basic game types. (ex: 1vs1 earthquake) That way, Monarchy can be fixed somehow to make it even. Maybe Monarchy can get 2 influence per 5 seconds from the base in 1vs1 modes, and get 4 influence per 5 seconds from the base in 2vs2 modes. That's my suggestion because monarchy is over-powered in 1vs1 games, and it's under-powered in 2vs2 games.


OH YES.
Peggster
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Peggster
483 posts
Nomad

one Black Queen Missile takes down the whole group
The point of what I said is; By the time you get the BQ normally the base is dead and you have already lost. Monarchy in a lot of cases is just too fast for capitalist. (just like Hank has so rightly said)
nozo_ito
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nozo_ito
266 posts
Farmer

I don't think monarchy is broken in 1vs1 compared to capitalist. Care to show me? I'll play capitalist.

Demarius
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Demarius
160 posts
Peasant

OK, first of all there have been many updates for this game. I, and probably others too, don't want Krin to work on this game. WE WANT SONNY 3!!!! This game is over, forever. It's done, ok. So no more threads about it. He is working on Sinjid at the moment, then it's on to Sonny 3. GET IT, GOT IT, GOOD!!!

Peggster
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Peggster
483 posts
Nomad

No, Just because you dislike this game or whatever doesn't mean that you can just say that it is dead when lots of people still play it. I don't care what game he is working on or what he plans on working on on a later date. I just think that it would be nice if he was to one day maybe make a colony 2. Also, 1)if people want to make threads on the game, they will.
2) There are so many threads about colony and colony 2 because so many people play it still. Or did that not cross your mind?

Swndl3
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Swndl3
24 posts
Nomad

I personally think it should be harder to spam tanks and stuff so that it ends up being fair, ect

xFYCNxB33ST
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xFYCNxB33ST
43 posts
Nomad

make it so u could play with more than 2 ppl on your team

Peggster
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Peggster
483 posts
Nomad

Observer spots would be really good.
And possibly an air healing unit.

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