Marines: Better attack and hp
Chronite Tank: Faster attack rate, speed
Sniper: Better anti-air
That seems plausible. I agree because those units need those improvements.
Black Queens: Faster ground missile repeat rate, weaker damage
Black queens should have 8 seconds to reload instead of 10-12. The damage shouldn't be changed.
Sakata MK-II: Improve repeat rate, decrease health
As far as I'm concerned, it just needs 1 less second to reload. The health for that unit shouldn't be changed.
Sakata Spiders (Mod Sakata included): Increase HP as to be able to survive one missile
Actually, change the armor type for sakata spiders to armor resistant to survive 1 missile. Mod. sakatas shouldn't have more health or have any armor resistant types for armor. It's powerful as it already is.
Sphinx: Remove from game. Crappy unit. Replace with something else
Maybe if you can just increase the sphinx range (ground fire) and speed, there's no need for it to be removed from the game.
Other: It seems to me that whenever I play Dogfight mode it becomes a battle of Scouts. While that's nice and simple, I think there might need to be another air-to-air unit.
There's no need for that. You can be creative. For instance, make a black queens only game while the game type is still dogfight.
Influence: In general, influence is never gained easily, besides by the Communists and Monarchy governments. Perhaps a slight increase is needed.
Monarchy is the government that can get influence the fastest. Communist is the 2nd fastest. Fascist and Capitalist are the 3rd fastest. All governments have their strengths and weaknesses. I don't think the influence should be changed.
Governments: The Communists gain too little energy, the Fascists gain too little supply, the Capitalists gain so much money between waves it's not even funny, and the Monarchy is too FRIGGING SLOW TO BUILD THINGS. Yes, the government system is nice, but also a little too unbalanced.
Again, each government has it's own strengths and weaknesses. There's no need to change them at all. Peggster's explanation basically explained why. Lol.
Saints New Price 40
Definitely. Saints are good, but the price does need the decrease.
Far sniper's New Price 15
Hell no. Goldenrhino is right. The far snipers will fucking over-power and bring hell to the whole game. That's not needed. :P
Higher Marine HP (175?)
Marines should have 125 HP instead of 62 or 175. S-marines, on the other hand, need to have like 5-10 HP less. I mean how come 1-2 chronite tanks can't kill it?! Not to mention the S-marines can have self HP regeneration. It's not like the HP's the problem, but the regeneration makes that S-marine a beast. To sum up, S-marines need 5-10 less HP.
Meditec Healing rate Increased
Definitely needed, but not too much or else the game will lag every time the meditec heals. Maybe a 1-2 second less reload time?
Forge long range Weapon (romans Sniper)
Outpost Something With Pulse Rifle (roman Tank???)
Forge doesn't need a long range weapon. Besides, phantoms can pwn a sniper's long range, and sakata Mk-lls can pwn black queens. Sakata spiders and phantoms together (honestly, you only need phantoms, but the sakatas are just there to speed the process) can also pwn hover tanks. Furthermore, outpost doesn't need something with a pulse rifle. Goldenrhino is right. You got positron (armor piercing) weapons.
Terminal White Queen With Hover ground attack and long ranged Air attack
Not needed. The black queen is already a handful. We don't need anymore units with that kind of strength. And consider this: Black queens are an outpost's speciality. Androids and other kind of units are a forge's speciality.
PP.S i can kill you with my nerdyness
Maybe, but you can't kill me! XD
Also, for special ops teams, one Black Queen Missile takes down the whole group.
That's the problem. You can get S-marines before your opponent has the infrastructure for a black queen.
I was thinking that there should be a 1vs1 mode and a 2vs2 mode while you still have the basic game types. (ex: 1vs1 earthquake) That way, Monarchy can be fixed somehow to make it even. Maybe Monarchy can get 2 influence per 5 seconds from the base in 1vs1 modes, and get 4 influence per 5 seconds from the base in 2vs2 modes. That's my suggestion because monarchy is over-powered in 1vs1 games, and it's under-powered in 2vs2 games.